Lingua: Inglese
Editore: University of Nebraska Press, 2025
ISBN 10: 1496238990 ISBN 13: 9781496238993
Da: Books From California, Simi Valley, CA, U.S.A.
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Lingua: Inglese
Editore: University of Nebraska Press, 2025
ISBN 10: 1496238990 ISBN 13: 9781496238993
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Aggiungi al carrelloPaperback. Condizione: New. American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
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Aggiungi al carrelloPaperback. Condizione: New. American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
Lingua: Inglese
Editore: The Bavarian American Academy, 2015
ISBN 10: 3825364577 ISBN 13: 9783825364571
Da: Henniker Book Farm and Gifts, Henniker, NH, U.S.A.
Membro dell'associazione: IOBA
Prima edizione
Hardcover. Condizione: As New. Condizione sovraccoperta: No Dust Jacket. First Edition. As New condition, no DJ.; 8vo 8" - 9" tall.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 27,02
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EUR 27,43
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Lingua: Inglese
Editore: Heidelberg, Universitätsverlag Winter, 2015
ISBN 10: 3825364577 ISBN 13: 9783825364571
EUR 25,00
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Aggiungi al carrello8° Gebundene Ausgabe. Condizione: Wie neu. Auflage: 1. 420 S. Einwandfreies Exemplar. MIG-06-02A Sprache: Englisch Gewicht in Gramm: 742.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 296 pages. 9.05x6.10x1.10 inches. In Stock.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Condizione: New. 1st edition NO-PA16APR2015-KAP.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Aggiungi al carrelloCondizione: New. 2021. Paperback. . . . . .
Lingua: Inglese
Editore: Waxmann Verlag GmbH 2023-12-01, 2023
ISBN 10: 3830947569 ISBN 13: 9783830947561
Da: Chiron Media, Wallingford, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. 234 pages. 9.09x6.46x0.71 inches. In Stock.
Lingua: Inglese
Editore: U.S. Holocaust Memorial Museum, 2025
ISBN 10: 1496238990 ISBN 13: 9781496238993
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: University of Nebraska Press, 2025
ISBN 10: 1496238990 ISBN 13: 9781496238993
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Aggiungi al carrelloCondizione: Neu. American Democracy and Choice. Edited by Georgiana Banita and Sascha Pöhlmann. This volume establishes an interdisciplinary platform for a broad investigation of election mechanics and legacies. Historians, political scientists, literary scholars, and cultural theorists shed light on the narratives of election successes and failures. Beginning with the struggle for voting rights and extending to current representations of candidates and campaigns, 18 essays examine elections as complex cultural phenomena. Analyzing political processes and personalities from Lincoln to Obama, the chapters query assumptions about democracy in the United States. The resulting survey significantly alters how we perceive the paradoxical American ideals of equality, individualism, and authenticity. - Contents: Manfred Berg: From White Supremacy to the White House. Racial Disfranchisement, Party Politics, and Black Political Integration. - Volker Depkat: African Americans Voting. Visual Narratives of the Reconstruction Period. - Sascha Pöhlmann: Vote With a Bullet. The Aesthetics of Assassination in Stephen King's "The Dead Zone" and "11/22/63". - Georgiana Banita: Voting for American Energy. Elections, Oil, and US Culture. - Michael Hochgeschwender: The Rise and Decline of the American Catholic Vote. - Georg Schild: Lincoln the Campaigner. The Issue of Slavery in Election Campaigns of the 1850s. - Andrew Gross: Goldwater's Phoenix. Emerging from the Ashes of an Unsuccessful Presidential Campaign. - Gerd Hurm: A Crisis of Rhetoric? 2012 Campaign Speeches and the Dilemma of American Exceptionalism. - Diana Owen: The Political Culture of American Presidential Elections. A Media Perspective. - Andreas Etges: »A Great Box-Office Actor«. John F. Kennedy, Television, and the 1960 Presidential Election. - Reingard M. Nischik/Gabriele Metzler: Culture and Charisma. The 2008 Presidential Election. - Sabine Sielke: The Blackening of Barack Obama and the Browning of America, or How Race and Ethnicity Mattered in the 2012 Presidential Race. - Brendon O'Connor: Buying into American Dreams. US Presidential Elections, Exceptionalism, and Global Power. - Karsten Fitz: Crafting the Presidential Story. The Electoral Narrative in Recent Presidential Campaigns. - Sebastian M. Herrmann: »To Tell a Story to the American People«. Elections, Postmodernism, and Popular Narratology. - Greta Olson: Confessing Self, Confessing Nation. Life Narratives in the 2012 Presidential Election. - Sabrina Hüttner: »Stay in Control of Your Narrative, If You Let the Other Guys Define You«. Hockey Moms, Hawks, and Heroes on the (Political) Stage. - Antje Dallmann: Absences and Presences. Campaigns, Candidates, and Voters in American Film. 416 Seiten, gebunden (Publications of the Bavarian American Academy; Vol. 16/Universitätsverlag Winter 2015). Früher EUR 45,00. Gewicht: 746 g - Gebunden/Gebundene Ausgabe.
Lingua: Inglese
Editore: University of Nebraska Press, US, 2025
ISBN 10: 1496238990 ISBN 13: 9781496238993
Da: Rarewaves.com USA, London, LONDO, Regno Unito
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Aggiungi al carrelloHardback. Condizione: New. Flyover Fictions critically engages the history and contemporary use of the "flyover country" trope in American culture and repurposes the concept as an abstract tool for cultural studies. The term "flyover" arose in the 1970s with variations-"flyover country," "flyover states"-mainly used as synonyms for the American Midwest in intranational banter regarding cultural differences from the dominant urban centers of New York City and Los Angeles. In recent years, the trope has shifted away from this playfulness and its traditional geographic reference points to indicate larger political and cultural developments that speak of a deepening polarization in the United States.Flyover Fictions is an exploration of the trope's current politicization, historical contexts, and general proliferation of meanings. Instead of resolving the ambiguities inherent in the concept, the volume considers what can be done with these ambiguities, and how precisely their fuzziness might be used to create an analytic tool to describe, understand, and critique processes of cultural hierarchization. The contributors show how flyover fictions may operate in different national contexts and also internationally or transnationally, not only providing a fresh perspective on historical and contemporary American culture but also supplying a conceptual toolbox for broader use.
Lingua: Inglese
Editore: Universitätsverlag Winter GmbH Heidelberg, 01.05.2015., 2015
ISBN 10: 3825364577 ISBN 13: 9783825364571
Da: Die Wortfreunde - Antiquariat Wirthwein Matthias Wirthwein, Mannheim, Germania
EUR 25,00
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Aggiungi al carrelloAuflage: 1. 416 Seiten Neuwertiges Exemplar. Sprache: Englisch Gewicht in Gramm: 608 23,9 x 15,7 x 3,0 cm, Gebundene Ausgabe.
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Aggiungi al carrelloPaperback. Condizione: New. American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
Lingua: Inglese
Editore: University of Nebraska Press, 2025
ISBN 10: 1496238990 ISBN 13: 9781496238993
Da: California Books, Miami, FL, U.S.A.
EUR 70,58
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: University of Nebraska Press, 2025
ISBN 10: 1496238990 ISBN 13: 9781496238993
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 68,99
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Condizione: New.
EUR 63,69
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Da: killarneybooks, Inagh, CLARE, Irlanda
Prima edizione
EUR 35,50
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Aggiungi al carrelloHardcover. Condizione: Near Fine. 1st Edition. Hardcover, vi + 290 pages, NOT ex-library. Book is clean and bright throughout with unmarked text, free of inscriptions and stamps, firmly bound. Minor handling wear. Issued without a dust jacket. -- American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay. -- Contents: Introduction: Video Games and American Studies / Sascha Pöhlmann; Video Games and the American Cultural Context / Mark J.P. Wolf; The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination / Michael Fuchs, Michael Phillips & Stefan Rabitsch; The Last of the US: The Game as Cultural Geography / David Callahan; Mobility and Choices in Role-Playing Games / Patricia Maier; Playing the Urban Future: The Scripting of Movement and Space in Mirror's Edge (2008) / Dietmar Meinel; Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games / Martin Lüthe; Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld / Stefan Schubert; Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels / Andrei Nae & Alexandra Ileana Bacalu; Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject / Doug Stark; Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative / Sebastian Domsch; Why We Play Role-Playing Games / Jon Adams; Narrative Glitches: Action Adventure Games and Metaleptic Convergence / Damien B. Schlarb; Time Travelling to the American Revolution: Why Immersive Media Need American Studies / Sabrina Mittermeier; A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite / Manuel Franz & Henning Jansen; The Art of BioShock Infinite: Identity, Race, and Manifest Destiny / Jacqueline Blank; Sounds of Tears: Mozart's Lacrimosa in Different Media / Veronika Keller; Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside / Nathalie Aghoro; Contributors; Index of Names; Index of Subjects.