EUR 20,87
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing 3/11/2013, 2013
ISBN 10: 1849695628 ISBN 13: 9781849695626
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Mingw Starter. Book.
Da: Book Dispensary, Concord, ON, Canada
EUR 18,04
Quantità: 1 disponibili
Aggiungi al carrelloSoft cover. Condizione: Very Good. ex-lib w/usual markings, VERY GOOD softcover, no marks in text, uncreased spine; a clean, gently used copy. Book.
EUR 24,35
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Aggiungi al carrelloCondizione: New.
EUR 22,85
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Da: Mahler Books, PFLUGERVILLE, TX, U.S.A.
Paperback. Condizione: Very Good. This book is in very good condition; no remainder marks. It does have some cover shelfwear and edge wear. Inside pages are clean. ; 343 pages.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 28,85
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Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 27,64
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Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Condizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 32,89
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Paperback. Condizione: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.
EUR 26,20
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Aggiungi al carrelloCondizione: New. In.
EUR 26,19
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Aggiungi al carrelloCondizione: New.
EUR 46,61
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.
EUR 28,75
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 42,55
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2018. First Edition. paperback. . . . . .
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 42,80
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Aggiungi al carrelloCondizione: New. In English.
Da: Chiron Media, Wallingford, Regno Unito
EUR 38,93
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 40,61
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 41,90
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Aggiungi al carrelloCondizione: New.
Condizione: New. 2018. First Edition. paperback. . . . . . Books ship from the US and Ireland.
Da: Revaluation Books, Exeter, Regno Unito
EUR 47,99
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 328 pages. 10.00x7.00x1.00 inches. In Stock.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 41,92
Quantità: 15 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 7-11 working days.
EUR 24,84
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 344.
Paperback. Condizione: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.
Lingua: Inglese
Editore: COMPUTER BOOKSHOPS Jan 2013, 2013
ISBN 10: 1849695628 ISBN 13: 9781849695626
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 32,11
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: preigu, Osnabrück, Germania
EUR 45,90
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Practical Video Game Bots | Automating Game Processes using C++, Python, and AutoIt | Ilya Shpigor | Taschenbuch | xv | Englisch | 2018 | Apress | EAN 9781484237359 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 42,92
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.