paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Paperback. Condizione: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized.
EUR 5,86
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
paperback. Condizione: Very Good in Wrappers. No Jacket. First Edition. London. 2007. British Film Institute. 1st American Edition. Very Good in Wrappers. 9781844571628. 272 pages. paperback. keywords: Film. DESCRIPTION - Videogames are one of the most culturally, socially, and economically significant, not to mention pervasive, media forms. It is hardly surprising, then, that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities, and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames. This guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative, and entertaining titles of the first forty years of videogames. James Newman is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University. Previous books include Videogames (2004) and Teaching Videogames (2006). Iain Simons is a Writer & Curator and Founding Director of GameCity Festival. He is currently writing a book about the birth of the UK games industry and his new book GameLives will be published in 2007. inventory #36275.
EUR 20,88
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: as new. Wie neu/Like new.
Da: City Lights Bookshop, London, ON, Canada
Prima edizione
EUR 12,75
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Aggiungi al carrelloHardcover. Condizione: Very Good. 1st Edition. No jacket as published. Light rubbing/bumping to edges of boards with a little scuffing. Interior clean and unmarked.
Hardcover. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Da: Greener Books, London, Regno Unito
EUR 20,07
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Used; Good. CD MISSING **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, GB, 2007
ISBN 10: 1844571610 ISBN 13: 9781844571611
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 112,82
Quantità: 2 disponibili
Aggiungi al carrelloHardback. Condizione: New. Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.
Paperback. Condizione: New. In shrink wrap. Looks like an interesting title!
Lingua: Inglese
Editore: British Film Institute 2007-02-14, 2007
ISBN 10: 1844571610 ISBN 13: 9781844571611
Da: Chiron Media, Wallingford, Regno Unito
EUR 100,27
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
EUR 113,20
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 272.
EUR 118,68
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 261 pages. 6.75x5.00x0.75 inches. In Stock.
EUR 125,50
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 272.
EUR 114,01
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Über den AutorrnrnJames Newman is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University. Previous books include Videogames (2004) and Teaching Videogames (2006). Iain Simons is a Writer & Curator and Founding D.
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, GB, 2007
ISBN 10: 1844571610 ISBN 13: 9781844571611
Da: Rarewaves.com UK, London, Regno Unito
EUR 106,10
Quantità: 2 disponibili
Aggiungi al carrelloHardback. Condizione: New. Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.