Da: HPB-Red, Dallas, TX, U.S.A.
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or limited writing/highlighting. We ship orders daily and Customer Service is our top priority!
EUR 61,52
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Springer International Publishing AG, Cham, 2025
ISBN 10: 3031775201 ISBN 13: 9783031775208
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This open access book addresses the thriving trend of embedding artificial intelligence (AI) and machine learning (ML) capabilities in products and services reaching the lay public, focusing on the user experience (UX) they prompt from a designerly perspective. It offers a UX evaluation method designed explicitly for AI-infused systems to answer one of the core problems affecting the relationship and interactions people have with such artefacts. The work investigates how people perceive and make sense of systems integrating AI capabilities, trying to understand how their meaning and significance can affect the experience of such products and what design challenges may arise. Given the fundamental premise that current UX methods cannot address AI-infused artefacts, it introduces the results of Meet-AI, a research project exploring specific ways to tackle these problems. The book then presents a comprehensive analysis of current UX methods, and a literature review focused on detecting possible gaps and the most suitable qualities to describe AI-infused systems, and summarizes the findings from all previous investigations into a UX evaluation scale: AIXE (AI user eXperience Evaluation). The book also portrays how the tool has been validated and expanded to become a more comprehensive method. It further describes how the scale has been applied to a comparative study of domestic smart speakers, and introduces a reversed interpretation of the outcomes, framing them as heuristics to inform the early phases of the design process and paving the way for future experimentations in the meta-design dimension. The book then presents a comprehensive analysis of current UX methods, and a literature review focused on detecting possible gaps and the most suitable qualities to describe AI-infused systems, and summarizes the findings from all previous investigations into a UX evaluation scale: AIXE (AI user eXperience Evaluation). Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 57,64
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Condizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. 1st ed. 2018 edition NO-PA16APR2015-KAP.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 65,37
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2018
ISBN 10: 3319752553 ISBN 13: 9783319752556
Da: Revaluation Books, Exeter, Regno Unito
EUR 75,95
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Aggiungi al carrelloPaperback. Condizione: Brand New. 98 pages. 9.00x6.00x0.25 inches. In Stock.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2025
ISBN 10: 3031775201 ISBN 13: 9783031775208
Da: Revaluation Books, Exeter, Regno Unito
EUR 76,28
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Aggiungi al carrelloPaperback. Condizione: Brand New. 118 pages. 9.25x6.10x9.25 inches. In Stock.
Lingua: Inglese
Editore: Springer International Publishing, 2018
ISBN 10: 3319752553 ISBN 13: 9783319752556
Da: moluna, Greven, Germania
EUR 48,74
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New.
Lingua: Inglese
Editore: Springer Nature Switzerland, Springer Nature Switzerland, 2025
ISBN 10: 3031775201 ISBN 13: 9783031775208
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This open access book addresses the thriving trend of embedding artificial intelligence (AI) and machine learning (ML) capabilities in products and services reaching the lay public, focusing on the user experience (UX) they prompt from a designerly perspective. It offers a UX evaluation method designed explicitly for AI-infused systems to answer one of the core problems affecting the relationship and interactions people have with such artefacts. The work investigates how people perceive and make sense of systems integrating AI capabilities, trying to understand how their meaning and significance can affect the experience of such products and what design challenges may arise. Given the fundamental premise that current UX methods cannot address AI-infused artefacts, it introduces the results of Meet-AI, a research project exploring specific ways to tackle these problems. The book then presents a comprehensive analysis of current UX methods, and a literature review focused on detecting possible gaps and the most suitable qualities to describe AI-infused systems, and summarizes the findings from all previous investigations into a UX evaluation scale: AIXE (AI user eXperience Evaluation). The book also portrays how the tool has been validated and expanded to become a more comprehensive method. It further describes how the scale has been applied to a comparative study of domestic smart speakers, and introduces a reversed interpretation of the outcomes, framing them as heuristics to inform the early phases of the design process and paving the way for future experimentations in the meta-design dimension.
Lingua: Inglese
Editore: Springer, Berlin, Springer International Publishing, Springer, 2018
ISBN 10: 3319752553 ISBN 13: 9783319752556
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 57,68
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs' intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers' choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers' awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.
Lingua: Inglese
Editore: Springer Nature Switzerland, 2025
ISBN 10: 3031775201 ISBN 13: 9783031775208
Da: preigu, Osnabrück, Germania
EUR 50,35
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. User Experience + Artificial Intelligence | Assessing the Qualities of AI-infused Systems | Davide Spallazzo (u. a.) | Taschenbuch | xi | Englisch | 2025 | Springer Nature Switzerland | EAN 9783031775208 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 50,35
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Location-Based Mobile Games | Design Perspectives | Davide Spallazzo (u. a.) | Taschenbuch | x | Englisch | 2018 | Springer | EAN 9783319752556 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: LAP Lambert Academic Publishing, 2016
ISBN 10: 3659128236 ISBN 13: 9783659128233
Da: preigu, Osnabrück, Germania
EUR 66,40
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Mobile technologies and cultural heritage | Towards a design approach | Davide Spallazzo | Taschenbuch | 264 S. | Englisch | 2016 | LAP Lambert Academic Publishing | EAN 9783659128233 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659128236 ISBN 13: 9783659128233
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 174,19
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,22
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,22
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Lingua: Inglese
Editore: Springer Nature Switzerland, Springer Nature Switzerland Jan 2025, 2025
ISBN 10: 3031775201 ISBN 13: 9783031775208
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This open access book addresses the thriving trend of embedding artificial intelligence (AI) and machine learning (ML) capabilities in products and services reaching the lay public, focusing on the user experience (UX) they prompt from a designerly perspective. It offers a UX evaluation method designed explicitly for AI-infused systems to answer one of the core problems affecting the relationship and interactions people have with such artefacts. The work investigates how people perceive and make sense of systems integrating AI capabilities, trying to understand how their meaning and significance can affect the experience of such products and what design challenges may arise. Given the fundamental premise that current UX methods cannot address AI-infused artefacts, it introduces the results of Meet-AI, a research project exploring specific ways to tackle these problems. The book then presents a comprehensive analysis of current UX methods, and a literature review focused on detecting possible gaps and the most suitable qualities to describe AI-infused systems, and summarizes the findings from all previous investigations into a UX evaluation scale: AIXE (AI user eXperience Evaluation). The book also portrays how the tool has been validated and expanded to become a more comprehensive method. It further describes how the scale has been applied to a comparative study of domestic smart speakers, and introduces a reversed interpretation of the outcomes, framing them as heuristics to inform the early phases of the design process and paving the way for future experimentations in the meta-design dimension. 120 pp. Englisch.
Lingua: Inglese
Editore: Berlin Springer International Publishing Springer Mrz 2018, 2018
ISBN 10: 3319752553 ISBN 13: 9783319752556
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs' intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers' choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers' awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed. 98 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 75,31
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: Majestic Books, Hounslow, Regno Unito
EUR 75,61
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Aggiungi al carrelloCondizione: New. Print on Demand.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 75,97
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 76,31
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: moluna, Greven, Germania
EUR 48,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.
Lingua: Inglese
Editore: LAP Lambert Academic Publishing Feb 2016, 2016
ISBN 10: 3659128236 ISBN 13: 9783659128233
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 79,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The large-scale access to cultural resources, the current change in the audience expectations, together with an underuse of the potentialities offered by mobile technologies call for a rethinking of the role of mobile interpretation within cultural institutions. The book fits in the area of intersection between cultural heritage and mobile technology, dealing the topic from a design perspective. The main aim is indeed to provide designers and developers with a framework able to guide a conscious design of cultural mobile experiences, fully exploiting the potentials of these technologies with clear objectives and the awareness of the means to achieve them. Meaning making and social engagement in cultural institutions at large as well as the world of mobile gaming are addressed in the book in order to get insights and to provide the design framework with theoretical scaffolding. Case studies and prior findings from literature review inform the design framework that is described in detail. The book is addressed to the academic community but also to designers and practitioners involved in the implementation of mobile experiences for museums and cultural institutions. 264 pp. Englisch.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659128236 ISBN 13: 9783659128233
Da: moluna, Greven, Germania
EUR 63,42
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Spallazzo DavideDavide Spallazzo holds a Ph.D. in Design from Politecnico di Milano, Italy, and has been involved in several national and international research projects regarding the use of digital technologies for the enhancement o.