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  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 23,72

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: New.

  • Lingua: Inglese

    Editore: APress, 2021

    1484269160 / 9781484269169

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    EUR 27,83

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    Quantità: 2 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: APress, US, 2021

    1484269160 / 9781484269169

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    EUR 27,84

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    Quantità: 1 disponibili

    Paperback. Condizione: New. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Lingua: Inglese

    Editore: APress, US, 2021

    1484269160 / 9781484269169

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    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Condizione: Nuovo

    EUR 27,87

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    Quantità: 1 disponibili

    Paperback. Condizione: New. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

    EUR 21,59

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    Quantità: 1 disponibili

    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: APress, 2021

    1484269160 / 9781484269169

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 24,80

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    Quantità: 2 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Apress 2021-05-25, 2021

    1484269160 / 9781484269169

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    EUR 20,12

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    Quantità: 2 disponibili

    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    EUR 27,35

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 23,08

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    Quantità: 2 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 44,34

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    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 26,40

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    Quantità: 2 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 55,03

    EUR 11,63 spedizione 
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    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 298 pages. 9.25x6.10x0.68 inches. In Stock.

  • Lingua: Inglese

    Editore: Apress 2021-05-24, 2021

    1484269160 / 9781484269169

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    EUR 50,96

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    Quantità: 10 disponibili

    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: APress, US, 2021

    1484269160 / 9781484269169

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    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Condizione: Nuovo

    EUR 28,72

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    Quantità: 1 disponibili

    Paperback. Condizione: New. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: Nuovo

    EUR 26,39

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Condizione: New. Beginner level users|Helps you avoid all the usual mistakes&nbspContains example and experience-oriented knowledgeTakes you on the complete game-making journeyBeginner level users|He.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 86,99

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    Quantità: 4 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: APress, US, 2021

    1484269160 / 9781484269169

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 25,55

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    Paperback. Condizione: New. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    • Print on Demand

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 23,73

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    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 298 pages. 9.25x6.10x0.68 inches. In Stock. This item is printed on demand.

  • Lingua: Inglese

    Editore: Apress Mai 2021, 2021

    1484269160 / 9781484269169

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    • Print on Demand

    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 58,84

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games.We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game.What You Will LearnDiscover the fundamentals of game designSee some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projectsWho This Book Is ForPeople who want to make games. Basic programming experience is assumed. 300 pp. Englisch.…

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 85,84

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    Quantità: 4 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 86,16

    EUR 9,95 spedizione 
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    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND.

  • Lingua: Inglese

    Editore: Apress, 2021

    1484269160 / 9781484269169

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    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 97,00

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games.We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game.What You Will LearnDiscover the fundamentals of game designSee some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projectsWho This Book Is ForPeople who want to make games. Basic programming experience is assumed.…