EUR 56,50
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 58,01
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Aggiungi al carrelloCondizione: New.
EUR 60,42
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 57,31
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
EUR 59,97
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Aggiungi al carrelloCondizione: New.
EUR 65,02
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 78,77
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 400 pages. 10.00x7.00x1.25 inches. In Stock.
Condizione: New. pp. 400.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C sharp.You will start by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C sharp, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.What You Will Learn:C sharp basics for UnityWorking with the Unity EditorManaging assetsUsing the Mecanim animation system2D features and physicsSetting up your game for Windows Phone and other devicesWho This Book Is For:Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C sharp experience are helpful, but C sharp experience is not required. 596 pp. Englisch.
Da: moluna, Greven, Germania
EUR 47,23
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn how to set up your game for Windows Phone and other devicesExplore marketing and monetization in the mobile game marketAuthors combine their vast gaming experienceSue Blackm.
Da: Majestic Books, Hounslow, Regno Unito
EUR 93,65
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 400.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 96,50
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 400.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 60,47
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C sharp.You will start by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C sharp, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.What You Will Learn:C sharp basics for UnityWorking with the Unity EditorManaging assetsUsing the Mecanim animation system2D features and physicsSetting up your game for Windows Phone and other devicesWho This Book Is For:Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C sharp experience are helpful, but C sharp experience is not required.