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  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

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    Da: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-

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    Condizione: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

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    Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    Condizione: Usato - Molto buono

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    Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

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    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    EUR 4,59

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    paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Mercury Learning & Information, 2017

    1683920295 / 9781683920298

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    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condizione: Usato - Molto buono

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    Paperback. Condizione: Very Good.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 30,36

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    Condizione: New.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: New.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

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    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    EUR 36,47

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    Paperback. Condizione: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.…

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 34,88

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    EUR 46,34

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    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.…

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    EUR 42,77

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    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 38,51

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    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Mercury Learning & Information, 2017

    1683920295 / 9781683920298

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    EUR 38,53

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    Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 41,91

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Brossura

    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 52,82

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    Condizione: new.

  • Lingua: Inglese

    Editore: Mercury Learning & Information, 2017

    1683920295 / 9781683920298

    • Brossura

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 57,30

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    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 2nd edition. 300 pages. 9.00x7.00x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: Mercury Learning & Information, 2012

    1936420155 / 9781936420155

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    Da: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Regno UnitoHay-on-Wye Booksellers

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    EUR 52,78

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    Condizione: As New.

  • Lingua: Inglese

    Editore: Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

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    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    EUR 38,52

    EUR 44,59 spedizione 
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    Paperback. Condizione: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.…

  • Lingua: Inglese

    Editore: Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Brossura

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 44,02

    EUR 76,69 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.…

  • Lingua: Inglese

    Editore: Mercury Learning And Information, De Gruyter Feb 2017, 2017

    1683920295 / 9781683920298

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 49,95

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -No detailed description available for 'Video Game Writing'. 420 pp. Englisch.

  • Lingua: Inglese

    Editore: De Gruyter, 2017

    1683920295 / 9781683920298

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    • Print on Demand

    Da: moluna, Greven, Germaniamoluna

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    Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them.…

  • Lingua: Inglese

    Editore: Mercury Learning And Information, De Gruyter Feb 2017, 2017

    1683920295 / 9781683920298

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 49,95

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -No detailed description available for 'Video Game Writing'.Walter de Gruyter, Genthiner Straße 13, 10785 Berlin 420 pp. Englisch.