Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2013
ISBN 10: 1484856929 ISBN 13: 9781484856925
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2015
ISBN 10: 1508557039 ISBN 13: 9781508557036
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Good. Highlighting/Underlining/Notes etc. Some shelf wear Satisfaction 100% guaranteed.
Editore: New School University, 2000
Da: Paradou Books, Richmond, VA, U.S.A.
Rivista / Giornale
Soft cover. Condizione: Near Fine. Softcover, 176 pgs. Near fine.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 11,63
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 19,45
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Lingua: Inglese
Editore: Down & Out Books 2017-12-07, 2017
ISBN 10: 1946502855 ISBN 13: 9781946502858
Da: Chiron Media, Wallingford, Regno Unito
EUR 8,88
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Lingua: Inglese
Editore: University of Minnesota Press, US, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 31,63
Quantità: 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of "immersion." His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today's wired culture is a mixed reality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the "virtual" is still frequently figured as imaginary, as opposed to "real." The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially "shooter games," and manifests as a fear that gamers might not know the difference between the virtual world and the real world.As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them?Mixed Realism brims with fresh analyses of literary works such as Truman Capote's In Cold Blood and Mark Z. Danielewski's House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.
Lingua: Inglese
Editore: University of Minnesota Press, Minnesota, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto, Mixed Realism offers a fresh perspective on digitalgames and contemporary literature as well as a new understanding of theexpanding role of virtuality in contemporary life. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto , Mixed Realism Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: MP - University Of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 27,52
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 27,78
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new.
Da: Revaluation Books, Exeter, Regno Unito
EUR 25,50
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 232 pages. 8.50x5.50x1.00 inches. In Stock.
Da: Majestic Books, Hounslow, Regno Unito
EUR 29,87
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 232.
Lingua: Inglese
Editore: University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 30,01
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Series: Electronic Mediations (Paperback). BIC Classification: 1KBB; DSB; JFD; JFFE; UDX. Category: (G) General (US: Trade). Dimension: 213 x 140 x 18. Weight in Grams: 272. . 2017. Paperback / so. . . . .
Condizione: New. pp. 232.
Lingua: Inglese
Editore: University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 25,21
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 36,35
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Series: Electronic Mediations (Paperback). BIC Classification: 1KBB; DSB; JFD; JFFE; UDX. Category: (G) General (US: Trade). Dimension: 213 x 140 x 18. Weight in Grams: 272. . 2017. Paperback / so. . . . . Books ship from the US and Ireland.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
EUR 13,91
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2025
ISBN 10: 1032468823 ISBN 13: 9781032468822
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 59,96
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Video Games, Literature, and Close Playing: A Practical Guide offers 24 case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, and Assassin's Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. This book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. This book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2025
ISBN 10: 1032468823 ISBN 13: 9781032468822
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. Video Games, Literature, and Close Playing: A Practical Guide offers 24 case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, and Assassin's Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. This book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. This book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.
Da: Majestic Books, Hounslow, Regno Unito
EUR 57,52
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 48,84
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: New.
Hardcover. Condizione: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.
Da: Chiron Media, Wallingford, Regno Unito
EUR 51,59
Quantità: 2 disponibili
Aggiungi al carrellopaperback. Condizione: New.
EUR 56,87
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 55,11
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 12,70
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.