Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2007
ISBN 10: 0786428325 ISBN 13: 9780786428328
Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2007
ISBN 10: 0786428325 ISBN 13: 9780786428328
Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
EUR 18,26
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: The Book Junction, Shippensburg, PA, U.S.A.
Softcover. Condizione: VG to VG-. some rubbing & edgewear; some creases/curls at edges; small scuff on edge; some yellowing; otherwise overall clean & tight. 308 pages.
EUR 21,66
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Da: Bookbot, Prague, Repubblica Ceca
EUR 4,33
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Aggiungi al carrelloSoftcover. Condizione: Fair. Riss größer als 1 cm. "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Project Management Institute, 2018
ISBN 10: 162825484X ISBN 13: 9781628254846
Da: HPB-Red, Dallas, TX, U.S.A.
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
EUR 30,88
Quantità: 15 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
EUR 26,58
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2007
ISBN 10: 0786428325 ISBN 13: 9780786428328
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that accompanies massive public interest. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 19,41
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EUR 20,79
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 26,56
Quantità: 2 disponibili
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 26,57
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 32,21
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 29,19
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EUR 13,96
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Aggiungi al carrelloCondizione: New. In.
Editore: _, 2005
ISBN 13: 5414474350274
Da: Démons & Merveilles, Joinville, Francia
EUR 3,00
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. french édition - zone 2 Europe -en bon état. Envoi rapide et soigné dans enveloppe à bulles depuis France. 18x14x1cm. 2005. DVD. Chaque maison cache un secret les murs ont des oreilles mais la bouche cousue. Il faut poser longtemps la joue contre leur sein comme un docteur fiévreux pour les entendre respirer. A Dun-le-Palestel dans la Creuse la maison de famille du narrateur en a si gros sur le c?ur et tant à dire qu'on va la confesser pièce après pièce l'écouter se raconter souvenirs dérangés vérités arrangées les choses et les gens tels qu'ils furent les échos et les ombres qu'il en reste. Elle finira bien par lâcher cequ'elle sait. Elle sait l'histoire d'un père qui lui avait choisi de se taire. Good.
Lingua: Inglese
Editore: Singapore, Singapore, Springer., 2022
ISBN 10: 9811677182 ISBN 13: 9789811677182
Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germania
EUR 19,00
Quantità: 1 disponibili
Aggiungi al carrelloxvi, 249 p. Hardcover. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Contemporary issues in technology education. Sprache: Englisch.
Da: Druckwaren Antiquariat, Salzwedel, Germania
Membro dell'associazione: GIAQ
EUR 10,00
Quantità: 1 disponibili
Aggiungi al carrellokart., broschiert. Condizione: Sehr gut. 230 S., Ill., 23 cm. Einband leicht berieben, ansonsten sehr gut erh. ISBN: 9783941613072 Sprache: Deutsch Gewicht in Gramm: 510.
Da: Revaluation Books, Exeter, Regno Unito
EUR 48,95
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 308 pages. 8.75x6.00x0.75 inches. In Stock.
Editore: Hamburg, Textem-Verlag, 2015
ISBN 10: 3941613073 ISBN 13: 9783941613072
Da: Antiquariat Orban & Streu GbR, Frankfurt am Main, Germania
Prima edizione
EUR 10,00
Quantità: 1 disponibili
Aggiungi al carrelloErstausgabe, 232 S. mit zahlreichen s/w und Farbabbildungen und einem Faltposter (47 x 66 cm), farbig illustr. original Kartonage (Paperback), Rückdeckel nahe unterer Kante mit zwei winzigen Fleckchen, sonst schönes, sauberes Exemplar. Mit e. Plakat von Jasmine Johnson & Alice May Williams: A glossary of hand gestures for critical discussion Angaben zu Herausgeber und an der Ausgabe beteiligter Personen im Impressum Abholung im Ladengeschäft in Frankfurt am Main (Nordend ggü. Musterschule) möglich. Das spart die Portokosten. Pickup at the store in Frankfurt am Main (Nordend, close to Musterschule) is possible. It saves the shipping costs.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2007
ISBN 10: 0786428325 ISBN 13: 9780786428328
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 57,06
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that accompanies massive public interest. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 26,89
Quantità: 15 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 19,43
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 138,62
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Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 138,62
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Aggiungi al carrelloCondizione: New. In.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 181,87
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New.