Williams jonas (64 risultati)

- Brossura
Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books
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EUR 10,98
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Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

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Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books
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EUR 10,98
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Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

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Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
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EUR 12,38
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Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

The Players' Realm: Studies on the Culture of Video Games and Gaming
Williams, J. Patrick and Smith, Jonas Heide (eds), Illustrated by:
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Da: The Book Junction, Shippensburg, PA, U.S.A.The Book Junction
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EUR 18,10
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Softcover. Condizione: VG to VG-. some rubbing & edgewear; some creases/curls at edges; small scuff on edge; some yellowing; otherwise overall clean & tight. 308 pages.
Altre immagini- Brossura
Da: Bookbot, Prague, Repubblica CecaBookbot
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EUR 4,52
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Softcover. Condizione: Fair. Abnutzung / Risse - deutlich. "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games… research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.

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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
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paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

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Condizione: New.

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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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EUR 31,47
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Paperback. Condizione: New. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy…in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condizione: new. Paperback. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasi…ngly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that accompanies massive public interest. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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EUR 26,66
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Condizione: New.

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Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
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EUR 26,67
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Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 28,38
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Condizione: As New. Unread book in perfect condition.

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 32,56
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Condizione: New. In.

Dunkle Seiten X (German Edition)
Paedelt, Iolana; Henzler, Oliver; Noll, Laura; Neveling, Jonas R.; Kunz, Nadine Y.; Krenn, Florian; Williams, Thomas; Heidrich, Marina; Kor, Ralf; Hamann, Patrick
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Condizione: New. In.

- Rilegato
Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermaniaUniversitätsbuchhandlung Herta Hold GmbH
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EUR 19,00
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xvi, 249 p. Hardcover. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Contemporary issues in technology education. Sprache: Englisch.

Editore: _ 2005
Da: Démons & Merveilles, Joinville, FranciaDémons & Merveilles
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,00
EUR 22,00 spedizioneSpedito da Francia a U.S.A.Quantità: 1 disponibili
Condizione: Very Good. french édition - zone 2 Europe -en bon état. Envoi rapide et soigné dans enveloppe à bulles depuis France. 18x14x1cm. 2005. DVD. Chaque maison cache un secret les murs ont des oreilles mais la bouche cousue. Il faut poser longtemps la joue contre leur sein comme un docteur fiévreux pour les entendre respir…er. A Dun-le-Palestel dans la Creuse la maison de famille du narrateur en a si gros sur le c?ur et tant à dire qu'on va la confesser pièce après pièce l'écouter se raconter souvenirs dérangés vérités arrangées les choses et les gens tels qu'ils furent les échos et les ombres qu'il en reste. Elle finira bien par lâcher cequ'elle sait. Elle sait l'histoire d'un père qui lui avait choisi de se taire. Very Good.

Kultur & Gespenster. Nr. 15 2015: Ghostbusters.
Bauer, Suse; Sandrock, Stefan; Falk, Sabine; Lewitzky, Uwe; Göhring, Jonas; Schmidt In Der Beek, Hank; Mauss, Jan-Holger; May Williams, Alice; Gordon, Julia; Johnson, Jasmine; Ohrt, Roberto; Felsch, Philipp; Hope, Andy; Burdach, Sebastian
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Da: Druckwaren Antiquariat, Salzwedel, GermaniaDruckwaren Antiquariat
Contatta il venditoreVenditore con 5 stelleMembro dell’associazione: GIAQ
Condizione: Usato - Ottimo
EUR 10,00
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kart., broschiert. Condizione: Sehr gut. 230 S., Ill., 23 cm. Einband leicht berieben, ansonsten sehr gut erh. ISBN: 9783941613072 Sprache: Deutsch Gewicht in Gramm: 510.

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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 50,62
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Paperback. Condizione: Brand New. 308 pages. 8.75x6.00x0.75 inches. In Stock.

Kultur & Gespenster - Ausgabe 15 - Winter 2015: Ghostbusters
Felsch, Philipp / Roberto Ohrt / Jan-Holger Mauss / Nora Sdun / Sabine Falk / Sebastian Burdach / Uwe Lewitzky und Jonas Göhring / Hank Schmit in der Beek / Stefan Sandrock / Jasmine Johnson und Alice May Williams
Editore: Hamburg, Textem-Verlag 2015
- Brossura
- Prima edizione
Da: Antiquariat Orban & Streu GbR, Frankfurt am Main, GermaniaAntiquariat Orban & Streu GbR
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EUR 10,00
EUR 38,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Erstausgabe, 232 S. mit zahlreichen s/w und Farbabbildungen und einem Faltposter (47 x 66 cm), farbig illustr. original Kartonage (Paperback), Rückdeckel nahe unterer Kante mit zwei winzigen Fleckchen, sonst schönes, sauberes Exemplar. Mit e. Plakat von Jasmine Johnson & Alice May Williams: A glossary of hand gestures for critic…al discussion Angaben zu Herausgeber und an der Ausgabe beteiligter Personen im Impressum Abholung im Ladengeschäft in Frankfurt am Main (Nordend ggü. Musterschule) möglich. Das spart die Portokosten. Pickup at the store in Frankfurt am Main (Nordend, close to Musterschule) is possible. It saves the shipping costs.

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- Print on Demand
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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EUR 57,33
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Paperback. Condizione: new. Paperback. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasi…ngly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that accompanies massive public interest. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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EUR 26,99
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Paperback. Condizione: New. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy…in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

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- Print on Demand
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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EUR 19,87
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PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 140,21
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Condizione: New. In.

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 140,21
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Condizione: New. In.

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Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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EUR 201,62
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Condizione: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.

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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 184,96
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Condizione: New.

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Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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EUR 204,05
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Condizione: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.