Paperback. Condizione: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized.
EUR 42,92
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 43,93
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Very Good. Cover shows minimal external wear. In otherwise near pristine condition with minimal/no other wear, crisp & clean interiors showing unmarked text, and firm binding! A very good copy.
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Fine.
Da: Devils in the Detail Ltd, Oxford, Regno Unito
EUR 35,43
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Very Good. Picture Shown is For Illustration Purposes Only : CONDITION : VERY GOOD : PAPERBACK :light wear and scuff marks to cover, pages in nice condition, shipped from the UK.
EUR 41,54
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EUR 45,49
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Condizione: New.
Paperback. Condizione: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 61,45
Quantità: 4 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 67,80
Quantità: 5 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
EUR 57,56
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 316 pages. 9.00x6.00x9.00 inches. In Stock.
Condizione: As New. Unread book in perfect condition.
Da: Majestic Books, Hounslow, Regno Unito
EUR 66,41
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
EUR 64,87
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 304 pages. 9.00x6.00x1.00 inches. In Stock.
EUR 71,08
Quantità: 4 disponibili
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 61,44
Quantità: 5 disponibili
Aggiungi al carrelloCondizione: New.
Paperback. Condizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: Chiron Media, Wallingford, Regno Unito
EUR 63,51
Quantità: 4 disponibili
Aggiungi al carrellopaperback. Condizione: New.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 75,43
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
EUR 69,31
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 71,05
Quantità: 5 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 54,08
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: NEW.
EUR 75,75
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 67,89
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 114,31
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. 2026. paperback. . . . . . Books ship from the US and Ireland.
EUR 73,29
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Carlin Wing is Associate Professor of Media Studies at Scripps College. She is coeditor of The Techno-Galactic Guide to Software Observation and EA Sports FIFA: Feeling the Game.A lively and insightful account that follows the bouncing .