Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Da: HPB-Diamond, Dallas, TX, U.S.A.
Paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Da: clickgoodwillbooks, Indianapolis, IN, U.S.A.
Condizione: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.
Da: Patrico Books, Apollo Beach, FL, U.S.A.
paperback. Condizione: Fair. Former library book. Ships Out Tomorrow!
Editore: Keith Winkler, Sterling, Ohio
Da: Chapter 2 Books, Winona, MN, U.S.A.
Soft cover. Condizione: Good. Interior pages are clean and unmarked. Cover shows slight wear.
Soft cover. Condizione: Very Good. No Jacket. Minor edge wear to the wraps. Otherwise a clean, unmarked copy. 75 pp staple bound booklet.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Da: Textbooks_Source, Columbia, MO, U.S.A.
Prima edizione
paperback. Condizione: Good. 1st Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Editore: Keith Winkler, Sterling, OH, 1984
Da: Saucony Book Shop, Kutztown, PA, U.S.A.
Prima edizione
Soft cover. Condizione: Very Good. 1st Edition. Booklet, stiff illus. wraps. Cover detached from binding staples, otherwise only slight wear. 7th ptg.: 2008. 80 pp., illus. Size: 8vo - over 7¾" - 9¾" tall. Book.
Editore: Ketih Winkler, 2002
Da: JW Barker Books & Antiques, Natchez, MS, U.S.A.
Membro dell'associazione: IOBA
Paperback. Condizione: Very Good. 5th printing 2002, very good + stapled wraps paperback shows some mild soil and shelf wear to wraps, else tight and clean. 76 pages nicely illustrated in black & white. Still a pleasing copy of this noted reference.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
EUR 30,75
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Lingua: Inglese
Editore: White Wolf Publishing, Incorporated, Stone Mountain, Georgia, 2006
ISBN 10: 1588464229 ISBN 13: 9781588464224
Da: Adventures Underground, Richland, WA, U.S.A.
Hard Cover. Condizione: New. No Jacket. New Game Book.
EUR 27,45
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 26,23
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2006
ISBN 10: 0786424362 ISBN 13: 9780786424368
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Prima edizione
Paperback. Condizione: new. Paperback. Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here. Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Indiana University Press 2013-01-25, 2013
ISBN 10: 0253006821 ISBN 13: 9780253006820
Da: Chiron Media, Wallingford, Regno Unito
EUR 18,84
Quantità: 5 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 22,71
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 25,90
Quantità: 13 disponibili
Aggiungi al carrelloCondizione: New.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 28,54
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Chiron Media, Wallingford, Regno Unito
EUR 28,08
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 32,49
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 29,25
Quantità: 13 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Tedesco
Editore: Heyne Verlag (8. September 2014), 2014
ISBN 10: 3453640594 ISBN 13: 9783453640597
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 33,39
Quantità: 6 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 48,41
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 224 pages. 9.25x6.25x0.75 inches. In Stock.
EUR 9,99
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Gut. 736 S. Schutzumschlag etwas lädiert. Gebrauchsspuren. Innerhalb Deutschlands Versand je nach Größe/Gewicht als Großbrief bzw. Bücher- und Warensendung mit der Post oder per DHL. Rechnung mit MwSt.-Ausweis liegt jeder Lieferung bei. Sprache: Deutsch Gewicht in Gramm: 1200 Gebundene Ausgabe, Maße: 18 cm x 7 cm x 25 cm.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2006
ISBN 10: 0786424362 ISBN 13: 9780786424368
Da: AussieBookSeller, Truganina, VIC, Australia
Prima edizione
EUR 56,04
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here. Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 12,54
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Gut. 736 S. Innerhalb Deutschlands Versand je nach Größe/Gewicht als Großbrief bzw. Bücher- und Warensendung mit der Post oder per DHL. Rechnung mit MwSt.-Ausweis liegt jeder Lieferung bei. Sprache: Deutsch Gewicht in Gramm: 774 Softcover, Maße: 20.8 cm x 5.2 cm x 13.9 cm.
EUR 25,91
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.