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  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2010

    0321605780 / 9780321605788

    Serie: Libro 3 di 16 - Addison-Wesley Signature Series (Cohn)

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

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    Spedito da Regno Unito a U.S.A.

    Quantità: 17 disponibili

    Paperback. Condizione: Very Good. The First Guide to Scrum-Based Agile Product Management In Agile Product Management with Scrum, leading Scrum consultant Roman Pichler uses real-world examples to demonstrate how product owners can create successful products with Scrum. He describes a broad range of agile product management practices, including making agile product discovery work, taking advantage of emergent requirements, creating the minimal marketable product, leveraging early customer feedback, and working closely with the development team. Benefitting from Pichlers extensive experience, youll learn how Scrum product ownership differs from traditional product management and how to avoid and overcome the common challenges that Scrum product owners face. Coverage includes Understanding the product owners role: what product owners do, how they do it, and the surprising implicationsEnvisioning the product: creating a compelling product vision to galvanize and guide the team and stakeholdersGrooming the product backlog: managing the product backlog effectively even for the most complex productsPlanning the release: bringing clarity to scheduling, budgeting, and functionality decisionsCollaborating in sprint meetings: understanding the product owners role in sprint meetings, including the dos and dontsTransitioning into product ownership: succeeding as a product owner and establishing the role in the enterprise This book is an indispensable resource for anyone who works as a product owner, or expects to do so, as well as executives and coaches interested in establishing agile product management. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2009

    0321636414 / 9780321636416

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    Quantità: 2 disponibili

    Paperback. Condizione: Very Good. How to Find and Fix the Killer Software Bugs that Evade Conventional Testing In Exploratory Software Testing, renowned software testing expert James Whittaker reveals the real causes of todays most serious, well-hidden software bugs--and introduces powerful new exploratory techniques for finding and correcting them. Drawing on nearly two decades of experience working at the cutting edge of testing with Google, Microsoft, and other top software organizations, Whittaker introduces innovative new processes for manual testing that are repeatable, prescriptive, teachable, and extremely effective. Whittaker defines both in-the-small techniques for individual testers and in-the-large techniques to supercharge test teams. He also introduces a hybrid strategy for injecting exploratory concepts into traditional scripted testing. Youll learn when to use each, and how to use them all successfully. Concise, entertaining, and actionable, this book introduces robust techniques that have been used extensively by real testers on shipping software, illuminating their actual experiences with these techniques, and the results theyve achieved. Writing for testers, QA specialists, developers, program managers, and architects alike, Whittaker answers crucial questions such as: Why do some bugs remain invisible to automated testing--and how can I uncover them? What techniques will help me consistently discover and eliminate show stopper bugs? How do I make manual testing more effective--and less boring and unpleasant? Whats the most effective high-level test strategy for each project? Which inputs should I test when I cant test them all? Which test cases will provide the best feature coverage? How can I get better results by combining exploratory testing with traditional script or scenario-based testing? How do I reflect feedback from the development process, such as code changes? The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2003

    0321150783 / 9780321150783

    Serie: Libro 1 di 11 - Agile Software Development

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    EUR 2,44

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    Paperback. Condizione: Very Good. Lean Software Development shows software professionals how to achieve breakthrough quality, savings, speed, and business value by adapting the seven "lean" principles that have already revolutionized manufacturing and R&D. Drawing on 25+ years' experience leading enterprise projects, the authors show how to use these principles to create agile processes that work - because they're optimized for your environment. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2006

    0321419499 / 9780321419491

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Paperback. Condizione: Very Good. "If the purpose is to create one of the best books on requirements yet written, the authors have succeeded."Capers JonesIt is widely recognized that incorrect requirements account for up to 60 percent of errors in software products, and yet the majority of software development organizations do not have a formal requirements process. Many organizations appear willing to spend huge amounts on fixing and altering poorly specified software, but seem unwilling to invest a much smaller amount to get the requirements right in the first place. Mastering the Requirements Process, Second Edition, sets out an industry-proven process for gathering and verifying requirements with an eye toward today's agile development environments. In this total update of the bestselling guide, the authors show how to discover precisely what the customer wants and needs while doing the minimum requirements work according to the project's level of agility. Features includeThe Volere requirements processcompletely specified, and revised for compatibility with agile environmentsA specification template that can be used as the basis for your own requirements specifications New agility ratings that help you funnel your efforts into only the requirements work needed for your particular development environment and projectHow to make requirements testable using fit criteriaIterative requirements gathering leading to faster delivery to the clientChecklists to help identify stakeholders, users, nonfunctional requirements, and more Details on gathering and implementing requirements for iterative releasesAn expanded project sociology section for help with identifying and communicating with stakeholdersStrategies for exploiting use cases to determine the best product to build Methods for reusing requirements and requirements patterns Examples showing how the techniques and templates are applied in real-world situations . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2007

    0321490452 / 9780321490452

    Serie: Libro 4 di 20 - Addison-Wesley Professional Ruby Series

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    Condizione: Usato - Molto buono

    EUR 2,76

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    Paperback. Condizione: Very Good. Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is differentand the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby languageenough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 1999

    0201433117 / 9780201433111

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

    EUR 3,42

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    Paperback. Condizione: Very Good. This book shows how you can publish LaTeX documents on the Web. LaTeX was born of the scientist's need to prepare well-formatted information, particularly with pictures and mathematics included; the Web was born of the scientist's need to communicate information electronically. Until now, it has been difficult to find solutions that address both needs. HTML and today's Web browsers deal inadequately with the nontextual components of scientific documents. This book, at last, describes tools and techniques for transforming LaTeX sources into Web formats for electronic publication, and for transforming Web sources into LaTeX documents for optimal printing. You will learn how to: *Make full use of Acrobat with LaTeX *Convert existing documents to HTML or XML *Use mathematics in Web applications *Use LaTeX to prepare Web pages *Read and write simple XML/SGML *Produce high-quality printed pages from Web-hosted XML or HTML pages You will find practical descriptions of: *LaTeX2HTML, which uses Perl to interpret LaTeX source and generate HTML *TeX4ht, which redefines LaTeX's macros to generate HTML or XML *Browser plugins, such as techexplorer, that are able to interpret mathematical markup directly *Tools for authoring and interpreting XML *Tools for translating XML into various output formats, using Cascading Style Sheets, DSSSL, or XSL *Mathematical Markup Language (MathML) In addition to giving the Internet location of the software described in this book, the authors also provide a full, annotated catalogue of URLs for the standards and documentation relating to this fast-moving area. Many of the packages and programs described in this book are freely available in public software archives, and the source code for examples has been placed on CTAN, the TeX archives. 0201433117B04062001. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2007

    0321458192 / 9780321458193

    Serie: Libro 5 di 11 - Agile Software Development

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

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    Paperback. Condizione: Very Good. Companies have been implementing large agile projects for a number of years, but the stigma of agile only works for small projects continues to be a frequent barrier for newcomers and a rallying cry for agile critics. What has been missing from the agile literature is a solid, practical book on the specifics of developing large projects in an agile way. Dean Leffingwells book Scaling Software Agility fills this gap admirably. It offers a practical guide to large project issues such as architecture, requirements development, multi-level release planning, and team organization. Leffingwells book is a necessary guide for large projects and large organizations making the transition to agile development. Jim Highsmith, director, Agile Practice, Cutter Consortium, author of Agile Project Management Theres tension between building software fast and delivering software that lasts, between being ultra-responsive to changes in the market and maintaining a degree of stability. In his latest work, Scaling Software Agility, Dean Leffingwell shows how to achieve a pragmatic balance among these forces. Leffingwells observations of the problem, his advice on the solution, and his description of the resulting best practices come from experience: hes been there, done that, and has seen whats worked. Grady Booch, IBM Fellow Agile development practices, while still controversial in some circles, offer undeniable benefits: faster time to market, better responsiveness to changing customer requirements, and higher quality. However, agile practices have been defined and recommended primarily to small teams. In Scaling Software Agility, Dean Leffingwell describes how agile methods can be applied to enterprise-class development. Part I provides an overview of the most common and effective agile methods.Part II describes seven best practices of agility that natively scale to the enterprise level.Part III describes an additional set of seven organizational capabilities that companies can master to achieve the full benefits of software agility on an enterprise scale. This book is invaluable to software developers, testers and QA personnel, managers and team leads, as well as to executives of software organizations whose objective is to increase the quality and productivity of the software development process but who are faced with all the challenges of developing software on an enterprise scale. Foreword Preface Acknowledgments About the Author Part I: Overview of Software Agility Chapter 1: Introduction to Agile Methods Chapter 2: Why the Waterfall Model Doesnt Work Chapter 3: The Essence of XP Chapter 4: The Essence of Scrum Chapter 5: The Essence of RUP Chapter 6: Lean Software, DSDM, and FDD Chapter 7: The Essence of Agile Chapter 8: The Challenge of Scaling Agile Part II: Seven Agile Team Practices That Scale Chapter 9: The Define/Build/Test Component Team Chapter 10: Two Levels of Planning and Tracking Chapter 11: Mastering the Iteration Chapter 12: Smaller, More Frequent Releases Chapter 13: Concurrent Testing Chapter 14: Continuous Integration Chapter 15: Regular Reflection and Adaptation Part III: Creating the Agile Enterprise Chapter 16: Intentional Architecture Chapter 17: Lean Requirements at Scale: Vision, Roadmap, and Just-in-Time Elaboration Chapter 18: Systems of Systems and the Agile Release Train Chapter 19: Managing Highly Distributed Development Chapter 20: Impact on Customers and Operations Chapter 21: Changing the Organization Chapter 22: Measuring Business Performance Conclusion: Agility Works at Scale Bibliography Index . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2008

    0321502795 / 9780321502797

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

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    Quantità: 2 disponibili

    Paperback. Condizione: Very Good. OpenGL ES 2.0 is the industrys leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devicesincluding cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about ituntil now. In the OpenGL ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interfaceincluding the specifications editorprovide start-to-finish guidance for maximizing the interfaces value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. Youll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes:Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance Inputting geometry into the graphics pipeline, and assembling geometry into primitives Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications Using fragment shadersincluding examples of multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2007

    0321434838 / 9780321434838

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

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    Paperback. Condizione: Very Good. "I believe The Craft of System Security is one of the best software security books on the market today. It has not only breadth, but depth, covering topics ranging from cryptography, networking, and operating systems--to the Web, computer-human interaction, and how to improve the security of software systems by improving hardware. Bottom line, this book should be required reading for all who plan to call themselves security practitioners, and an invaluable part of every university's computer science curriculum." --Edward Bonver, CISSP, Senior Software QA Engineer, Product Security, Symantec Corporation "Here's to a fun, exciting read: a unique book chock-full of practical examples of the uses and the misuses of computer security. I expect that it will motivate a good number of college students to want to learn more about the field, at the same time that it will satisfy the more experienced professional." --L. Felipe Perrone, Department of Computer Science, Bucknell University Whether you're a security practitioner, developer, manager, or administrator, this book will give you the deep understanding necessary to meet today's security challenges--and anticipate tomorrow's. Unlike most books, The Craft of System Security doesn't just review the modern security practitioner's toolkit: It explains why each tool exists, and discusses how to use it to solve real problems. After quickly reviewing the history of computer security, the authors move on to discuss the modern landscape, showing how security challenges and responses have evolved, and offering a coherent framework for understanding today's systems and vulnerabilities. Next, they systematically introduce the basic building blocks for securing contemporary systems, apply those building blocks to today's applications, and consider important emerging trends such as hardware-based security. After reading this book, you will be able to Understand the classic Orange Book approach to security, and its limitations Use operating system security tools and structures--with examples from Windows, Linux, BSD, and Solaris Learn how networking, the Web, and wireless technologies affect security Identify software security defects, from buffer overflows to development process flaws Understand cryptographic primitives and their use in secure systems Use best practice techniques for authenticating people and computer systems in diverse settings Use validation, standards, and testing to enhance confidence in a system's security Discover the security, privacy, and trust issues arising from desktop productivity tools Understand digital rights management, watermarking, information hiding, and policy expression Learn principles of human-computer interaction (HCI) design for improved security Understand the potential of emerging work in hardware-based security and trusted computing. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2002

    0321118863 / 9780321118868

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

    EUR 3,42

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    Quantità: 3 disponibili

    Paperback. Condizione: Very Good. From the CERT Coordination Center at the SEI, this book describes OCTAVE, a new method of evaluating information security risk.@BULLET = This book is from the CERT Coordination Center and Networked Systems Survivability (NSS) group at the SEI, the Software Engineering Institute at Carnegie Mellon University. @BULLET = There is growing interest in OCTAVE. The DOD Medical Health System is one early adopter and there is also keen interest from the financial sector. @BULLET = The authors are the lead developers of the OCTAVE method and are experts in helping organizations manage their own security risks.@SUMMARY = This is a descriptive and process-oriented book on a new security risk evaluation method, OCTAVE. OCTAVE stands for Operationally Critical Threat, Asset, and Vulnerability Evaluation (SM). An information security risk evaluation helps organizations evaluate organizational practice as well as the installed technology base and to make decisions based on potential impact.@AUTHBIO = Christopher Alberts is a senior member of the technical staff in the Networked Systems Survivability Program (NSS) at the SEI, CERT Coordination Center. He is team leader for security evaluations and OCTAVE. Christopher is responsible for developing information security risk management methods, tools, and techniques. Audrey Dorofee is a senior member of the technical staff in the Survivable Network Management Project in the NSS Program at SEI, CERT Coordination Center. CERT is the original computer security incident response center and is internationally recognized as a leading authoritative organization in this area. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 1996

    0201427877 / 9780201427875

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

    EUR 3,47

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    Quantità: 4 disponibili

    Paperback. Condizione: Very Good. Increasingly microcomputers are being used in applications where their correct operation is vital to ensure the safety of the public and the environment: from anti-lock braking systems in automobiles, to fly-by-wire aircraft, to shut-down systems at nuclear power plants. It is, therefore, vital that engineers be aware of the safety implications of the systems they develop. This book is an introduction to the field of safety-critical computer systems written for any engineer who uses microcomputers within real-time embedded systems. It assumes no prior knowledge of safety, or of any specific computer hardware or programming language. This text is intended for both engineering and computer science students, and for practising engineers within computer related industries. The approach taken is equally suited to engineers who consider computers from a hardware, software or systems viewpoint. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 1986

    0582296439 / 9780582296435

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2010

    0321683919 / 9780321683915

    Serie: Libro 15 di 71 - Game Design

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    Paperback. Condizione: Very Good. For JavaScript developers working on increasingly large and complex projects, effective automated testing is crucial to success. Test-Driven JavaScript Development is a complete, best-practice guide to agile JavaScript testing and quality assurance with the test-driven development (TDD) methodology. Leading agile JavaScript developer Christian Johansen covers all aspects of applying state-of-the-art automated testing in JavaScript environments, walking readers through the entire development lifecycle, from project launch to application deployment, and beyond. Using real-life examples driven by unit tests, Johansen shows how to use TDD to gain greater confidence in your code base, so you can fearlessly refactor and build more robust, maintainable, and reliable JavaScript code at lower cost. Throughout, he addresses crucial issues ranging from code design to performance optimization, offering realistic solutions for developers, QA specialists, and testers. Coverage includes Understanding automated testing and TDD Building effective automated testing workflows Testing code for both browsers and servers (using Node.js) Using TDD to build cleaner APIs, better modularized code, and more robust software Writing testable code Using test stubs and mocks to test units in isolation Continuously improving code through refactoring Walking through the construction and automated testing of fully functional software The accompanying Web site, tddjs.com, contains all of the books code listings and additional resources. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2004

    0321199502 / 9780321199508

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Paperback. Condizione: Very Good. Many in the extreme and agile communities have long held the RationalUnified Process as being an antithesis approach to program development -citing it as being too process oriented, too rigid and structured, and overlyconcerned with documentation. This book is Rational's reaction to thatinaccurate perception. Using a project case study that is carried throughout thebook, the authors illustrate how agile techniques can be used effectively in aRUP environment. While not taking the extreme or agile communities to taskfor their expressed disdain for process, this book shows that process caneffectively accommodate design and development approaches which are notusually associated with the RUP. Software Engineering for Small Projectssuccessfully extends the appeal of the Rational Unified Process. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2004

    0321246942 / 9780321246943

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Quantità: 6 disponibili

    Paperback. Condizione: Very Good. The challenges of designing, building, and maintaining large-scale, distributed enterprise systems are truly daunting. Written by and for IT professionals, IT Architectures and Middleware, Second Edition, will help you rise above the conflicts of new business objectives, new technologies, and vendor wars, allowing you to think clearly and productively about the particular challenges you face. This book focuses on the essential principles and priorities of system design and emphasizes the new requirements emerging from the rise of e-commerce and distributed, integrated systems. It offers a concise overview of middleware technology alternatives and distributed systems. Numerous increasingly complex examples are incorporated throughout, and the book concludes with some short case studies. Topics covered include: Middleware technology reviewKey principles of distributed systems: resiliency, performance and scalability, security, and systems managementInformation access requirements and data consistencyApplication integration designRecasting existing applications as services In this new edition, with updates throughout, coverage has been expanded to include: Service-oriented architecture conceptsWeb services and .NET technologyA more structured approach to system integration design . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2002

    0321117425 / 9780321117427

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

    EUR 3,91

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    Quantità: 4 disponibili

    Paperback. Condizione: Very Good. The practice of building software is a new kid on the block technology. Though it may not seem this way for those who have been in the field for most of their careers, in the overall scheme of professions, software builders are relative newbies. In the short history of the software field, a lot of facts have been identified, and a lot of fallacies promulgated. Those facts and fallacies are what this book is about. Theres a problem with those factsand, as you might imagine, those fallacies. Many of these fundamentally important facts are learned by a software engineer, but over the short lifespan of the software field, all too many of them have been forgotten. While reading Facts and Fallacies of Software Engineering, you may experience moments of Oh, yes, I had forgotten that, alongside some Is that really true? thoughts. The author of this book doesnt shy away from controversy. In fact, each of the facts and fallacies is accompanied by a discussion of whatever controversy envelops it. You may find yourself agreeing with a lot of the facts and fallacies, yet emotionally disturbed by a few of them! Whether you agree or disagree, you will learn why the author has been called the premier curmudgeon of software practice. These facts and fallacies are fundamental to the software building fieldforget or neglect them at your peril! The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 1987

    0201067447 / 9780201067446

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    Paperback. Condizione: Very Good. A member of the PH OD Series! Volume II clarifies the concept of process consultation as a viable model of how to work with human systems as defined in the previous volume, Process Consultation: Its Role in Organization Development (19 69), and introduces modifications and new ideas that elaborate on and have evolved beyond the material in the first volume. Included are such topics as cultural rules of interaction; initiating and managing change; intervention strategy; tactics and style; and emerging issues in process consultation. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 1998

    0201634724 / 9780201634723

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    Paperback. Condizione: Very Good. OSPF gives an introduction to the Internet and its routing protocols covering unicast and multicast routing protocols and techniques for monitoring and debugging routing in a TCP/IP network. This book provides a detailed description of OSPF (Open Shortest Path First), which was developed by the author, and explains why OSPF was developed and how it greatly improves network efficiency. Each chapter contains exercises to help you get a better understanding of how to efficiently implement algorithms used in OSPF. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2003

    0321117891 / 9780321117892

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    Paperback. Condizione: Very Good. Modern software systems rely on the concepts of concurrency, modularity and distribution, both within the design of the operating system and those systems that it supports. Underlying this book is the premise that distributed systems are now commonplace and a reader is more likely to be using one than a centralized time-sharing system. This modern approach therefore avoids the focus on centralized systems, instead placing the operating system within its context and providing an overview of system components and their relationships.The book is divided into four parts: System Design, covering the basic operating system functions and describing the abstraction and implementation of a system as a community of (possibly distributed) concurrent processes. Distributed systems are introduced and a chapter on system security is included. Concurrency Control in Main Memory, focusing on concurrency control in operating systems and application-level systems and exploring inter-process communication (IPC) in the context of (distributed) system design. Transactions, demonstrating the general applicability of concurrent composite operations. Case Studies, considering different systems in the light of the perspective developed in the book: Classical UNIX; Linux, Solaris and Contemporary Unix; Extensible Systems; Windows 2000; Web Programming; Middleware; and Transaction Processing Systems.The Java language has been used throughout to illustrate object-oriented concepts, concurrent algorithms and distributed programming and the book includes a chapter on system security. The case studies, covering a full suite of professional operating systems, enable the course to be taught as a blend of theory and practice, so that on completion of the course a student is able to adapt and build real operating systems that function within a distributed environment. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2009

    0321503627 / 9780321503626

    Serie: Libro 4 di 7 - Addison-Wesley Signature Series (Beck)

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    Paperback. Condizione: Very Good. Foreword by Kent Beck "The authors of this book have led a revolution in the craft of programming by controlling the environment in which software grows. --Ward Cunningham At last, a book suffused with code that exposes the deep symbiosis between TDD and OOD. This one's a keeper. --Robert C. Martin If you want to be an expert in the state of the art in TDD, you need to understand the ideas in this book.--Michael Feathers Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and grow software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, youll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD--from integrating TDD into your processes to testing your most difficult features. Coverage includes Implementing TDD effectively: getting started, and maintaining your momentum throughout the project Creating cleaner, more expressive, more sustainable code Using tests to stay relentlessly focused on sustaining quality Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project Using Mock Objects to guide object-oriented designs Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2005

    032133678X / 9780321336781

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    Paperback. Condizione: Very Good. "Every programming language has its quirks. This lively book reveals oddities of the Java programming language through entertaining and thought-provoking programming puzzles." --Guy Steele, Sun Fellow and coauthor of The Java Language Specification "I laughed, I cried, I threw up (my hands in admiration)." --Tim Peierls, president, Prior Artisans LLC, and member of the JSR 166 Expert Group How well do you really know Java? Are you a code sleuth? Have you ever spent days chasing a bug caused by a trap or pitfall in Java or its libraries? Do you like brainteasers? Then this is the book for you! In the tradition of Effective Java, Bloch and Gafter dive deep into the subtleties of the Java programming language and its core libraries. Illustrated with visually stunning optical illusions, Java Puzzlers features 95 diabolical puzzles that educate and entertain. Anyone with a working knowledge of Java will understand the puzzles, but even the most seasoned veteran will find them challenging. Most of the puzzles take the form of a short program whose behavior isn't what it seems. Can you figure out what it does? Puzzles are grouped loosely according to the features they use, and detailed solutions follow each puzzle. The solutions go well beyond a simple explanation of the program's behavior--they show you how to avoid the underlying traps and pitfalls for good. A handy catalog of traps and pitfalls at the back of the book provides a concise taxonomy for future reference. Solve these puzzles and you'll never again fall prey to the counterintuitive or obscure behaviors that can fool even the most experienced programmers. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 1983

    0201146045 / 9780201146042

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    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2004

    0321247140 / 9780321247148

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    Paperback. Condizione: Very Good. "One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examplesthis has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." Bruce Eckel ".I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." James Noble Leverage the quality and productivity benefits of patternswithout the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns"How design patterns can facilitate agile development using eXtreme Programming and other methodsHow to use commonality and variability analysis to design application architecturesThe key role of testing into a patterns-driven development processHow to use factories to instantiate and manage objects more effectivelyThe Object-Pool Patterna new pattern not identified by the "Gang of Four"New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patternsor if you've struggled to make them work for youread this book. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 1997

    0201633922 / 9780201633924

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    Paperback. Condizione: Very Good. With this practical book, you will attain a solid understanding of threads and will discover how to put this powerful mode of programming to work in real-world applications. The primary advantage of threaded programming is that it enables your applications to accomplish more than one task at the same time by using the number-crunching power of multiprocessor parallelism and by automatically exploiting I/O concurrency in your code, even on a single processor machine. The result: applications that are faster, more responsive to users, and often easier to maintain. Threaded programming is particularly well suited to network programming where it helps alleviate the bottleneck of slow network I/O. This book offers an in-depth description of the IEEE operating system interface standard, POSIXAE (Portable Operating System Interface) threads, commonly called Pthreads. Written for experienced C programmers, but assuming no previous knowledge of threads, the book explains basic concepts such as asynchronous programming, the lifecycle of a thread, and synchronization. You then move to more advanced topics such as attributes objects, thread-specific data, and realtime scheduling. An entire chapter is devoted to "real code," with a look at barriers, read/write locks, the work queue manager, and how to utilize existing libraries. In addition, the book tackles one of the thorniest problems faced by thread programmers-debugging-with valuable suggestions on how to avoid code errors and performance problems from the outset. Numerous annotated examples are used to illustrate real-world concepts. A Pthreads mini-reference and a look at future standardization are also included. . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2009

    0321552628 / 9780321552624

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    Paperback. Condizione: Very Good. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.The OpenGLProgramming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling red book describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, includingUsing framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGLs deprecation mechanism and how to verify your programs for future versions of OpenGLThis edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2008

    0672329166 / 9780672329166

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    Paperback. Condizione: Very Good. PHP and MySQL Web Development, Fourth EditionThe definitive guide to building database-drive Web applications with PHP and MySQLPHP and MySQL are popular open-source technologies that are ideal for quickly developing database-driven Web applications. PHP is a powerful scripting language designed to enable developers to create highly featured Web applications quickly, and MySQL is a fast, reliable database that integrates well with PHP and is suited for dynamic Internet-based applications. PHP and MySQL Web Development shows how to use these tools together to produce effective, interactive Web applications. It clearly describes the basics of the PHP language, explains how to set up and work with a MySQL database, and then shows how to use PHP to interact with the database and the server. This practical, hands-on book includes numerous examples that demonstrate common tasks such as authenticating users, constructing a shopping cart, generating PDF documents and images dynamically, sending and managing email, facilitating user discussions, connecting to Web services using XML, and developing Web 2.0 applications with Ajax-based interactivity. The fourth edition of PHP and MySQL Web Development has been thoroughly updated, revised, and expanded to cover developments in PHP 5 through version 5.3, such as namespaces and closures, as well as features introduced in MySQL 5.1.TABLE OF CONTENTSPart I: Using PHP 1 PHP Crash Course 2 Storing and Retrieving Data 3 Using Arrays 4 String Manipulation and Regular Expressions 5 Reusing Code and Writing Functions 6 Object-Oriented PHP 7 Error and Exception Handling Part II: Using MySQL 8 Designing Your Web Database 9 Creating Your Web Database 10 Working with Your MySQL Database 11 Accessing Your MySQL Database from the Web with PHP 12 Advanced MySQL Administration 13 Advanced MySQL Programming Part III: E-Commerce and Security 14 Running an E-Commerce Site 15 E-commerce Security Issues 16 Web Application Security 17 Implementing Authentication with PHP and MySQL 18 Implementing Secure Transactions with PHP and MySQL Part IV: Advanced PHP Techniques 19 Interacting with the File System and the Server 20 Using Network and Protocol Functions 21 Managing the Date and Time 22 Generating Images 23 Using Session Control in PHP 24 Other Useful Features Part V: Building Practical PHP and MySQL Projects 25 Using PHP and MySQL for Large Projects 26 Debugging 27 Building User Authentication and Personalization 28 Building a Shopping Cart 29 Building a Web-Based Email Service 30 Building a Mailing List Manager 31 Building Web Forums 32 Generating Personalized PDF Documents 33 Connecting to Web Services with XML and SOAP 34 Building Web 2.0 Applications with Ajax Part VI: Appendixes Appendix A: Installing PHP and MySQL Appendix B: Web Resources . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), New Jersey, 2012

    0205865518 / 9780205865512

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 16,35

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    Hardcover. Condizione: new. Hardcover. ALERT: Before you purchase, check with your instructor or review your course syllabus to ensure that you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, including customized versions for individual schools, and registrations are not transferable. In addition, you may need a CourseID, provided by your instructor, to register for and use Pearson's MyLab & Mastering products. Packages Access codes for Pearson's MyLab & Mastering products may not be included when purchasing or renting from companies other than Pearson; check with the seller before completing your purchase. Used or rental books If you rent or purchase a used book with an access code, the access code may have been redeemed previously and you may have to purchase a new access code. Access codes Access codes that are purchased from sellers other than Pearson carry a higher risk of being either the wrong ISBN or a previously redeemed code. Check with the seller prior to purchase. -- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2003

    0321123816 / 9780321123817

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    Paperback. Condizione: Very Good. The mobile communications market remains the fastest growing segment of the global computing and communications business. The rapid progress and convergence of the field has created a need for new techniques and solutions, knowledgeable professionals to create and implement them, and courses to teach the background theory and technologies while pointing the way towards future trends. In this book Jochen Schiller draws on his extensive experience to provide a thorough grounding in mobile communications, describing the state of the art in industry and research while giving a detailed technical background to the area. The book covers all the important aspects of mobile and wireless communications from the Internet to signals, access protocols and cellular systems, emphasizing the key area of digital data transfer. It uses a wide range of examples and other teaching aids, making it suitable for self-study and university classes. The book begins with an overview of mobile and wireless applications, covering the history and market, and providing the foundations of wireless transmission and Medium Access Control. Four different groups of wireless network technologies are then covered: telecommunications systems, satellite systems, broadcast systems and wireless LAN. The following chapters about the network and transport layers address the impairments and solutions using well-known Internet protocols such as TCP/IP in a mobile and wireless environment. The book concludes with a chapter on technologies supporting applications in mobile networks, focusing on the Web and the Wireless Application Protocol (WAP). Each chapter concludes with a set of exercises for self-study (with solutions available to instructors) and references to standards, organizations and research work related to the topic. New to this edition Integration of higher data rates for GSM (HSCSD, GPRS) New material on 3rd generation (3G) systems with in-depth discussion of UMTS/W-CDMA Addition of the new WLAN standards for higher data rates: 802.11a, b, g and HiperLAN2 Extension of Bluetooth coverage to include IEEE 802.15, profiles and applications Increased coverage of ad-hoc networking and wireless profiled TCP Migration of WAP 1.x and i-mode towards WAP 2.0 Jochen Schiller is head of the Computer Systems and Telematics Working Group in the Institute of Computer Science, Freie Universitat Berlin, and a consultant to several companies in the networking and communication business. His research includes mobile and wireless communications, communication architectures and operating systems for embedded devices, and QoS aspects in communication systems. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: Pearson Education (US), New Jersey, 1997

    9980580283 / 9789980580283

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    EUR 18,50

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    Paperback. Condizione: new. Paperback. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Pearson Education (US), United States, New Jersey, 2002

    0321117883 / 9780321117885

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    Paperback. Condizione: Very Good. Concurrency is at the heart of many topics within computer science and is the focus of this book from Jean Bacon. The successful straightfoward approach, coupled with new material on operating system functions, synchronization, shared memory, middleware, mobile computing and transaction processing will make this book a key core text for courses on concurrent or distributed systems The coverage in this third edition is now wholly relevant to a distributed computing course It provides students with the most up-to-date knowledge of the theory behind modern distributed systems, enabling them to move seamlessly from a first programming course to being able to program operating systems. The book is also suitable for self-study or distance learning and has been proven on a user base of many thousands of students. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…