Pearson education us new jersey (484 risultati)

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2010
Serie: Libro 3 di 16 - Addison-Wesley Signature Series (Cohn)
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Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 2,09
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Paperback. Condizione: Very Good. The First Guide to Scrum-Based Agile Product Management In Agile Product Management with Scrum, leading Scrum consultant Roman Pichler uses real-world examples to demonstrate how product owners can create successful products with Scrum. He describes a broad range of agile product management practices, including making agile product discovery work, taking advantage of emergent requirements, creating the minimal marketable product, leveraging early customer feedback, and working closely with the development team. Benefitting from Pichlers extensive experience, youll learn how Scrum product ownership differs from traditional product management and how to avoid and overcome the common challenges that Scrum product owners face. Coverage includes Understanding the product owners role: what product owners do, how they do it, and the surprising implicationsEnvisioning the product: creating a compelling product vision to galvanize and guide the team and stakeholdersGrooming the product backlog: managing the product backlog effectively even for the most complex productsPlanning the release: bringing clarity to scheduling, budgeting, and functionality decisionsCollaborating in sprint meetings: understanding the product owners role in sprint meetings, including the dos and dontsTransitioning into product ownership: succeeding as a product owner and establishing the role in the enterprise This book is an indispensable resource for anyone who works as a product owner, or expects to do so, as well as executives and coaches interested in establishing agile product management. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 1981
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 2,09
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Paperback. Condizione: Very Good. Countdown to Mathematics has been written to help self-study students to revise and practise basic skills in arithmetic, algebra, geometry, graphs and trigonometry. The nine teaching modules in Countdown to Mathematics have been split into two separate books.Volume 1 consists of Modules 1-4 and concentrates on basic mathematical skills. It deals with arithmetic, simple algebra, how to plot and read graphs, and the representation of data. Where possible, the techniques are illustrated with real-world applications.Volume 2 consists of Modules 5-9 and covers geometry, graphs, trigonometry and algebra. The emphasis here is on the manipulative skills which are necessary for most mathematical courses beyond GCSE standard. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2014
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 2,34
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Paperback. Condizione: Very Good. You Will Learn Ruby! Zed Shaw has perfected the worlds best system for learning Ruby. Follow it and you will succeedjust like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Ruby the Hard Way, Third Edition, youll learn Ruby by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, youll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, youll learn the following, which you need to start writing excellent Ruby software of your own: Installing your Ruby environment Organizing and writing code Ruby symbols and keywords Basic mathematics Variables and printing Strings and text Interacting with users Working with files Using and creating functions Looping and logic Arrays and elements Hashmaps Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Project skeleton directories Debugging and automated testing Advanced user input Text processing Basic game development Basic web development Itll Be Hard At First. But Soon, Youll Just Get ItAnd That Will Feel Great! This tutorial will reward you for every minute you put into it. Soon, youll know one of the worlds most powerful, popular programming languages. Youll be a Ruby programmer. Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Ruby video course! Zed Shaw is an avid guitar player, programmer, and writer whose books teach people all over the world how to write software. His book Learn Python the Hard Way has been read by millions of people around the world. His software has been used by many large and small companies. His essays are often quoted and read by members of many geek communities. He is an entertaining and lively writer, who is sure to keep you laughing and make you think. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2006
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
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Paperback. Condizione: Very Good. "If the purpose is to create one of the best books on requirements yet written, the authors have succeeded."Capers JonesIt is widely recognized that incorrect requirements account for up to 60 percent of errors in software products, and yet the majority of software development organizations do not have a formal requirements process. Many organizations appear willing to spend huge amounts on fixing and altering poorly specified software, but seem unwilling to invest a much smaller amount to get the requirements right in the first place. Mastering the Requirements Process, Second Edition, sets out an industry-proven process for gathering and verifying requirements with an eye toward today's agile development environments. In this total update of the bestselling guide, the authors show how to discover precisely what the customer wants and needs while doing the minimum requirements work according to the project's level of agility. Features includeThe Volere requirements processcompletely specified, and revised for compatibility with agile environmentsA specification template that can be used as the basis for your own requirements specifications New agility ratings that help you funnel your efforts into only the requirements work needed for your particular development environment and projectHow to make requirements testable using fit criteriaIterative requirements gathering leading to faster delivery to the clientChecklists to help identify stakeholders, users, nonfunctional requirements, and more Details on gathering and implementing requirements for iterative releasesAn expanded project sociology section for help with identifying and communicating with stakeholdersStrategies for exploiting use cases to determine the best product to build Methods for reusing requirements and requirements patterns Examples showing how the techniques and templates are applied in real-world situations . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2006
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,11
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Very Good. Ruby is an agile object-oriented language, borrowing some of the best features from LISP, Smalltalk, Perl, CLU, and other languages. Its popularity has grown tremendously in the five years since the first edition of this book.The Ruby Way takes a how-to approach to Ruby programming with the bulk of the material consisting of more than 400 examples arranged by topic. Each example answers the question How do I do this in Ruby? Working along with the author, you are presented with the task description and a discussion of the technical constraints. This is followed by a step-by-step presentation of one good solution. Along the way, the author provides detailed commentary and explanations to aid your understanding.Coverage includes An overview of Ruby, explaining terminology and basic principles Operations on low-level data types (numbers, strings, regular expressions, dates) The new regular expression engine (Oniguruma) Internationalization (I18N) and message catalogs in Ruby Operations on hashes, arrays, and other data structures such as stacks, trees, and graphs Working with general I/O, files, and persistent objects Database coverage including MySQL, SQLite, Oracle, DBI, and more Ruby-specific techniques in OOP and dynamic programming Graphical interfaces in Ruby (Tk, GTK+, Fox, and Qt) Working with Ruby threads for lightweight multitasking Everyday scripting and system administration in Ruby Working with image files, PDFs, YAML, XML, RSS, and Atom Testing, debugging, profiling, and packaging Ruby code Low-level network programming and client-server interaction Web development tools including Rails, Nitro, Wee, IOWA, and more Working with distributed Ruby, Rinda, and Ring Ruby development tools such as IDEs, documentation tools, and moreThe source code for the book can be downloaded from www.rubyhacker.comHal Fulton has worked for over 15 years with variousforms of Unix, including AIX, Solaris, and Linux. He was first exposed to Ruby in 1999, and in 2001 he began work on the first edition of this bookthe second Ruby book published in the English language. He has attendednumerous Ruby conferences and has given presentations at several of those, including the first European Ruby Conference. He has two degrees in computer science from the University of Mississippi and taught computer science for four years before moving to Austin, Texas to work as a contractor for variouscompanies, including IBM Austin. Hal currently works at Broadwing Communications in Austin, Texas, maintaining a large data warehouse and related telecom applications, working daily with C++, Oracle, and, of course, Ruby. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 1999
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,44
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Paperback. Condizione: Very Good. This book shows how you can publish LaTeX documents on the Web. LaTeX was born of the scientist's need to prepare well-formatted information, particularly with pictures and mathematics included; the Web was born of the scientist's need to communicate information electronically. Until now, it has been difficult to find solutions that address both needs. HTML and today's Web browsers deal inadequately with the nontextual components of scientific documents. This book, at last, describes tools and techniques for transforming LaTeX sources into Web formats for electronic publication, and for transforming Web sources into LaTeX documents for optimal printing. You will learn how to: *Make full use of Acrobat with LaTeX *Convert existing documents to HTML or XML *Use mathematics in Web applications *Use LaTeX to prepare Web pages *Read and write simple XML/SGML *Produce high-quality printed pages from Web-hosted XML or HTML pages You will find practical descriptions of: *LaTeX2HTML, which uses Perl to interpret LaTeX source and generate HTML *TeX4ht, which redefines LaTeX's macros to generate HTML or XML *Browser plugins, such as techexplorer, that are able to interpret mathematical markup directly *Tools for authoring and interpreting XML *Tools for translating XML into various output formats, using Cascading Style Sheets, DSSSL, or XSL *Mathematical Markup Language (MathML) In addition to giving the Internet location of the software described in this book, the authors also provide a full, annotated catalogue of URLs for the standards and documentation relating to this fast-moving area. Many of the packages and programs described in this book are freely available in public software archives, and the source code for examples has been placed on CTAN, the TeX archives. 0201433117B04062001. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2007
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,44
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 3 disponibili
Paperback. Condizione: Very Good. Companies have been implementing large agile projects for a number of years, but the stigma of agile only works for small projects continues to be a frequent barrier for newcomers and a rallying cry for agile critics. What has been missing from the agile literature is a solid, practical book on the specifics of developing large projects in an agile way. Dean Leffingwells book Scaling Software Agility fills this gap admirably. It offers a practical guide to large project issues such as architecture, requirements development, multi-level release planning, and team organization. Leffingwells book is a necessary guide for large projects and large organizations making the transition to agile development. Jim Highsmith, director, Agile Practice, Cutter Consortium, author of Agile Project Management Theres tension between building software fast and delivering software that lasts, between being ultra-responsive to changes in the market and maintaining a degree of stability. In his latest work, Scaling Software Agility, Dean Leffingwell shows how to achieve a pragmatic balance among these forces. Leffingwells observations of the problem, his advice on the solution, and his description of the resulting best practices come from experience: hes been there, done that, and has seen whats worked. Grady Booch, IBM Fellow Agile development practices, while still controversial in some circles, offer undeniable benefits: faster time to market, better responsiveness to changing customer requirements, and higher quality. However, agile practices have been defined and recommended primarily to small teams. In Scaling Software Agility, Dean Leffingwell describes how agile methods can be applied to enterprise-class development. Part I provides an overview of the most common and effective agile methods.Part II describes seven best practices of agility that natively scale to the enterprise level.Part III describes an additional set of seven organizational capabilities that companies can master to achieve the full benefits of software agility on an enterprise scale. This book is invaluable to software developers, testers and QA personnel, managers and team leads, as well as to executives of software organizations whose objective is to increase the quality and productivity of the software development process but who are faced with all the challenges of developing software on an enterprise scale. Foreword Preface Acknowledgments About the Author Part I: Overview of Software Agility Chapter 1: Introduction to Agile Methods Chapter 2: Why the Waterfall Model Doesnt Work Chapter 3: The Essence of XP Chapter 4: The Essence of Scrum Chapter 5: The Essence of RUP Chapter 6: Lean Software, DSDM, and FDD Chapter 7: The Essence of Agile Chapter 8: The Challenge of Scaling Agile Part II: Seven Agile Team Practices That Scale Chapter 9: The Define/Build/Test Component Team Chapter 10: Two Levels of Planning and Tracking Chapter 11: Mastering the Iteration Chapter 12: Smaller, More Frequent Releases Chapter 13: Concurrent Testing Chapter 14: Continuous Integration Chapter 15: Regular Reflection and Adaptation Part III: Creating the Agile Enterprise Chapter 16: Intentional Architecture Chapter 17: Lean Requirements at Scale: Vision, Roadmap, and Just-in-Time Elaboration Chapter 18: Systems of Systems and the Agile Release Train Chapter 19: Managing Highly Distributed Development Chapter 20: Impact on Customers and Operations Chapter 21: Changing the Organization Chapter 22: Measuring Business Performance Conclusion: Agility Works at Scale Bibliography Index . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2007
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,44
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. "I believe The Craft of System Security is one of the best software security books on the market today. It has not only breadth, but depth, covering topics ranging from cryptography, networking, and operating systems--to the Web, computer-human interaction, and how to improve the security of software systems by improving hardware. Bottom line, this book should be required reading for all who plan to call themselves security practitioners, and an invaluable part of every university's computer science curriculum." --Edward Bonver, CISSP, Senior Software QA Engineer, Product Security, Symantec Corporation "Here's to a fun, exciting read: a unique book chock-full of practical examples of the uses and the misuses of computer security. I expect that it will motivate a good number of college students to want to learn more about the field, at the same time that it will satisfy the more experienced professional." --L. Felipe Perrone, Department of Computer Science, Bucknell University Whether you're a security practitioner, developer, manager, or administrator, this book will give you the deep understanding necessary to meet today's security challenges--and anticipate tomorrow's. Unlike most books, The Craft of System Security doesn't just review the modern security practitioner's toolkit: It explains why each tool exists, and discusses how to use it to solve real problems. After quickly reviewing the history of computer security, the authors move on to discuss the modern landscape, showing how security challenges and responses have evolved, and offering a coherent framework for understanding today's systems and vulnerabilities. Next, they systematically introduce the basic building blocks for securing contemporary systems, apply those building blocks to today's applications, and consider important emerging trends such as hardware-based security. After reading this book, you will be able to Understand the classic Orange Book approach to security, and its limitations Use operating system security tools and structures--with examples from Windows, Linux, BSD, and Solaris Learn how networking, the Web, and wireless technologies affect security Identify software security defects, from buffer overflows to development process flaws Understand cryptographic primitives and their use in secure systems Use best practice techniques for authenticating people and computer systems in diverse settings Use validation, standards, and testing to enhance confidence in a system's security Discover the security, privacy, and trust issues arising from desktop productivity tools Understand digital rights management, watermarking, information hiding, and policy expression Learn principles of human-computer interaction (HCI) design for improved security Understand the potential of emerging work in hardware-based security and trusted computing. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2008
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,44
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Very Good. OpenGL ES 2.0 is the industrys leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devicesincluding cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about ituntil now. In the OpenGL ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interfaceincluding the specifications editorprovide start-to-finish guidance for maximizing the interfaces value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. Youll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes:Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance Inputting geometry into the graphics pipeline, and assembling geometry into primitives Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications Using fragment shadersincluding examples of multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 1996
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,50
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Paperback. Condizione: Very Good. Increasingly microcomputers are being used in applications where their correct operation is vital to ensure the safety of the public and the environment: from anti-lock braking systems in automobiles, to fly-by-wire aircraft, to shut-down systems at nuclear power plants. It is, therefore, vital that engineers be aware of the safety implications of the systems they develop. This book is an introduction to the field of safety-critical computer systems written for any engineer who uses microcomputers within real-time embedded systems. It assumes no prior knowledge of safety, or of any specific computer hardware or programming language. This text is intended for both engineering and computer science students, and for practising engineers within computer related industries. The approach taken is equally suited to engineers who consider computers from a hardware, software or systems viewpoint. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2010
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,44
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Paperback. Condizione: Very Good. Designing Interactive Systems is the most up-to-date and authoritative textbook in the areas of Human Computer Interaction (HCI), usability, consumer experience and Interaction Design. David Benyon has taken the well-received first edition and remodelled it for the next era of interactive devices and applications. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2009
Serie: Libro 4 di 71 - Game Design
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Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,44
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Very Good. Python Essential Reference is the definitive reference guide to the Python programming language the one authoritative handbook that reliably untangles and explains both the core Python language and the most essential parts of the Python library. Designed for the professional programmer, the book is concise, to the point, and highly accessible. It also includes detailed information on the Python library and many advanced subjects that is not available in either the official Python documentation or any other single reference source. Thoroughly updated to reflect the significant new programming language features and library modules that have been introduced in Python 2.6 and Python 3, the fourth edition of Python Essential Reference is the definitive guide for programmers who need to modernize existing Python code or who are planning an eventual migration to Python 3. Programmers starting a new Python project will find detailed coverage of contemporary Python programming idioms. This fourth edition of Python Essential Reference features numerous improvements, additions, and updates: Coverage of new language features, libraries, and modules Practical coverage of Python's more advanced features including generators, coroutines, closures, metaclasses, and decorators Expanded coverage of library modules related to concurrent programming including threads, subprocesses, and the new multiprocessing module Up-to-the-minute coverage of how to use Python 2.6s forward compatibility mode to evaluate code for Python 3 compatibility Improved organization for even faster answers and better usability Updates to reflect modern Python programming style and idioms Updated and improved example code Deep coverage of low-level system and networking library modules including options not covered in the standard documentation. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2004
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,69
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Very Good. Many in the extreme and agile communities have long held the RationalUnified Process as being an antithesis approach to program development -citing it as being too process oriented, too rigid and structured, and overlyconcerned with documentation. This book is Rational's reaction to thatinaccurate perception. Using a project case study that is carried throughout thebook, the authors illustrate how agile techniques can be used effectively in aRUP environment. While not taking the extreme or agile communities to taskfor their expressed disdain for process, this book shows that process caneffectively accommodate design and development approaches which are notusually associated with the RUP. Software Engineering for Small Projectssuccessfully extends the appeal of the Rational Unified Process. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2010
Serie: Libro 15 di 71 - Game Design
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,69
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Paperback. Condizione: Very Good. For JavaScript developers working on increasingly large and complex projects, effective automated testing is crucial to success. Test-Driven JavaScript Development is a complete, best-practice guide to agile JavaScript testing and quality assurance with the test-driven development (TDD) methodology. Leading agile JavaScript developer Christian Johansen covers all aspects of applying state-of-the-art automated testing in JavaScript environments, walking readers through the entire development lifecycle, from project launch to application deployment, and beyond. Using real-life examples driven by unit tests, Johansen shows how to use TDD to gain greater confidence in your code base, so you can fearlessly refactor and build more robust, maintainable, and reliable JavaScript code at lower cost. Throughout, he addresses crucial issues ranging from code design to performance optimization, offering realistic solutions for developers, QA specialists, and testers. Coverage includes Understanding automated testing and TDD Building effective automated testing workflows Testing code for both browsers and servers (using Node.js) Using TDD to build cleaner APIs, better modularized code, and more robust software Writing testable code Using test stubs and mocks to test units in isolation Continuously improving code through refactoring Walking through the construction and automated testing of fully functional software The accompanying Web site, tddjs.com, contains all of the books code listings and additional resources. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 1986
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,67
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2004
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,83
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 6 disponibili
Paperback. Condizione: Very Good. The challenges of designing, building, and maintaining large-scale, distributed enterprise systems are truly daunting. Written by and for IT professionals, IT Architectures and Middleware, Second Edition, will help you rise above the conflicts of new business objectives, new technologies, and vendor wars, allowing you to think clearly and productively about the particular challenges you face. This book focuses on the essential principles and priorities of system design and emphasizes the new requirements emerging from the rise of e-commerce and distributed, integrated systems. It offers a concise overview of middleware technology alternatives and distributed systems. Numerous increasingly complex examples are incorporated throughout, and the book concludes with some short case studies. Topics covered include: Middleware technology reviewKey principles of distributed systems: resiliency, performance and scalability, security, and systems managementInformation access requirements and data consistencyApplication integration designRecasting existing applications as services In this new edition, with updates throughout, coverage has been expanded to include: Service-oriented architecture conceptsWeb services and .NET technologyA more structured approach to system integration design . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 1987
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,94
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 5 disponibili
Paperback. Condizione: Very Good. A member of the PH OD Series! Volume II clarifies the concept of process consultation as a viable model of how to work with human systems as defined in the previous volume, Process Consultation: Its Role in Organization Development (19 69), and introduces modifications and new ideas that elaborate on and have evolved beyond the material in the first volume. Included are such topics as cultural rules of interaction; initiating and managing change; intervention strategy; tactics and style; and emerging issues in process consultation. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2002
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,94
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 5 disponibili
Paperback. Condizione: Very Good. The practice of building software is a new kid on the block technology. Though it may not seem this way for those who have been in the field for most of their careers, in the overall scheme of professions, software builders are relative newbies. In the short history of the software field, a lot of facts have been identified, and a lot of fallacies promulgated. Those facts and fallacies are what this book is about. Theres a problem with those factsand, as you might imagine, those fallacies. Many of these fundamentally important facts are learned by a software engineer, but over the short lifespan of the software field, all too many of them have been forgotten. While reading Facts and Fallacies of Software Engineering, you may experience moments of Oh, yes, I had forgotten that, alongside some Is that really true? thoughts. The author of this book doesnt shy away from controversy. In fact, each of the facts and fallacies is accompanied by a discussion of whatever controversy envelops it. You may find yourself agreeing with a lot of the facts and fallacies, yet emotionally disturbed by a few of them! Whether you agree or disagree, you will learn why the author has been called the premier curmudgeon of software practice. These facts and fallacies are fundamental to the software building fieldforget or neglect them at your peril! The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2003
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 4,01
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. Modern software systems rely on the concepts of concurrency, modularity and distribution, both within the design of the operating system and those systems that it supports. Underlying this book is the premise that distributed systems are now commonplace and a reader is more likely to be using one than a centralized time-sharing system. This modern approach therefore avoids the focus on centralized systems, instead placing the operating system within its context and providing an overview of system components and their relationships.The book is divided into four parts: System Design, covering the basic operating system functions and describing the abstraction and implementation of a system as a community of (possibly distributed) concurrent processes. Distributed systems are introduced and a chapter on system security is included. Concurrency Control in Main Memory, focusing on concurrency control in operating systems and application-level systems and exploring inter-process communication (IPC) in the context of (distributed) system design. Transactions, demonstrating the general applicability of concurrent composite operations. Case Studies, considering different systems in the light of the perspective developed in the book: Classical UNIX; Linux, Solaris and Contemporary Unix; Extensible Systems; Windows 2000; Web Programming; Middleware; and Transaction Processing Systems.The Java language has been used throughout to illustrate object-oriented concepts, concurrent algorithms and distributed programming and the book includes a chapter on system security. The case studies, covering a full suite of professional operating systems, enable the course to be taught as a blend of theory and practice, so that on completion of the course a student is able to adapt and build real operating systems that function within a distributed environment. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2016
Serie: Libro 61 di 71 - Game Design
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 3,99
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. PHP and MySQL Web Development, Fifth Edition The definitive guide to building database-driven Web applications with PHP and MySQL PHP and MySQL are popular open-source technologies that are ideal for quickly developing database-driven Web applications. PHP is a powerful scripting language designed to enable developers to create highly featured Web applications quickly, and MySQL is a fast, reliable database that integrates well with PHP and is suited for dynamic Internet-based applications. PHP and MySQL Web Developmentshows how to use these tools together to produce effective, interactive Web applications. It clearly describes the basics of the PHP language, explains how to set up and work with a MySQL database, and then shows how to use PHP to interact with the database and the server. This practical, hands-on book consistently focuses on real-world applications, even in the introductory chapters. The authors cover important aspects of security and authentication as they relate to building a real-world website and show you how to implement these aspects in PHP and MySQL. They also introduce you to the integration of front-end and back-end technologies by using JavaScript in yourapplication development. The final part of this book describes how to approach real-world projects and takes the reader through the design, planning, and building of several projects, including: User authentication and personalizationWeb-based emailSocial media integrationShopping cart The fifth edition of PHP and MySQL Web Development has been thoroughly updated, revised, and expanded to cover developments in PHP through versions 5.6 and 7, as well as features introduced in recent stable releases of MySQL. Free Access to Web Edition Purchase of this book in any format, electronic or print, includes free access to the corresponding Web Edition. The Web Edition can be viewed on all types of computers and mobile devices with any modern web browser that supports HTML5. Contents at a Glance Part I: Using PHP 1 PHP Crash Course 2 Storing and Retrieving Data 3 Using Arrays 4 String Manipulation and Regular Expressions 5 Reusing Code and Writing Functions 6 Object-Oriented PHP 7 Error and Exception Handling Part II: Using MySQL 8 Designing Your Web Database 9 Creating Your Web Database 10 Working with Your MySQL Database 11 Accessing Your MySQL Database from the Web with PHP 12 Advanced MySQL Administration 13 Advanced MySQL Programming Part III: Web Application Security 14 Web Application Security Risks 15 Building a Secure Web Application 16 Implementing Authentication Methods with PHP Part IV: Advanced PHP Techniques 17 Interacting with the File System and the Server 18 Using Network and Protocol Functions 19 Managing the Date and Time 20 Internationalization and Localization 21 Generating Images 22 Using Session Control in PHP 23 Integrating JavaScript and PHP 24 Other Useful Features Part V: Building Practical PHP and MySQL Projects 25 Using PHP and MySQL for Large Projects 26 Debugging and Logging 27 Building User Authentication and Personalization 28 (PDF with Product Registration) Building a Web-Based Email Client with Laravel Part I 29(PDF with Product Registration)Building a Web-Based Email Client with Laravel Part II 30(PDF with Product Registration)Social Media Integration Sharing and Authentication 31(PDF with Product Registration)Building a Shopping Cart Part VI: Appendix A Installing Apache, PHP, and MySQL . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2005
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 4,48
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Paperback. Condizione: Very Good. "Every programming language has its quirks. This lively book reveals oddities of the Java programming language through entertaining and thought-provoking programming puzzles." --Guy Steele, Sun Fellow and coauthor of The Java Language Specification "I laughed, I cried, I threw up (my hands in admiration)." --Tim Peierls, president, Prior Artisans LLC, and member of the JSR 166 Expert Group How well do you really know Java? Are you a code sleuth? Have you ever spent days chasing a bug caused by a trap or pitfall in Java or its libraries? Do you like brainteasers? Then this is the book for you! In the tradition of Effective Java, Bloch and Gafter dive deep into the subtleties of the Java programming language and its core libraries. Illustrated with visually stunning optical illusions, Java Puzzlers features 95 diabolical puzzles that educate and entertain. Anyone with a working knowledge of Java will understand the puzzles, but even the most seasoned veteran will find them challenging. Most of the puzzles take the form of a short program whose behavior isn't what it seems. Can you figure out what it does? Puzzles are grouped loosely according to the features they use, and detailed solutions follow each puzzle. The solutions go well beyond a simple explanation of the program's behavior--they show you how to avoid the underlying traps and pitfalls for good. A handy catalog of traps and pitfalls at the back of the book provides a concise taxonomy for future reference. Solve these puzzles and you'll never again fall prey to the counterintuitive or obscure behaviors that can fool even the most experienced programmers. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2004
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 5,43
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. The book provides a pragmatic approach to evaluating security at a companyand putting together an effective information security program. The bookfocuses on three key themes; People, Processes, and Technology and isorganized according to the steps executives would follow in order to developan information security program for their company. Key elements of theprogram include staffing this function at a company, putting the necessaryinternal processes in place, and implementing the appropriate technology.Business executives will find this book a good primer for understanding the keyexisting and future security issues, and for taking the necessary action to ensurethe protection of their enterprise's information assets.The objective of this book is to provide a "short cut" for executives to learnmore about information security and how it will affect their business in thefuture. An overview of information security concepts is provided, so they canbe better prepared to evaluate how their company is addressing informationsecurity. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2009
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 6,15
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.A powerful yet simple object-oriented programming language thats based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation frameworks rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language FeaturesPart II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2009
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 6,15
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Good. THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.A powerful yet simple object-oriented programming language thats based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation frameworks rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language FeaturesPart II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2012
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 7,57
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 3 disponibili
Paperback. Condizione: Very Good. If the purpose is to create one of the best books on requirements yet written, the authors have succeeded. Capers Jones Software can solve almost any problem. The trick is knowing what the problem is. With about half of all software errors originating in the requirements activity, it is clear that a better understanding of the problem is needed. Getting the requirements right is crucial if we are to build systems that best meet our needs. We know, beyond doubt, that the right requirements produce an end result that is as innovative and beneficial as it can be, and that system development is both effective and efficient. Mastering the Requirements Process: Getting Requirements Right, Third Edition, sets out an industry-proven process for gathering and verifying requirements, regardless of whether you work in a traditional or agile development environment. In this sweeping update of the bestselling guide, the authors show how to discover precisely what the customer wants and needs, in the most efficient manner possible. Features include The Volere requirements process for discovering requirements, for use with both traditional and iterative environments A specification template that can be used as the basis for your own requirements specifications Formality guides that help you funnel your efforts into only the requirements work needed for your particular development environment and project How to make requirements testable using fit criteria Checklists to help identify stakeholders, users, non-functional requirements, and more Methods for reusing requirements and requirements patterns New features include Strategy guides for different environments, including outsourcing Strategies for gathering and implementing requirements for iterative releases Thinking above the line to find the real problem How to move from requirements to finding the right solution The Brown Cow model for clearer viewpoints of the system Using story cards as requirements Using the Volere Knowledge Model to help record and communicate requirements Fundamental truths about requirements and system development . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2009
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 8,44
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Very Good. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.The OpenGLProgramming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling red book describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, includingUsing framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGLs deprecation mechanism and how to verify your programs for future versions of OpenGLThis edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 1997
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 8,44
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Paperback. Condizione: Very Good. With this practical book, you will attain a solid understanding of threads and will discover how to put this powerful mode of programming to work in real-world applications. The primary advantage of threaded programming is that it enables your applications to accomplish more than one task at the same time by using the number-crunching power of multiprocessor parallelism and by automatically exploiting I/O concurrency in your code, even on a single processor machine. The result: applications that are faster, more responsive to users, and often easier to maintain. Threaded programming is particularly well suited to network programming where it helps alleviate the bottleneck of slow network I/O. This book offers an in-depth description of the IEEE operating system interface standard, POSIXAE (Portable Operating System Interface) threads, commonly called Pthreads. Written for experienced C programmers, but assuming no previous knowledge of threads, the book explains basic concepts such as asynchronous programming, the lifecycle of a thread, and synchronization. You then move to more advanced topics such as attributes objects, thread-specific data, and realtime scheduling. An entire chapter is devoted to "real code," with a look at barriers, read/write locks, the work queue manager, and how to utilize existing libraries. In addition, the book tackles one of the thorniest problems faced by thread programmers-debugging-with valuable suggestions on how to avoid code errors and performance problems from the outset. Numerous annotated examples are used to illustrate real-world concepts. A Pthreads mini-reference and a look at future standardization are also included. . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 1998
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 8,89
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 3 disponibili
Paperback. Condizione: Very Good. Digital Communications: Design for the Real World introduces readers to the fundamentals of digital communications through an applications-driven approach. Devised specifically to serve as a first stage text for undergraduate students, this textbook + CD package relates theory to real-world products and emphasizes the design choices facing professional communications engineers, thereby bringing this exciting subject vividly to life. Students encountering communications topics for the first time, practising engineers and managers will all appreciate the stimulating and motivational treatment of the subject. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2008
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 8,89
EUR 6,69 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Very Good. PHP and MySQL Web Development, Fourth EditionThe definitive guide to building database-drive Web applications with PHP and MySQLPHP and MySQL are popular open-source technologies that are ideal for quickly developing database-driven Web applications. PHP is a powerful scripting language designed to enable developers to create highly featured Web applications quickly, and MySQL is a fast, reliable database that integrates well with PHP and is suited for dynamic Internet-based applications. PHP and MySQL Web Development shows how to use these tools together to produce effective, interactive Web applications. It clearly describes the basics of the PHP language, explains how to set up and work with a MySQL database, and then shows how to use PHP to interact with the database and the server. This practical, hands-on book includes numerous examples that demonstrate common tasks such as authenticating users, constructing a shopping cart, generating PDF documents and images dynamically, sending and managing email, facilitating user discussions, connecting to Web services using XML, and developing Web 2.0 applications with Ajax-based interactivity. The fourth edition of PHP and MySQL Web Development has been thoroughly updated, revised, and expanded to cover developments in PHP 5 through version 5.3, such as namespaces and closures, as well as features introduced in MySQL 5.1.TABLE OF CONTENTSPart I: Using PHP 1 PHP Crash Course 2 Storing and Retrieving Data 3 Using Arrays 4 String Manipulation and Regular Expressions 5 Reusing Code and Writing Functions 6 Object-Oriented PHP 7 Error and Exception Handling Part II: Using MySQL 8 Designing Your Web Database 9 Creating Your Web Database 10 Working with Your MySQL Database 11 Accessing Your MySQL Database from the Web with PHP 12 Advanced MySQL Administration 13 Advanced MySQL Programming Part III: E-Commerce and Security 14 Running an E-Commerce Site 15 E-commerce Security Issues 16 Web Application Security 17 Implementing Authentication with PHP and MySQL 18 Implementing Secure Transactions with PHP and MySQL Part IV: Advanced PHP Techniques 19 Interacting with the File System and the Server 20 Using Network and Protocol Functions 21 Managing the Date and Time 22 Generating Images 23 Using Session Control in PHP 24 Other Useful Features Part V: Building Practical PHP and MySQL Projects 25 Using PHP and MySQL for Large Projects 26 Debugging 27 Building User Authentication and Personalization 28 Building a Shopping Cart 29 Building a Web-Based Email Service 30 Building a Mailing List Manager 31 Building Web Forums 32 Generating Personalized PDF Documents 33 Connecting to Web Services with XML and SOAP 34 Building Web 2.0 Applications with Ajax Part VI: Appendixes Appendix A: Installing PHP and MySQL Appendix B: Web Resources . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

- Rilegato
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 16,40
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: new. Hardcover. ALERT: Before you purchase, check with your instructor or review your course syllabus to ensure that you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, including customized versions for individual schools, and registrations are not transferable. In addition, you may need a CourseID, provided by your instructor, to register for and use Pearson's MyLab & Mastering products. Packages Access codes for Pearson's MyLab & Mastering products may not be included when purchasing or renting from companies other than Pearson; check with the seller before completing your purchase. Used or rental books If you rent or purchase a used book with an access code, the access code may have been redeemed previously and you may have to purchase a new access code. Access codes Access codes that are purchased from sellers other than Pearson carry a higher risk of being either the wrong ISBN or a previously redeemed code. Check with the seller prior to purchase. -- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…