Lingua: Inglese
Editore: Emerald Publishing Limited, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Da: Better World Books, Mishawaka, IN, U.S.A.
Prima edizione
Condizione: Good. 1st Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
EUR 46,65
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.
EUR 125,40
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 136,67
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Aggiungi al carrelloCondizione: New.
EUR 125,62
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Aggiungi al carrelloCondizione: New. In.
EUR 126,13
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 125,61
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Emerald Publishing Limited, GB, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 164,97
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
Lingua: Inglese
Editore: Emerald Publishing Limited, GB, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 166,94
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
EUR 224,71
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 1st edition. 320 pages. 9.75x6.75x1.00 inches. In Stock.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 128,03
Quantità: Più di 20 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: Emerald Publishing Limited, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 151,26
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Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: moluna, Greven, Germania
EUR 175,58
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextDocuments research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, thi.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 170,35
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the use of computer game technology for teaching and measurement of learning in adults.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand pp. 340 1st Edition.
Da: preigu, Osnabrück, Germania
EUR 182,00
Quantità: 5 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Computer Games and Team and Individual Learning | Harry O'Neil (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2007 | Elsevier Science Ltd | EAN 9780080453439 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: Majestic Books, Hounslow, Regno Unito
EUR 256,34
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 340.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 258,31
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 340.