Isbn: 9780136156741 - alice 3 to java: learning creative programming through storytelling and gaming (22 risultati)

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  • Lingua: Inglese

    Editore: Unknown, 2017

    0136156746 / 9780136156741

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    paperback. Condizione: Very Good. Item may have minor cosmetic defects (such as marks, wears, cuts, bends, or crushes) on the cover, spine, pages, or dust cover. Shrink wrap, dust covers, or boxed set case may be missing. Item may contain remainder marks on outside edges. Item may be missing bundled media. Satisfaction guaranteed. Thank you.…

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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  • Lingua: Inglese

    Editore: Pearson Education (US), 2017

    0136156746 / 9780136156741

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    Paperback. Condizione: Good. For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that?s more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating?but there?s a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that?s more engaging and less complicated, while still covering all the essential concepts you?d expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast?s Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they?ve learned in Alice to using Java, a professional, production-level programming course.…

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Paperback. Condizione: Fair. Book in Fair condition.

  • Lingua: Inglese

    Editore: Pearson Education (US), 2017

    0136156746 / 9780136156741

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    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Paperback. Condizione: Good. For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that?s more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating?but there?s a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that?s more engaging and less complicated, while still covering all the essential concepts you?d expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast?s Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they?ve learned in Alice to using Java, a professional, production-level programming course.…

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Paperback. Condizione: Good. Book in Good condition.

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Paperback. Condizione: Very Good. Book in Very Good condition.

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Da: GoldBooks, Denver, CO, U.S.A.GoldBooks

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    Paperback. Condizione: new. New Copy. Customer Service Guaranteed.

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    paperback. Condizione: Good. 1st Edition. Ships same day or next business day! UPS shipping available (Priority Mail for AK/HI/APO/PO Boxes). Used sticker and some writing and/or highlighting. Used books may not include working access code. Used books will not include dust jackets.

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

  • Lingua: Inglese

    Editore: Pearson Education (US), 2017

    0136156746 / 9780136156741

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    Paperback. Condizione: new. Paperback. For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context thats more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustratingbut theres a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context thats more engaging and less complicated, while still covering all the essential concepts youd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghasts Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what theyve learned in Alice to using Java, a professional, production-level programming course. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Pearson Education (US), 2017

    0136156746 / 9780136156741

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    Condizione: Hervorragend. Zustand: Hervorragend | Seiten: 512 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

  • Lingua: Inglese

    Editore: Pearson Education (US), 2017

    0136156746 / 9780136156741

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    Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: Pearson Education (US), 2017

    0136156746 / 9780136156741

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    Paperback. Condizione: new. Paperback. For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context thats more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustratingbut theres a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context thats more engaging and less complicated, while still covering all the essential concepts youd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghasts Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what theyve learned in Alice to using Java, a professional, production-level programming course. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Pearson Education (US), 2017

    0136156746 / 9780136156741

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. InhaltsverzeichnisTable of Contents Prologue: Lawrence Prenderghast&rsquos Haunted Circus Episode 1. March 1, 1910: Larry IntroductionDesignImplementation in Alice.

  • Lingua: Inglese

    Editore: Pearson Sep 2024, 2024

    0136156746 / 9780136156741

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustratingbut there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.…

  • Lingua: Inglese

    Editore: Pearson, 2024

    0136156746 / 9780136156741

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    Taschenbuch. Condizione: Neu. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming | Wanda Dann (u. a.) | Taschenbuch | 512 S. | Englisch | 2024 | Pearson | EAN 9780136156741 | Verantwortliche Person für die EU: Pearson Studium im Verlag Pearson Benelux B.V. Zweigniederla, Sankt-Martin-Str. 82, 81541 München, buchhandel[at]pearson[dot]com | Anbieter: preigu Print on Demand. …

  • Lingua: Inglese

    Editore: Pearson, 2017

    0136156746 / 9780136156741

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicatedTaking a computer programming course can be challenging, time-consuming, and downright frustratingbut there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course. …

  • Lingua: Inglese

    Editore: Pearson Sep 2024, 2024

    0136156746 / 9780136156741

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 158,99

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicatedTaking a computer programming course can be challenging, time-consuming, and downright frustratingbut there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.Financial Times Prent., St.-Martin-Straße 82, 81541 München 512 pp. Englisch. …