ISBN: 9780198845911 - the game designer's playbook: an introduction to game interaction design (19 risultati)

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  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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  • Lingua: Inglese

    Editore: OUP Oxford 2022-08-04, 2022

    019884591X / 9780198845911

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    Hardcover. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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  • Lingua: Inglese

    Editore: Oxford University Press, Oxford, 2022

    019884591X / 9780198845911

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    Hardcover. Condizione: new. Hardcover. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a gamesatisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. Ifyou've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand.The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing techlike VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games. This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Oxford University Press, GB, 2022

    019884591X / 9780198845911

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    Hardback. Condizione: New. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.…

  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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    Condizione: New. 2022. Hardcover. . . . . .

  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: OUP Oxford, 2022

    019884591X / 9780198845911

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    Hardcover. Condizione: Brand New. 373 pages. 9.25x6.25x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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  • Lingua: Inglese

    Editore: OUP Oxford, 2022

    019884591X / 9780198845911

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    Hardcover. Condizione: Brand New. 373 pages. 9.25x6.25x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: Oxford University Press, Oxford, 2022

    019884591X / 9780198845911

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    Hardcover. Condizione: new. Hardcover. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a gamesatisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. Ifyou've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand.The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing techlike VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games. This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: Oxford University Press Sep 2022, 2022

    019884591X / 9780198845911

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    Buch. Condizione: Neu. Neuware - Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.…

  • Lingua: Inglese

    Editore: Oxford University Press|OUP Oxford, 2022

    019884591X / 9780198845911

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    Gebunden. Condizione: New. This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to conne.

  • Lingua: Inglese

    Editore: Oxford University Press, Oxford, 2022

    019884591X / 9780198845911

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    Hardcover. Condizione: new. Hardcover. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a gamesatisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. Ifyou've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand.The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing techlike VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games. This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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    Buch. Condizione: Neu. The Game Designer's Playbook | An Introduction to Game Interaction Design | Pejman Mirza-Babaei (u. a.) | Buch | Gebunden | Englisch | 2022 | Oxford University Press | EAN 9780198845911 | Verantwortliche Person für die EU: Deutsche Bibelgesellschaft, Postfach:81 03 40, 70567 Stuttgart, vertrieb[at]dbg[dot]de | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: Oxford University Press, GB, 2022

    019884591X / 9780198845911

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    Hardback. Condizione: New. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.…

  • Lingua: Inglese

    Editore: Oxford University Press, 2022

    019884591X / 9780198845911

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