Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Da: WeBuyBooks, Rossendale, LANCS, Regno Unito
EUR 13,97
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Aggiungi al carrelloCondizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
EUR 12,82
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Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 22,18
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Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 43,63
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Aggiungi al carrelloCondizione: New.
Paperback or Softback. Condizione: New. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more. Book.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 46,64
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 55,65
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: NEW.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 67,94
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Aggiungi al carrelloPaperback. Condizione: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 51,85
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 53,79
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 51,88
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Chiron Media, Wallingford, Regno Unito
EUR 55,32
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 60,13
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Aggiungi al carrelloCondizione: New. In.
Condizione: New. pp. xi + 319.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 66,20
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Aggiungi al carrelloCondizione: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . .
EUR 67,89
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Aggiungi al carrelloCondizione: New. pp. xi + 319.
Da: Revaluation Books, Exeter, Regno Unito
EUR 66,26
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 336 pages. 9.10x7.50x1.00 inches. In Stock.
Condizione: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . Books ship from the US and Ireland.
EUR 51,89
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Aggiungi al carrelloCondizione: NEW.
Da: moluna, Greven, Germania
EUR 63,54
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Da: Rarewaves.com UK, London, Regno Unito
EUR 63,50
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Da: Majestic Books, Hounslow, Regno Unito
EUR 56,15
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. xi + 319 Illus. This item is printed on demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 65,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - What really makes a video game story interactive What's the best way to create an interactive story How much control should players be given Do they really want that control in the first place Do they even know what they want-or are their stated desires at odds with the unconscious preferences All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Da: preigu, Osnabrück, Germania
EUR 74,40
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Interactive Storytelling for Video Games | Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more | Josiah Lebowitz (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2011 | Routledge | EAN 9780240817170 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.