Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

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9780240817170: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

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Review:

Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.
-
Kathleen Dunley, Faculty Chair-English, Rio Salado College

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Josiah Lebowitz, Chris Klug
Editore: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descrizione libro Taylor Francis Ltd, United Kingdom, 2011. Paperback. Condizione libro: New. Language: English . Brand New Book. What really makes a video game story interactive? What s the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you ll: Codice libro della libreria AAZ9780240817170

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Descrizione libro 2011. PAP. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria VT-9780240817170

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Josiah Lebowitz, Chris Klug
Editore: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descrizione libro Taylor Francis Ltd, United Kingdom, 2011. Paperback. Condizione libro: New. Language: English . Brand New Book. What really makes a video game story interactive? What s the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you ll: Codice libro della libreria AAZ9780240817170

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Descrizione libro Focal Press, 2011. PAP. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria GB-9780240817170

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Descrizione libro Taylor & Francis Ltd, 2011. Condizione libro: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . . Codice libro della libreria V9780240817170

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Josiah Lebowitz, Chris Klug
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Descrizione libro Taylor Francis Ltd, United Kingdom, 2011. Paperback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. What really makes a video game story interactive? What s the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you ll: Codice libro della libreria BTE9780240817170

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Descrizione libro Taylor & Francis Ltd. Condizione libro: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780240817170

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Descrizione libro Paperback. Condizione libro: New. Not Signed; What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences. book. Codice libro della libreria ria9780240817170_rkm

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