Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Fine.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 67,11
Quantità: 10 disponibili
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it-for example, access controls, character configuration, and microtransactional storefronts. "Gardner explores the way that people navigate contemporary digital games through accoutn logins, controllers, mens and settings and other peripheral gaming elemens"-- Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 73,01
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 62,09
Quantità: 3 disponibili
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EUR 62,96
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Aggiungi al carrelloPaperback. Condizione: Brand New. 336 pages. 9.00x6.00 inches. In Stock.
EUR 75,02
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Da: Majestic Books, Hounslow, Regno Unito
EUR 71,77
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Da: Chiron Media, Wallingford, Regno Unito
EUR 63,52
Quantità: 10 disponibili
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Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 77,79
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 73,45
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Aggiungi al carrelloCondizione: New. 2025. paperback. . . . . .
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 75,11
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 93,56
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Da: CitiRetail, Stevenage, Regno Unito
EUR 73,44
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it-for example, access controls, character configuration, and microtransactional storefronts. "Gardner explores the way that people navigate contemporary digital games through accoutn logins, controllers, mens and settings and other peripheral gaming elemens"-- Provided by publisher. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 109,42
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 336 pages. 9.00x6.00x9.00 inches. In Stock.
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 76,79
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Da: AussieBookSeller, Truganina, VIC, Australia
EUR 112,14
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it-for example, access controls, character configuration, and microtransactional storefronts. "Gardner explores the way that people navigate contemporary digital games through accoutn logins, controllers, mens and settings and other peripheral gaming elemens"-- Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 67,76
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New.