Isbn: 9780309185233 - learning science through computer games and simulations (4 risultati)

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  • Lingua: Inglese

    Editore: National Academies Press, 2011

    0309185238 / 9780309185233

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    Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

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    Condizione: Usato - Molto buono

    EUR 10,91

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    Quantità: 1 disponibile

    Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: National Academies Press, 2011

    0309185238 / 9780309185233

    • Brossura

    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Molto buono

    EUR 10,91

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    Quantità: 2 disponibili

    Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Condizione: Usato - Buono

    EUR 4,55

    EUR 6,18 spedizione 
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    Quantità: 1 disponibile

    paperback. Condizione: Good. Ex-library book with typical stickers and stampings. Priority Mail is available on this item. No international shipping.

  • Lingua: Inglese

    Editore: NATL ACADEMY PR, 2011

    0309185238 / 9780309185233

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    Da: Buchpark, Trebbin, GermaniaBuchpark

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    Condizione: Usato

    EUR 26,43

    EUR 105,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Condizione: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential this book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. It will guide academic researchers, developers, publishers, and entrepreneurs from the digital simulation and gaming community, and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.…