Lingua: Inglese
Editore: Wiley-IEEE Computer Society PR, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condizione: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Lingua: Inglese
Editore: Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 64,52
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: John Wiley and Sons Inc, US, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 66,88
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: . Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design . Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling . Tasks and solutions for readers wishing to practice techniques introduced in the book . A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Lingua: Inglese
Editore: Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: California Books, Miami, FL, U.S.A.
EUR 67,03
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 66,05
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
EUR 59,71
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Lingua: Inglese
Editore: Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 60,59
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Wiley-IEEE Computer Society Pr 2012-06, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: Chiron Media, Wallingford, Regno Unito
EUR 58,49
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Lingua: Inglese
Editore: Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 60,58
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Wiley-Ieee Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: Anybook.com, Lincoln, Regno Unito
EUR 67,16
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9780470597187.
Lingua: Inglese
Editore: Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 68,27
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 87,23
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 230 pages. 9.11x6.10x0.54 inches. In Stock.
EUR 69,69
Quantità: Più di 20 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. CLIVE FENCOTT, PhD, is a freelance writer and researcher in new media. For many years, he taught and researched the theory of computer games at Teesside University in the UK. He also worked in the games industry. Dr. Fencott has authored over fifty publicat.
Lingua: Inglese
Editore: John Wiley and Sons Inc, US, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: Rarewaves.com UK, London, Regno Unito
EUR 61,89
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: . Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design . Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling . Tasks and solutions for readers wishing to practice techniques introduced in the book . A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
EUR 84,66
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis--offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find:\* Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design \* Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling \* Tasks and solutions for readers wishing to practice techniques introduced in the book \* A companion website featuring access to an app that enables the reader to conduct their own activity profiling of gamesAn important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Lingua: Inglese
Editore: John Wiley & Sons Inc, New York, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Prima edizione Print on Demand
Paperback. Condizione: new. Paperback. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysisoffering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling Tasks and solutions for readers wishing to practice techniques introduced in the book A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 61,94
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 71,98
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: John Wiley & Sons Inc, New York, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Da: CitiRetail, Stevenage, Regno Unito
Prima edizione Print on Demand
EUR 67,77
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysisoffering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling Tasks and solutions for readers wishing to practice techniques introduced in the book A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.