Isbn: 9781032262697 - computer graphics through opengl®: from theory to experiments (12 risultati)

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2026

    1032262699 / 9781032262697

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    Paperback. Condizione: new. Paperback. COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying conceptsSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: /. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: New. pages cm.

  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: New. 2026. 4th Edition. paperback. . . . . .

  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: New. pages cm.

  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condizione: New. pages cm Fourth edition Includes bibliographical references and index.

  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: New. 2026. 4th Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2026

    1032262699 / 9781032262697

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 4th ed edition. 676 pages. 11.02x1.38x8.27 inches. In Stock.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2026

    1032262699 / 9781032262697

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    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Paperback. Condizione: new. Paperback. COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying conceptsSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: /. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Lingua: Inglese

    Editore: CRC Press, 2026

    1032262699 / 9781032262697

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. Sumanta Guha earned a Ph.D. in mathematics from the Indian Statistical Institute, Kolkata, in 1987. From 1984 to 1987 he taught mathematics at Jadavpur University in Kolkata. He left in 1987 to study computer science at the University of.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd Jul 2026, 2026

    1032262699 / 9781032262697

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 102,90

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    Taschenbuch. Condizione: Neu. Neuware.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2026

    1032262699 / 9781032262697

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    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    EUR 133,27

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    Paperback. Condizione: new. Paperback. COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying conceptsSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: /. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.