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Da: Majestic Books, Hounslow, Regno Unito
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Da: Biblios, Frankfurt am main, HESSE, Germania
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EUR 80,68
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 82,94
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 94,83
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Aggiungi al carrelloCondizione: New. 2025. 2nd Edition. paperback. . . . . .
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Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2025. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032863803 ISBN 13: 9781032863801
Da: CitiRetail, Stevenage, Regno Unito
EUR 89,12
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, stepbystep ways, to increase exposure and confidence in game coding concepts and technical advances.This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.The companion material for this book is available at This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: Revaluation Books, Exeter, Regno Unito
EUR 127,71
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 464 pages. 10.00x7.00x10.00 inches. In Stock.
EUR 90,09
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Aggiungi al carrelloCondizione: New. Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/E.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032863803 ISBN 13: 9781032863801
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, stepbystep ways, to increase exposure and confidence in game coding concepts and technical advances.This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.The companion material for this book is available at This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Revaluation Books, Exeter, Regno Unito
EUR 99,60
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 464 pages. 10.00x7.00x10.00 inches. In Stock. This item is printed on demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 92,72
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware, which are key skills in console development.
Da: preigu, Osnabrück, Germania
EUR 101,90
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. The Fundamentals of C/C++ Game Programming | Using Target-based Development | Brian Beuken | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | CRC Press | EAN 9781032863801 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032863803 ISBN 13: 9781032863801
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 151,15
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, stepbystep ways, to increase exposure and confidence in game coding concepts and technical advances.This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.The companion material for this book is available at This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.