Hardcover. Condizione: Very Good. Book has some light wear to edges and rubbing, otherwise binding is strong, pages are clean and crisp throughout.
Lingua: Inglese
Editore: Dordrecht, Springer Netherland., 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germania
EUR 22,00
Quantità: 1 disponibili
Aggiungi al carrello2006. 16 x 24 cm. XVI, 278 S. XVI, 278 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. (Computer Supported Cooperative Work). Sprache: Englisch.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 296.
Da: Majestic Books, Hounslow, Regno Unito
EUR 65,13
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. pp. 296 68:B&W 7 x 10 in or 254 x 178 mm Case Laminate on White w/Gloss Lam.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 64,79
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. pp. 296.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 162,89
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Springer Netherlands, Springer Netherlands, 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 164,49
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both 'work' and 'play', the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 211,97
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Like New. Like New. book.
Da: moluna, Greven, Germania
EUR 132,75
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First book to deal with applications of shared or collaborative virtual environmentsHigh relevance to new media and computer-mediated communication developmentsEssential reading for anyone researching and working in shared or collaborative .
Lingua: Inglese
Editore: Springer Netherlands Feb 2006, 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 160,49
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both 'work' and 'play', the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems 296 pp. Englisch.
Da: preigu, Osnabrück, Germania
EUR 137,65
Quantità: 5 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Avatars at Work and Play | Collaboration and Interaction in Shared Virtual Environments | Ann-Sofie Axelsson (u. a.) | Buch | xvi | Englisch | 2006 | Springer Netherland | EAN 9781402038839 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Lingua: Inglese
Editore: Springer Netherlands, Springer Netherlands Feb 2006, 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 160,49
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ¿The Social Life of Avatars¿, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ¿work¿ and ¿play¿, the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 296 pp. Englisch.