Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Condizione: Used. pp. 276 Index.
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Aggiungi al carrelloCondizione: Used. pp. 276 Illus.
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Da: California Books, Miami, FL, U.S.A.
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Aggiungi al carrelloCondizione: Used. pp. 276.
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Aggiungi al carrelloCondizione: New. In.
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Kluwer Academic Publishers, 2003
ISBN 10: 1402074603 ISBN 13: 9781402074608
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 134,46
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Aggiungi al carrelloCondizione: New. Video imagery has many advantages over still frame imagery. This is a survey of the state of the art in this fundamental technology. It is useful for both academicians and practising engineers working in the fields of security, surveillance, multimedia, and robotics. Editor(s): Shah, Mubarak; Kumar, Rakesh. Series: The International Series in Video Computing. Num Pages: 257 pages, biography. BIC Classification: UGV. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 234 x 156 x 17. Weight in Grams: 565. . 2003. Hardback. . . . .
Lingua: Inglese
Editore: Kluwer Academic Publishers, 2003
ISBN 10: 1402074603 ISBN 13: 9781402074608
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. Video imagery has many advantages over still frame imagery. This is a survey of the state of the art in this fundamental technology. It is useful for both academicians and practising engineers working in the fields of security, surveillance, multimedia, and robotics. Editor(s): Shah, Mubarak; Kumar, Rakesh. Series: The International Series in Video Computing. Num Pages: 257 pages, biography. BIC Classification: UGV. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 234 x 156 x 17. Weight in Grams: 565. . 2003. Hardback. . . . . Books ship from the US and Ireland.
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 148,67
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Aggiungi al carrelloHardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
EUR 127,59
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Aggiungi al carrelloGebunden. Condizione: New. Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer .
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 157,54
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware - Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gener ate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.