ISBN: 9781430244165 - learn cocos2d 2: game development for ios (26 risultati)

Perfeziona la tua ricerca

  • Libri (26)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Ammareal, Morangis, FranciaAmmareal

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Ottimo

    EUR 3,99

    EUR 16,50 spedizione 
    Spedito da Francia a U.S.A.

    Quantità: 1 disponibile

    Softcover. Condizione: Très bon. Ancien livre de bibliothèque. Edition 2012. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2012. Ammareal gives back up to 15% of this item's net price to charity organizations.…

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 24,25

    EUR 3,34 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 26,59

    EUR 2,35 spedizione 
    Spedito in U.S.A.

    Quantità: 15 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Lakeside Books, Benton Harbor, MI, U.S.A.Lakeside Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 25,36

    EUR 3,56 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Lingua: Inglese

    Editore: Apress 9/21/2012, 2012

    143024416X / 9781430244165

    • Brossura

    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 30,26

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 5 disponibili

    Paperback or Softback. Condizione: New. Learn Cocos2d 2: Game Development for IOS. Book.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 32,15

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 30,20

    EUR 2,35 spedizione 
    Spedito in U.S.A.

    Quantità: 15 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: APress, US, 2012

    143024416X / 9781430244165

    • Brossura
    • Prima edizione

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 39,01

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Inglese

    Editore: APress, US, 2012

    143024416X / 9781430244165

    • Brossura
    • Prima edizione

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 50,24

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Inglese

    Editore: APress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 40,94

    EUR 9,50 spedizione 
    Spedito da Irlanda a U.S.A.

    Quantità: 15 disponibili

    Condizione: New. Num Pages: 570 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 27. Weight in Grams: 1004. . 2012. Paperback. . . . .

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 37,39

    EUR 17,75 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 38,57

    EUR 17,75 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: APress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 51,84

    EUR 9,36 spedizione 
    Spedito in U.S.A.

    Quantità: 15 disponibili

    Condizione: New. Num Pages: 570 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 27. Weight in Grams: 1004. . 2012. Paperback. . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 48,12

    EUR 14,79 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. new edition. 350 pages. 9.25x1.23x7.50 inches. In Stock.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 49,65

    EUR 17,68 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Apress, Incorporated, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 74,42

    EUR 3,56 spedizione 
    Spedito in U.S.A.

    Quantità: 4 disponibili

    Condizione: New. pp. 544.

  • Lingua: Inglese

    Editore: APress, US, 2012

    143024416X / 9781430244165

    • Brossura
    • Prima edizione

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 40,37

    EUR 44,59 spedizione 
    Spedito in U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: preigu, Osnabrück, Germaniapreigu

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 37,85

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. Learn Cocos2d 2 | Game Development for IOS | Steffen Itterheim (u. a.) | Taschenbuch | xxvi | Englisch | 2012 | Apress | EAN 9781430244165 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Lingua: Inglese

    Editore: APress, US, 2012

    143024416X / 9781430244165

    • Brossura
    • Prima edizione

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 48,01

    EUR 76,93 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura
    • Print on Demand

    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 32,59

    EUR 8,00 spedizione 
    Spedito da Italia a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Apress 2012-09, 2012

    143024416X / 9781430244165

    • Brossura
    • Print on Demand

    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 41,41

    EUR 7,68 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 20 disponibili

    PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: SPRINGER A PR TRADE Sep 2012, 2012

    143024416X / 9781430244165

    • Brossura
    • Print on Demand

    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 38,47

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. 544 pp. Englisch.…

  • Lingua: Inglese

    Editore: Apress, Incorporated, 2012

    143024416X / 9781430244165

    • Brossura
    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 71,74

    EUR 7,69 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. Print on Demand pp. 544 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura
    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 48,06

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Inglese

    Editore: Apress, Incorporated, 2012

    143024416X / 9781430244165

    • Brossura
    • Print on Demand

    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 73,56

    EUR 9,95 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND pp. 544.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura
    • Print on Demand

    Da: moluna, Greven, Germaniamoluna

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 36,32

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Aims to be a first book on cocos2d 2.0 Continues strong selling performance of previous books on cocos2d by Steffen Itterheim. iOS, cocos2d and games development are hot tech and book market areas. Steffen Itterh.…