Lw andreas (40 risultati)

- Brossura
Da: Ammareal, Morangis, FranciaAmmareal
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 3,99
EUR 16,50 spedizioneSpedito da Francia a U.S.A.Quantità: 1 disponibile
Softcover. Condizione: Très bon. Ancien livre de bibliothèque. Edition 2012. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2012. Ammareal gives back up to 15% of this item's net price to charity organizations.…

- Brossura
Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 24,27
EUR 3,35 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 32,18
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 32,18
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
- Prima edizione
Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 38,87
Spedizione gratuitaSpedito in U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.…

- Brossura
- Prima edizione
Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 39,05
Spedizione gratuitaSpedito in U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

- Brossura
- Prima edizione
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,89
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.…

- Brossura
- Prima edizione
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 50,29
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,55
EUR 17,65 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. In English.

- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,56
EUR 17,65 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. In English.

- Brossura
- Prima edizione
Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 40,42
EUR 44,63 spedizioneSpedito in U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.…

- Brossura
- Prima edizione
Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 40,61
EUR 44,63 spedizioneSpedito in U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

- Brossura
- Prima edizione
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 47,53
EUR 76,79 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.…

- Brossura
- Prima edizione
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 47,92
EUR 76,79 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

- Rilegato
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 46,06
EUR 15,16 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Forschungen zu Haus Horst in Gelsenkirchen
Haasis-Berner, Andreas; Peine, Hans-Werner; Röber, Ralph; Kneppe, Cornelia
- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 60,62
EUR 2,36 spedizioneSpedito in U.S.A.Quantità: 2 disponibili
Condizione: New.

- Rilegato
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 63,35
Spedizione gratuitaSpedito in U.S.A.Quantità: 2 disponibili
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

- Rilegato
Da: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, GermaniaRheinberg-Buch Andreas Meier eK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,95
EUR 17,13 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. Neuware -Haus Horst in Gelsenkirchen ist einer der ältesten und bedeutendsten Renaissancebauten Westfalens. Der Fassadendekor im Stil des niederländischen Manierismus lässt enge stilistische Bezüge in die Niederlande erkennen. Im Laufe der mehrere hundert Jahre währenden Geschichte war die Wohnstatt des Geschlechtes von der Horst im Emscherbruch aber etlichen Widrigkeiten ausgesetzt, angefangen bei wechselnden Herrschaftsinteressen bis hin zu mehrfachen Zerstörungen durch Brände, die in architektonischer Hinsicht jeweils einen völligen Neuanfang initiierten. Dank der archäologischen Untersuchungen dieses ungewöhnlichen Platzes bietet sich die einmalige Gelegenheit, die Entwicklung von einer Hofstelle aus dem 12. Jahrhundert über eine Motte und eine Wasserburg bis zu einem Renaissanceschloss nachzuvollziehen. Im ersten Band der fünfbändigen Reihe werden die Befunde und das Fundmaterial vorgestellt. 520 pp. Deutsch.…

UNTERWELTEN die andere Sicht der Dinge ; Ausstellungskatalog ; zur Ausstellung im LWL-Industriemuseum Ziegelei Lage vom 6. April bis zum 21. September 2014
[Hrsg.] Beaugrand, Andreas, LWL-Industriemuseum Ziegelei Lage u. a. -
- Brossura
Da: Butterfly Books GmbH & Co. KG, Herzebrock-Clarholz, GermaniaButterfly Books GmbH & Co. KG
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 7,20
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-170-8/8-00124724 Sprache: Deutsch Gewicht in Gramm: 919.

UNTERWELTEN die andere Sicht der Dinge ; Ausstellungskatalog ; zur Ausstellung im LWL-Industriemuseum Ziegelei Lage vom 6. April bis zum 21. September 2014
[Hrsg.] Beaugrand, Andreas, LWL-Industriemuseum Ziegelei Lage u. a. -
- Brossura
Da: Butterfly Books GmbH & Co. KG, Herzebrock-Clarholz, GermaniaButterfly Books GmbH & Co. KG
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 7,20
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-174-4/8-00105925 Sprache: Deutsch Gewicht in Gramm: 920.

UNTERWELTEN die andere Sicht der Dinge ; Ausstellungskatalog ; zur Ausstellung im LWL-Industriemuseum Ziegelei Lage vom 6. April bis zum 21. September 2014
[Hrsg.] Beaugrand, Andreas, LWL-Industriemuseum Ziegelei Lage u. a. -
- Brossura
Da: Butterfly Books GmbH & Co. KG, Herzebrock-Clarholz, GermaniaButterfly Books GmbH & Co. KG
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 7,20
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-174-3/8-00106213 Sprache: Deutsch Gewicht in Gramm: 913.

UNTERWELTEN die andere Sicht der Dinge ; Ausstellungskatalog ; zur Ausstellung im LWL-Industriemuseum Ziegelei Lage vom 6. April bis zum 21. September 2014
[Hrsg.] Beaugrand, Andreas, LWL-Industriemuseum Ziegelei Lage u. a. -
- Brossura
Da: Butterfly Books GmbH & Co. KG, Herzebrock-Clarholz, GermaniaButterfly Books GmbH & Co. KG
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 7,20
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-176-6/8-00106105 Sprache: Deutsch Gewicht in Gramm: 920.

UNTERWELTEN die andere Sicht der Dinge ; Ausstellungskatalog ; zur Ausstellung im LWL-Industriemuseum Ziegelei Lage vom 6. April bis zum 21. September 2014
[Hrsg.] Beaugrand, Andreas, LWL-Industriemuseum Ziegelei Lage u. a. -
- Brossura
Da: Butterfly Books GmbH & Co. KG, Herzebrock-Clarholz, GermaniaButterfly Books GmbH & Co. KG
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 7,20
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-170-8/8-00124760 Sprache: Deutsch Gewicht in Gramm: 917.

UNTERWELTEN die andere Sicht der Dinge ; Ausstellungskatalog ; zur Ausstellung im LWL-Industriemuseum Ziegelei Lage vom 6. April bis zum 21. September 2014
[Hrsg.] Beaugrand, Andreas, LWL-Industriemuseum Ziegelei Lage u. a. -
- Brossura
Da: Butterfly Books GmbH & Co. KG, Herzebrock-Clarholz, GermaniaButterfly Books GmbH & Co. KG
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 7,20
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-176-6/8-00105961 Sprache: Deutsch Gewicht in Gramm: 914.

Forschungen zu Haus Horst in Gelsenkirchen
Haasis-Berner, Andreas; Peine, Hans-Werner; Röber, Ralph; Kneppe, Cornelia
- Rilegato
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 52,33
EUR 17,72 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Condizione: As New. Unread book in perfect condition.

- Rilegato
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,95
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. Neuware -Haus Horst in Gelsenkirchen ist einer der ältesten und bedeutendsten Renaissancebauten Westfalens. Der Fassadendekor im Stil des niederländischen Manierismus lässt enge stilistische Bezüge in die Niederlande erkennen. Im Laufe der mehrere hundert Jahre währenden Geschichte war die Wohnstatt des Geschlechtes von der Horst im Emscherbruch aber etlichen Widrigkeiten ausgesetzt, angefangen bei wechselnden Herrschaftsinteressen bis hin zu mehrfachen Zerstörungen durch Brände, die in architektonischer Hinsicht jeweils einen völligen Neuanfang initiierten. Dank der archäologischen Untersuchungen dieses ungewöhnlichen Platzes bietet sich die einmalige Gelegenheit, die Entwicklung von einer Hofstelle aus dem 12. Jahrhundert über eine Motte und eine Wasserburg bis zu einem Renaissanceschloss nachzuvollziehen. Im ersten Band der fünfbändigen Reihe werden die Befunde und das Fundmaterial vorgestellt. 520 pp. Deutsch.…

- Rilegato
Da: Wegmann1855, Zwiesel, GermaniaWegmann1855
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,95
EUR 25,95 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. Neuware -Haus Horst in Gelsenkirchen ist einer der ältesten und bedeutendsten Renaissancebauten Westfalens. Der Fassadendekor im Stil des niederländischen Manierismus lässt enge stilistische Bezüge in die Niederlande erkennen.Im Laufe der mehrere hundert Jahre währenden Geschichte war die Wohnstatt des Geschlechtes von der Horst im Emscherbruch aber etlichen Widrigkeiten ausgesetzt, angefangen bei wechselnden Herrschaftsinteressen bis hin zu mehrfachen Zerstörungen durch Brände, die in architektonischer Hinsicht jeweils einen völligen Neuanfang initiierten.Dank der archäologischen Untersuchungen dieses ungewöhnlichen Platzes bietet sich die einmalige Gelegenheit, die Entwicklung von einer Hofstelle aus dem 12. Jahrhundert über eine Motte und eine Wasserburg bis zu einem Renaissanceschloss nachzuvollziehen. Im ersten Band der fünfbändigen Reihe werden die Befunde und das Fundmaterial vorgestellt.…

- Rilegato
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 56,63
EUR 23,63 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Hardcover. Condizione: Brand New. German language. 8.27x1.57x11.69 inches. In Stock.

Forschungen zu Haus Horst in Gelsenkirchen
Haasis-Berner, Andreas; Peine, Hans-Werner; Röber, Ralph; Kneppe, Cornelia
- Rilegato
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 62,69
EUR 17,72 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Condizione: New.

- Brossura
Da: Studibuch, Stuttgart, GermaniaStudibuch
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 11,76
EUR 80,70 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
paperback. Condizione: Gut. 112 Seiten; 9783837500677.3 Gewicht in Gramm: 500.