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  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Ammareal, Morangis, FranciaAmmareal

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    Condizione: Usato - Ottimo

    EUR 3,99

    EUR 16,50 spedizione 
    Spedito da Francia a U.S.A.

    Quantità: 1 disponibile

    Softcover. Condizione: Très bon. Ancien livre de bibliothèque. Edition 2012. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2012. Ammareal gives back up to 15% of this item's net price to charity organizations.…

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

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    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Condizione: Usato - Buono

    EUR 24,27

    EUR 3,35 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Apress, 2011

    1430238135 / 9781430238133

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 32,18

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    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 32,18

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    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: APress, US, 2011

    1430238135 / 9781430238133

    • Brossura
    • Prima edizione

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Condizione: Nuovo

    EUR 38,87

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    Spedito in U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.…

  • Lingua: Inglese

    Editore: APress, US, 2012

    143024416X / 9781430244165

    • Brossura
    • Prima edizione

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Condizione: Nuovo

    EUR 39,05

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    Spedito in U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Inglese

    Editore: APress, US, 2011

    1430238135 / 9781430238133

    • Brossura
    • Prima edizione

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Condizione: Nuovo

    EUR 49,89

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.…

  • Lingua: Inglese

    Editore: APress, US, 2012

    143024416X / 9781430244165

    • Brossura
    • Prima edizione

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Condizione: Nuovo

    EUR 50,29

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Inglese

    Editore: Apress, 2011

    1430238135 / 9781430238133

    • Brossura

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: Nuovo

    EUR 49,55

    EUR 17,65 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Apress, 2012

    143024416X / 9781430244165

    • Brossura

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: Nuovo

    EUR 49,56

    EUR 17,65 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: APress, US, 2011

    1430238135 / 9781430238133

    • Brossura
    • Prima edizione

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Condizione: Nuovo

    EUR 40,42

    EUR 44,63 spedizione 
    Spedito in U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.…

  • Lingua: Inglese

    Editore: APress, US, 2012

    143024416X / 9781430244165

    • Brossura
    • Prima edizione

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Condizione: Nuovo

    EUR 40,61

    EUR 44,63 spedizione 
    Spedito in U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Inglese

    Editore: APress, US, 2011

    1430238135 / 9781430238133

    • Brossura
    • Prima edizione

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Condizione: Nuovo

    EUR 47,53

    EUR 76,79 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.…

  • Lingua: Inglese

    Editore: APress, US, 2012

    143024416X / 9781430244165

    • Brossura
    • Prima edizione

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Condizione: Nuovo

    EUR 47,92

    EUR 76,79 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. …

  • Lingua: Tedesco

    Editore: Imhof Verlag, 2025

    3731915022 / 9783731915027

    • Rilegato

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    Condizione: Nuovo

    EUR 46,06

    EUR 15,16 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Tedesco

    Editore: Imhof Verlag, 2025

    3731915022 / 9783731915027

    • Rilegato

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Nuovo

    EUR 60,62

    EUR 2,36 spedizione 
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    Quantità: 2 disponibili

    Condizione: New.

  • Lingua: Tedesco

    Editore: Imhof Verlag, 2025

    3731915022 / 9783731915027

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    Condizione: Nuovo

    EUR 63,35

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    Quantità: 2 disponibili

    HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Tedesco

    Editore: Imhof Verlag Jul 2025, 2025

    3731915022 / 9783731915027

    • Rilegato

    Da: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, GermaniaRheinberg-Buch Andreas Meier eK

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    Condizione: Nuovo

    EUR 49,95

    EUR 17,13 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Buch. Condizione: Neu. Neuware -Haus Horst in Gelsenkirchen ist einer der ältesten und bedeutendsten Renaissancebauten Westfalens. Der Fassadendekor im Stil des niederländischen Manierismus lässt enge stilistische Bezüge in die Niederlande erkennen. Im Laufe der mehrere hundert Jahre währenden Geschichte war die Wohnstatt des Geschlechtes von der Horst im Emscherbruch aber etlichen Widrigkeiten ausgesetzt, angefangen bei wechselnden Herrschaftsinteressen bis hin zu mehrfachen Zerstörungen durch Brände, die in architektonischer Hinsicht jeweils einen völligen Neuanfang initiierten. Dank der archäologischen Untersuchungen dieses ungewöhnlichen Platzes bietet sich die einmalige Gelegenheit, die Entwicklung von einer Hofstelle aus dem 12. Jahrhundert über eine Motte und eine Wasserburg bis zu einem Renaissanceschloss nachzuvollziehen. Im ersten Band der fünfbändigen Reihe werden die Befunde und das Fundmaterial vorgestellt. 520 pp. Deutsch.…

  • Condizione: Usato - Ottimo

    EUR 7,20

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-170-8/8-00124724 Sprache: Deutsch Gewicht in Gramm: 919.

  • Condizione: Usato - Ottimo

    EUR 7,20

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-174-4/8-00105925 Sprache: Deutsch Gewicht in Gramm: 920.

  • Condizione: Usato - Ottimo

    EUR 7,20

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-174-3/8-00106213 Sprache: Deutsch Gewicht in Gramm: 913.

  • Condizione: Usato - Ottimo

    EUR 7,20

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-176-6/8-00106105 Sprache: Deutsch Gewicht in Gramm: 920.

  • Condizione: Usato - Ottimo

    EUR 7,20

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-170-8/8-00124760 Sprache: Deutsch Gewicht in Gramm: 917.

  • Condizione: Usato - Ottimo

    EUR 7,20

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch oder Softcover. Condizione: Sehr gut. 263 Seiten Zustand: SEHR GUTER Zustand! HC1-176-6/8-00105961 Sprache: Deutsch Gewicht in Gramm: 914.

  • Lingua: Tedesco

    Editore: Imhof Verlag, 2025

    3731915022 / 9783731915027

    • Rilegato

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 52,33

    EUR 17,72 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Tedesco

    Editore: Imhof Verlag Jul 2025, 2025

    3731915022 / 9783731915027

    • Rilegato

    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Condizione: Nuovo

    EUR 49,95

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Buch. Condizione: Neu. Neuware -Haus Horst in Gelsenkirchen ist einer der ältesten und bedeutendsten Renaissancebauten Westfalens. Der Fassadendekor im Stil des niederländischen Manierismus lässt enge stilistische Bezüge in die Niederlande erkennen. Im Laufe der mehrere hundert Jahre währenden Geschichte war die Wohnstatt des Geschlechtes von der Horst im Emscherbruch aber etlichen Widrigkeiten ausgesetzt, angefangen bei wechselnden Herrschaftsinteressen bis hin zu mehrfachen Zerstörungen durch Brände, die in architektonischer Hinsicht jeweils einen völligen Neuanfang initiierten. Dank der archäologischen Untersuchungen dieses ungewöhnlichen Platzes bietet sich die einmalige Gelegenheit, die Entwicklung von einer Hofstelle aus dem 12. Jahrhundert über eine Motte und eine Wasserburg bis zu einem Renaissanceschloss nachzuvollziehen. Im ersten Band der fünfbändigen Reihe werden die Befunde und das Fundmaterial vorgestellt. 520 pp. Deutsch.…

  • Lingua: Tedesco

    Editore: Imhof Verlag Jul 2025, 2025

    3731915022 / 9783731915027

    • Rilegato

    Da: Wegmann1855, Zwiesel, GermaniaWegmann1855

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    Condizione: Nuovo

    EUR 49,95

    EUR 25,95 spedizione 
    Spedito da Germania a U.S.A.

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    Buch. Condizione: Neu. Neuware -Haus Horst in Gelsenkirchen ist einer der ältesten und bedeutendsten Renaissancebauten Westfalens. Der Fassadendekor im Stil des niederländischen Manierismus lässt enge stilistische Bezüge in die Niederlande erkennen.Im Laufe der mehrere hundert Jahre währenden Geschichte war die Wohnstatt des Geschlechtes von der Horst im Emscherbruch aber etlichen Widrigkeiten ausgesetzt, angefangen bei wechselnden Herrschaftsinteressen bis hin zu mehrfachen Zerstörungen durch Brände, die in architektonischer Hinsicht jeweils einen völligen Neuanfang initiierten.Dank der archäologischen Untersuchungen dieses ungewöhnlichen Platzes bietet sich die einmalige Gelegenheit, die Entwicklung von einer Hofstelle aus dem 12. Jahrhundert über eine Motte und eine Wasserburg bis zu einem Renaissanceschloss nachzuvollziehen. Im ersten Band der fünfbändigen Reihe werden die Befunde und das Fundmaterial vorgestellt.…

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    EUR 56,63

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    Hardcover. Condizione: Brand New. German language. 8.27x1.57x11.69 inches. In Stock.

  • Lingua: Tedesco

    Editore: Imhof Verlag, 2025

    3731915022 / 9783731915027

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 62,69

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    Condizione: New.

  • Condizione: Usato - Molto buono

    EUR 11,76

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    Spedito da Germania a U.S.A.

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    paperback. Condizione: Gut. 112 Seiten; 9783837500677.3 Gewicht in Gramm: 500.