Lingua: Inglese
Editore: Peter Lang Inc., International A, 2010
ISBN 10: 1433112353 ISBN 13: 9781433112355
Da: suffolkbooks, Center moriches, NY, U.S.A.
paperback. Condizione: Very Good. Fast Shipping - Safe and Secure 7 days a week!
Da: Antiquariat Bookfarm, Löbnitz, Germania
EUR 16,08
Quantità: 1 disponibili
Aggiungi al carrelloSoftcover. vi, 221 S. Ehem. Bibliotheksexemplar mit Signatur und Stempel. GUTER Zustand, ein paar Gebrauchsspuren. Ex-library with stamp and library-signature. GOOD condition, some traces of use. D04432 9781433112355 Sprache: Englisch Gewicht in Gramm: 550.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 40,50
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.
Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2010
ISBN 10: 1433112353 ISBN 13: 9781433112355
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 107,15
Quantità: 1 disponibili
Aggiungi al carrellopaperback. Condizione: Very Good. Very Good. Dust Jacket may NOT BE INCLUDED.CDs may be missing. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 40,50
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education. 232 pp. Englisch.
Da: moluna, Greven, Germania
EUR 40,50
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. This book contains multiple perspectives and presents ideas, approaches, sys.
Lingua: Inglese
Editore: Peter Lang, Peter Lang Nov 2010, 2010
ISBN 10: 1433112353 ISBN 13: 9781433112355
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 40,50
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.Lang, Peter GmbH, Gontardstraße 11, 10178 Berlin 232 pp. Englisch.