Isbn: 9781484263082 - monogame mastery: build a multi-platform 2d game and reusable game engine (14 risultati)

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    • Lingua: Inglese

      Editore: Apress, 2020

      1484263081 / 9781484263082

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    • Lingua: Inglese

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      Paperback. Condizione: Brand New. 341 pages. 9.25x6.10x0.87 inches. In Stock.

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      Lingua: Inglese

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      Taschenbuch. Condizione: Neu. MonoGame Mastery | Build a Multi-Platform 2D Game and Reusable Game Engine | Jarred Capellman (u. a.) | Taschenbuch | xviii | Englisch | 2020 | Apress | EAN 9781484263082 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

    • Lingua: Inglese

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    • Lingua: Inglese

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      Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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      Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.What You Will LearnLearn to build a game with the MonoGame framework.Understand game engine architecture and how to build an engine onto the MonoGame framework.Grasp common design patterns used in game development and in fully featured engines, such as Unity.Who This Book Is ForBeginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#. 344 pp. Englisch.

    • Lingua: Inglese

      Editore: Apress, 2020

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    • Lingua: Inglese

      Editore: Apress, 2020

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      Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.What You Will LearnLearn to build a game with the MonoGame framework.Understand game engine architecture and how to build an engine onto the MonoGame framework.Grasp common design patterns used in game development and in fully featured engines, such as Unity.Who This Book Is ForBeginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.

    • Lingua: Inglese

      Editore: Apress, 2020

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      Condizione: New. PRINT ON DEMAND pp. 280.

    • Lingua: Inglese

      Editore: Apress, Apress Nov 2020, 2020

      1484263081 / 9781484263082

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      Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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      Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.What You Will LearnLearn to build a game with the MonoGame framework.Understand game engine architecture and how to build an engine onto the MonoGame framework.Grasp common design patterns used in game development and in fully featured engines, such as Unity.Who This Book Is ForBeginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 344 pp. Englisch.