Isbn: 9781484263082 - monogame mastery: build a multi-platform 2d game and reusable game engine (15 risultati)

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  • Lingua: Inglese

    Editore: Apress, 2020

    1484263081 / 9781484263082

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    Paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Apress, 2020

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  • Lingua: Inglese

    Editore: Apress, 2020

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  • Lingua: Inglese

    Editore: Apress, 2020

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  • Lingua: Inglese

    Editore: Apress, 2020

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  • Lingua: Inglese

    Editore: Apress, 2020

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  • Lingua: Inglese

    Editore: Apress, 2020

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 341 pages. 9.25x6.10x0.87 inches. In Stock.

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    Lingua: Inglese

    Editore: Apress, 2020

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    Taschenbuch. Condizione: Neu. MonoGame Mastery | Build a Multi-Platform 2D Game and Reusable Game Engine | Jarred Capellman (u. a.) | Taschenbuch | xviii | Englisch | 2020 | Apress | EAN 9781484263082 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: Apress, 2020

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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  • Lingua: Inglese

    Editore: Apress Nov 2020, 2020

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.What You Will LearnLearn to build a game with the MonoGame framework.Understand game engine architecture and how to build an engine onto the MonoGame framework.Grasp common design patterns used in game development and in fully featured engines, such as Unity.Who This Book Is ForBeginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#. 344 pp. Englisch.…

  • Lingua: Inglese

    Editore: Apress, 2020

    1484263081 / 9781484263082

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.What You Will LearnLearn to build a game with the MonoGame framework.Understand game engine architecture and how to build an engine onto the MonoGame framework.Grasp common design patterns used in game development and in fully featured engines, such as Unity.Who This Book Is ForBeginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.…

  • Lingua: Inglese

    Editore: Apress, 2020

    1484263081 / 9781484263082

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: New. Print on Demand pp. 280.

  • Lingua: Inglese

    Editore: Apress, 2020

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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  • Lingua: Inglese

    Editore: Apress, Apress Nov 2020, 2020

    1484263081 / 9781484263082

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.What You Will LearnLearn to build a game with the MonoGame framework.Understand game engine architecture and how to build an engine onto the MonoGame framework.Grasp common design patterns used in game development and in fully featured engines, such as Unity.Who This Book Is ForBeginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 344 pp. Englisch.…