Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 54,73
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Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 53,56
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Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Lingua: Inglese
Editore: Mercury Learning and Information 2/23/2024, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Hardback or Cased Book. Condizione: New. Computer Graphics Programming in OpenGL with C++. Book.
Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 60,35
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: California Books, Miami, FL, U.S.A.
EUR 64,66
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Aggiungi al carrelloCondizione: New.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 70,76
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
EUR 71,09
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Aggiungi al carrelloHardback. Condizione: New. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 79,09
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 70,09
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 67,83
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Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 65,73
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Mercury Learning and Information, 2024
ISBN 10: 1501522590 ISBN 13: 9781501522598
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 67,52
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 73,20
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Aggiungi al carrelloHardback. Condizione: New. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
EUR 71,63
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Aggiungi al carrelloCondizione: New. V. Scott Gordon, Ph.D. and John Clevenger, Ph.D. are both computer science professors atCalifornia State University, Sacramento.This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along wi.
EUR 65,72
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
EUR 81,61
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 58,32
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 71,95
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. 568 pp. Englisch.
Da: CitiRetail, Stevenage, Regno Unito
EUR 76,04
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.