ISBN: 9781501524325 - computer graphics programming in opengl with java 4e (7 risultati)

- Rilegato
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 76,51
EUR 2,68 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Rilegato
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 99,42
EUR 42,80 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, 'teach-yourself' approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.FEATURESShaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes. Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.Downloadable companion files: All the code, object models, figures, and more. …

- Rilegato
- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 85,95
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, 'teach-yourself' approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code. 565 pp. Englisch.…

- Rilegato
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 73,18
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Dr. V. Scott Gordon has been a professor in the California State University system for over 30 years and currently teaches graphics and game engineering at CSU Sacramento. Dr. John Clevenger is a professor with over forty years of experience te.…

- Rilegato
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 91,02
EUR 44,19 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: new. Hardcover. Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, "teach-yourself" approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.FEATURESShaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes.Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.Downloadable companion files: All the code, object models, figures, and more. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Rilegato
- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 85,95
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, 'teach-yourself' approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.Walter de Gruyter, Genthiner Straße 13, 10785 Berlin 594 pp. Englisch. …

- Rilegato
- Print on Demand
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 85,95
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 5 disponibili
Buch. Condizione: Neu. COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E | Scott Gordon (u. a.) | Buch | X | Englisch | 2026 | Mercury Learning and Information | EAN 9781501524325 | Verantwortliche Person für die EU: Walter de Gruyter GmbH, De Gruyter GmbH, Genthiner Str. 13, 10785 Berlin, productsafety[at]degruyterbrill[dot]com | Anbieter: preigu Print on Demand. …