ISBN: 9781610690461 - crash course in gaming (16 risultati)

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  • Lingua: Inglese

    Editore: Libraries Unlimited, 2013

    161069046X / 9781610690461

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 54,45

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  • Lingua: Inglese

    Editore: Libraries Unlimited 11/25/2013, 2013

    161069046X / 9781610690461

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    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

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    EUR 56,88

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    Paperback or Softback. Condizione: New. Crash Course in Gaming. Book.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2013

    161069046X / 9781610690461

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 57,15

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2013

    161069046X / 9781610690461

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    Da: California Books, Miami, FL, U.S.A.California Books

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    EUR 58,75

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  • Lingua: Inglese

    Editore: Libraries Unlimited, 2013

    161069046X / 9781610690461

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    EUR 60,51

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2013

    161069046X / 9781610690461

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 53,90

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    Condizione: New.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2013

    161069046X / 9781610690461

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 59,96

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Libraries Unltd Inc, 2013

    161069046X / 9781610690461

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 77,10

    EUR 11,94 spedizione 
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    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 125 pages. 10.75x8.25x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: Libraries Unlimited 2013-11, 2013

    161069046X / 9781610690461

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, 2013

    161069046X / 9781610690461

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    • Print on Demand

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, 2013

    161069046X / 9781610690461

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    • Print on Demand

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 55,50

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    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, Englewood, 2013

    161069046X / 9781610690461

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    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 63,76

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    Paperback. Condizione: new. Paperback. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st centuryall of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program canand shoulddo much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: ABC-CLIO, 2013

    161069046X / 9781610690461

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Condizione: Nuovo

    EUR 62,29

    EUR 18,08 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, Englewood, 2013

    161069046X / 9781610690461

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    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 60,27

    EUR 44,20 spedizione 
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    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st centuryall of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program canand shoulddo much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2013

    161069046X / 9781610690461

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    • Print on Demand

    Da: moluna, Greven, Germaniamoluna

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    Condizione: Nuovo

    EUR 57,73

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Video games aren t just for kids anymore. This book will describe the why and how to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.&Uumlber den Autor.…

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2013

    161069046X / 9781610690461

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    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 78,86

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games aren't just for kids anymore. This book will describe the 'why' and 'how' to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and 'reading' the combination of words and graphics are vital skills for the 21st century-all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can-and should-do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.…