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ISBN 10: 1783553634 ISBN 13: 9781783553631
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Paperback or Softback. Condizione: New. Unity Game Development Scripting: Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project. Book.
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Aggiungi al carrelloCondizione: New. Über den AutorrnrnKyle D Aoust has been programming for about 10 years. In 2004, at the age of 14, he taught himself the C++ language. By the end of high school, he had learned Visual Basic and JavaScript as well. In college, he majored in .
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Unity Game Development Scripting | Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project | Kyle | Taschenbuch | Englisch | 2014 | Packt Publishing | EAN 9781783553631 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Become a Professional Cloud Architect by exploring the essential concepts, tools, and services in GCP and working through practice tests designed to help you take the exam confidently Key Features:Write customizable scripts that are easy to adjust to suit the needs of different projects Combine your knowledge of modular scripting elements to build a complete game Build key game features, from player inventories to friendly and enemy artificial intelligence Book Description: The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project. What You Will Learn:Include controls for both keyboard/mouse and the gamepad Create three different types of expandable items Implement an inventory that includes a hot key system Optimize your game's video and audio options Integrate a GUI HUD with buttons, health bars, and damage reports Make a complex AI system Save game data in multiple styles Track player statistics and scores.