Isbn: 9781785881466 - 3d game design with unreal engine 4 and blender [lingua inglese] (22 risultati)

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  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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  • Lingua: Inglese

    Editore: Packt Publishing 6/30/2016, 2016

    1785881469 / 9781785881466

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    Paperback or Softback. Condizione: New. 3D Game Design with Unreal Engine 4 and Blender. Book.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2016

    1785881469 / 9781785881466

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environmentsAbout This Book. The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment. Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4. Practical step-by-step approach with plenty of illustrative examples to get you started immediatelyWho This Book Is ForThis book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essentialWhat You Will Learn. Create a fully functioning game level of your own design using Blender and Unreal Engine 4. Customize your level with detailed 3D assets created with Blender. Import assets into Unreal Engine 4 to create an amazing finished product. Build a detailed dynamic environment with goals and an ending. Explore Blender's incredible animation tools to animate elements of your game. Create great environments using sound effects, particle effects, and class blueprintsIn DetailUnreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.Style and approachThis will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Packt Publishing 2016-05-05, 2016

    1785881469 / 9781785881466

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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  • Lingua: Inglese

    Editore: Packt Publishing, 2016

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2016

    1785881469 / 9781785881466

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Paperback. Condizione: New. Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environmentsAbout This Book. The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment. Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4. Practical step-by-step approach with plenty of illustrative examples to get you started immediatelyWho This Book Is ForThis book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essentialWhat You Will Learn. Create a fully functioning game level of your own design using Blender and Unreal Engine 4. Customize your level with detailed 3D assets created with Blender. Import assets into Unreal Engine 4 to create an amazing finished product. Build a detailed dynamic environment with goals and an ending. Explore Blender's incredible animation tools to animate elements of your game. Create great environments using sound effects, particle effects, and class blueprintsIn DetailUnreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.Style and approachThis will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2016

    1785881469 / 9781785881466

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments Key Features:The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Book Description: Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. What You Will Learn:Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender's incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints Who this book is for: This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential.

  • Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnJessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game .

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    Lingua: Inglese

    Editore: Packt Publishing, 2016

    1785881469 / 9781785881466

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    Taschenbuch. Condizione: Neu. 3D Game Design with Unreal Engine 4 and Blender | Design and create immersive, beautiful game environments with the versatility of Unreal Engine 4 and Blender | Jessica Plowman | Taschenbuch | Kartoniert / Broschiert | Englisch | 2016 | Packt Publishing | EAN 9781785881466 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.