paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing 9/16/2022, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
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Paperback or Softback. Condizione: New. Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript. Book.
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Aggiungi al carrelloCondizione: New. Über den AutorrnrnJosh Elster spends most of his days working as a software engineering lead for a technology startup and his nights patrolling the BabylonJS forums and working on various side-projects. Unlike Bruce Wayne, however, he did n.
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Going the Distance with [.] | Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript | Josh Elster | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Packt Publishing | EAN 9781801076586 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 62,11
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key Features:Explore browser-based, editable, interactive Playground samples Create GPU-based resources using the Node Material Editor - no shader code required Extended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projects Book Description: Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What You Will Learn:Use Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browser Design and integrate compelling and performant 3D interactive scenes with a web-based application Write WebGL/WebGPU shader code using the Node Material Editor Separate code concerns to make the best use of the available resources Use the Babylon.js Playground to tightly iterate application implementation Convert a web application into a Progressive Web Application (PWA) Create rich, native-ready graphical user interfaces (GUIs) using the GUI Editor Who this book is for: This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.