Isbn: 9781803239866 - elevating game experiences with unreal engine 5: bring your game ideas to life using the new unreal engine 5 and c++ (20 risultati)

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  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2022

    1803239867 / 9781803239866

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Paperback. Condizione: Good. Build real game projects and enhance your skills with step-by-step guidance using Unreal Engine and C++, covering animation, AI, UI, multiplayer, and essential game development techniques Key Features Build real games using Unreal Engine and C++ with step-by-step guidance Learn core topics like animation, AI, UI/UX, multiplayer, and input systems Solve common dev issues and stay current with evolving tools and workflows Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You?ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn Create a fully functional third-person character and enemies Implement navigation with keyboard, mouse, and gamepad Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and behavior trees Build character animations with animation blueprints and montages Polish your game with stunning visual and sound effects Explore the fundamentals of game UI using a heads-up display Discover how to implement multiplayer in your games Who this book is forThis book is ideal for developers and hobbyists eager to build real games with Unreal Engine, deepen their C++ skills, and master key areas like animation, input, AI, UI/UX, multiplayer, and debugging. Prior experience with C++ (variables, functions, classes, pointers) and a Windows system are recommended for the best results.…

  • Lingua: Inglese

    Editore: Packt Publishing (edition 2nd ed.), 2022

    1803239867 / 9781803239866

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    Da: BooksRun, Philadelphia, PA, U.S.A.BooksRun

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    Paperback. Condizione: Very Good. 2nd ed. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2022

    1803239867 / 9781803239866

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    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Paperback. Condizione: Good. Build real game projects and enhance your skills with step-by-step guidance using Unreal Engine and C++, covering animation, AI, UI, multiplayer, and essential game development techniques Key Features Build real games using Unreal Engine and C++ with step-by-step guidance Learn core topics like animation, AI, UI/UX, multiplayer, and input systems Solve common dev issues and stay current with evolving tools and workflows Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You?ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn Create a fully functional third-person character and enemies Implement navigation with keyboard, mouse, and gamepad Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and behavior trees Build character animations with animation blueprints and montages Polish your game with stunning visual and sound effects Explore the fundamentals of game UI using a heads-up display Discover how to implement multiplayer in your games Who this book is forThis book is ideal for developers and hobbyists eager to build real games with Unreal Engine, deepen their C++ skills, and master key areas like animation, input, AI, UI/UX, multiplayer, and debugging. Prior experience with C++ (variables, functions, classes, pointers) and a Windows system are recommended for the best results.…

  • Condizione: Usato - Molto buono

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    paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Packt Publishing, 2022

    1803239867 / 9781803239866

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    Da: Goodbooks Company, Springdale, AR, U.S.A.Goodbooks Company

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    Condizione: Usato - Discreto

    EUR 66,33

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    Condizione: acceptable. This book is in acceptable condition and may have highlighting and or writing throughout. The actual cover image may not match the stock photo, dust jacket may be damaged or missing. Book may show internal and or external wear on spine or cover and may be slightly skewed or have creased pages. This is a used book so codes may be invalid or accompanying media may be missing. May be an Ex library book with stickers and stamps.…

  • Lingua: Inglese

    Editore: Packt Publishing, 2022

    1803239867 / 9781803239866

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: Packt Publishing, 2022

    1803239867 / 9781803239866

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Packt Publishing, 2022

    1803239867 / 9781803239866

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  • Lingua: Inglese

    Editore: PACKT PUB, 2022

    1803239867 / 9781803239866

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    Da: Agapea Libros, Malaga, MA, SpagnaAgapea Libros

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    Condizione: New. Idioma/Language: Inglés. Get hands-on with game development tools and techniques to build game project using the. . . *** Nota: Los envíos a España peninsular, Baleares y Canarias se realizan a través de mensajería urgente. No aceptamos pedidos con destino a Ceuta y Melilla.

  • Lingua: Inglese

    Editore: Packt Publishing, 2022

    1803239867 / 9781803239866

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  • Lingua: Inglese

    Editore: Packt Publishing, 2022

    1803239867 / 9781803239866

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Packt Publishing, 2022

    1803239867 / 9781803239866

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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  • Lingua: Inglese

    Editore: Packt Publishing, Limited, 2022

    1803239867 / 9781803239866

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  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2022

    1803239867 / 9781803239866

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. This book starts with the fundamentals of Unreal Engine 5 and progressively helps you build your knowledge and skills through three easy-to-follow game projects. You'll take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games. …

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  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2022

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    Paperback. Condizione: New. This book starts with the fundamentals of Unreal Engine 5 and progressively helps you build your knowledge and skills through three easy-to-follow game projects. You'll take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games. …

  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2022

    1803239867 / 9781803239866

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Packt Publishing, Limited, 2022

    1803239867 / 9781803239866

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  • Lingua: Inglese

    Editore: Packt Publishing, Limited, 2022

    1803239867 / 9781803239866

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  • Lingua: Inglese

    Editore: Packt Publishing, 2022

    1803239867 / 9781803239866

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industryKey Features:Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook Description:Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What You Will Learn:Create a fully functional third-person character and enemiesImplement navigation with keyboard, mouse, and gamepadProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and behavior treesBuild character animations with animation blueprints and montagesPolish your game with stunning visual and sound effectsExplore the fundamentals of game UI using a heads-up displayDiscover how to implement multiplayer in your gamesWho this book is for:This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.…