Isbn: 9783319912882 - spatial visualization and professional competence: the development of proficiency among digital artists (15 risultati)

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    • Lingua: Inglese

      Editore: Cham, Springer,, 2018

      3319912887 / 9783319912882

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      Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermaniaUniversitätsbuchhandlung Herta Hold GmbH

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      xviii, 217 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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      Condizione: New.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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      Condizione: As New. Unread book in perfect condition.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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      Condizione: New. In English.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: Books Puddle, New York, NY, U.S.A.Books Puddle

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      Condizione: New. 1st ed. 2018 edition NO-PA16APR2015-KAP.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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      Condizione: As New. Unread book in perfect condition.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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      EUR 80,19

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      Hardcover. Condizione: Brand New. 235 pages. 9.25x6.10x0.83 inches. In Stock.

    • Lingua: Inglese

      Editore: Springer International Publishing, 2018

      3319912887 / 9783319912882

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      Da: moluna, Greven, Germaniamoluna

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      Gebunden. Condizione: New.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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      EUR 78,76

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      Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as 'NURBS modelling'. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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      Condizione: new. Questo è un articolo print on demand.

    • Lingua: Inglese

      Editore: Springer International Publishing Sep 2018, 2018

      3319912887 / 9783319912882

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      Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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      EUR 53,49

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      Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as 'NURBS modelling'. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists. 236 pp. Englisch.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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      Condizione: New. Print on Demand.

    • Lingua: Inglese

      Editore: Springer, 2018

      3319912887 / 9783319912882

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      Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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      Condizione: New. PRINT ON DEMAND.

    • Lingua: Inglese

      Editore: Springer, Springer Sep 2018, 2018

      3319912887 / 9783319912882

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      Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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      Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do.This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ¿NURBS modelling¿. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 236 pp. Englisch.