ISBN: 9783659623943 - designing educational games: the 5/10 method (13 risultati)

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  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: preigu, Osnabrück, Germaniapreigu

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    Taschenbuch. Condizione: Neu. Designing Educational Games: The 5/10 Method | Rick van Rooij | Taschenbuch | 76 S. | Englisch | 2014 | LAP LAMBERT Academic Publishing | EAN 9783659623943 | Verantwortliche Person für die EU: OmniScriptum GmbH & Co. KG, Bahnhofstr. 28, 66111 Saarbrücken, info[at]akademikerverlag[dot]de | Anbieter: preigu. …

  • Lingua: Inglese

    Editore: LAP Lambert Academic Publishing 2014-12, 2014

    3659623946 / 9783659623943

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Dez 2014, 2014

    3659623946 / 9783659623943

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept. 76 pp. Englisch.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2014

    3659623946 / 9783659623943

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: van Rooij RickBorn in 1985, Rick grew up with a keen interest in computer games. His education in Artificial Intelligence and Game and Media Technology further increased his interest in game development, the psychology behind the pl.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Dez 2014, 2014

    3659623946 / 9783659623943

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 76 pp. Englisch.…