Isbn: 9789400727762 - computer games and new media cultures: a handbook of digital games studies (10 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2012

    9400727763 / 9789400727762

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    EUR 165,57

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, NL, 2012

    9400727763 / 9789400727762

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Hardback. Condizione: New. 2012. Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as 'modding', and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

  • Lingua: Inglese

    Editore: Springer, 2012

    9400727763 / 9789400727762

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    Da: Books Puddle, New York, NY, U.S.A.Books Puddle

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    EUR 221,86

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    Condizione: New. pp. 720.

  • Lingua: Inglese

    Editore: Springer Verlag, 2012

    9400727763 / 9789400727762

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 244,54

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    Hardcover. Condizione: Brand New. 2012 edition. 480 pages. 9.50x6.50x1.65 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, NL, 2012

    9400727763 / 9789400727762

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Hardback. Condizione: New. 2012. Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as 'modding', and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

  • Lingua: Inglese

    Editore: Springer, 2012

    9400727763 / 9789400727762

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer Verlag, 2012

    9400727763 / 9789400727762

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer Netherlands, 2012

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    Da: moluna, Greven, Germaniamoluna

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    EUR 137,26

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    Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. One of the few interdisciplinary handbooks of Digital Game StudiesStrong focus on social, cultural and educational dimensionsIncluding papers from a number of renowned international researchers (e.g. from the US, Canada, the UK)Many .

  • Lingua: Inglese

    Editore: Springer, 2012

    9400727763 / 9789400727762

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 228,13

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    Condizione: New. Print on Demand pp. 720 99 Illus.

  • Lingua: Inglese

    Editore: Springer, 2012

    9400727763 / 9789400727762

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 232,34

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    Condizione: New. PRINT ON DEMAND pp. 720.