9798261809340 - vr & ar development playbook: timeless pattern, systems, and techniques for solo and small-team developers di vellon, kade (4 risultati)

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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 28,47
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Building VR and AR games isn't about pushing polygons-it's about mastering comfort, interaction, and performance. VR & AR Game Development Playbook (2026 Edition) is a systems-driven guide for developers who want to create immersive experiences that feel natural, comfortable, and production…-ready. This is not a surface-level tutorial. It's a practical framework for designing and shipping VR and AR projects that actually work. Inside, you'll learn augmented reality game design and AR interaction design principles that respect real-world context and user safety, while mastering VR locomotion systems that minimize motion sickness and preserve immersion. Every system is explained through patterns that scale-especially for a solo VR developer or small team VR development environment. This book focuses on immersive game design systems-from input mapping and physics-based interaction to comfort-first movement and presence-driven feedback. You'll also gain a clear understanding of AR experience design, ensuring digital content integrates seamlessly into the physical world. Performance is treated as non-negotiable. You'll learn how professional immersive developers approach optimization, frame budgets, and scope control so your projects remain stable, comfortable, and publishable across modern hardware. This VR AR development playbook is written for developers who want to stop guessing and start building immersive experiences with intention, clarity, and confidence. If you want to design VR and AR games that players can stay inside-not just try once-this book shows you how. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 28,48
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 25,62
EUR 4,80 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 29,68
EUR 42,66 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Building VR and AR games isn't about pushing polygons-it's about mastering comfort, interaction, and performance. VR & AR Game Development Playbook (2026 Edition) is a systems-driven guide for developers who want to create immersive experiences that feel natural, comfortable, and production…-ready. This is not a surface-level tutorial. It's a practical framework for designing and shipping VR and AR projects that actually work. Inside, you'll learn augmented reality game design and AR interaction design principles that respect real-world context and user safety, while mastering VR locomotion systems that minimize motion sickness and preserve immersion. Every system is explained through patterns that scale-especially for a solo VR developer or small team VR development environment. This book focuses on immersive game design systems-from input mapping and physics-based interaction to comfort-first movement and presence-driven feedback. You'll also gain a clear understanding of AR experience design, ensuring digital content integrates seamlessly into the physical world. Performance is treated as non-negotiable. You'll learn how professional immersive developers approach optimization, frame budgets, and scope control so your projects remain stable, comfortable, and publishable across modern hardware. This VR AR development playbook is written for developers who want to stop guessing and start building immersive experiences with intention, clarity, and confidence. If you want to design VR and AR games that players can stay inside-not just try once-this book shows you how. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.