Isbn: 9798272534804 - building games with c++: step-by-step guide to mastering modern c++ game systems and creating immersive interactive worlds (6 risultati)

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  • Lingua: Inglese

    Editore: Independently Published, 2025

    9798272534804

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently Published, 2025

    9798272534804

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 40,75

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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    Lingua: Inglese

    Editore: Independently Published, 2025

    9798272534804

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Lingua: Inglese

    Editore: Independently Published, 2025

    9798272534804

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: Independently Published, 2025

    9798272534804

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    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condizione: new. Paperback. What if you could build your own game engine, one that renders lifelike worlds, animates intelligent characters, and runs efficiently across platforms? Building Games with C++: Step-by-Step Guide to Mastering Modern C++ Game Systems and Creating Immersive Interactive Worlds shows you exactly how to make that a reality.This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games.Through hands-on, systematically explained chapters, you'll learn how to: Build robust entity-component systems (ECS) and event-driven gameplay logicImplement high-performance rendering pipelines using Vulkan, DirectX, and OpenGLDesign intelligent AI with behavior trees, utility systems, and navigation meshesCreate dynamic worlds through procedural generation, physics, and scriptingProfile, optimize, and test cross-platform games for PC, mobile, and consolesEach chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you'll gain control over every layer of the game, from input and physics to rendering and networking.Whether you're starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard.Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you've always wanted to make. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently Published, 2025

    9798272534804

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    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    EUR 44,89

    EUR 43,02 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. What if you could build your own game engine, one that renders lifelike worlds, animates intelligent characters, and runs efficiently across platforms? Building Games with C++: Step-by-Step Guide to Mastering Modern C++ Game Systems and Creating Immersive Interactive Worlds shows you exactly how to make that a reality.This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games.Through hands-on, systematically explained chapters, you'll learn how to: Build robust entity-component systems (ECS) and event-driven gameplay logicImplement high-performance rendering pipelines using Vulkan, DirectX, and OpenGLDesign intelligent AI with behavior trees, utility systems, and navigation meshesCreate dynamic worlds through procedural generation, physics, and scriptingProfile, optimize, and test cross-platform games for PC, mobile, and consolesEach chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you'll gain control over every layer of the game, from input and physics to rendering and networking.Whether you're starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard.Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you've always wanted to make. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…