9798279179039 - practical ios & macos game development with swift and spritekit: build real 2d games, optimize performance, and ship production-ready apps on apple platforms di trafford, george (4 risultati)

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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 32,07
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Paperback. Condizione: new. Paperback. Practical iOS & macOS Game Development with Swift and SpriteKitBuild Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple PlatformsHave you built a SpriteKit prototype that looked promising, but stalled when it came time to structure gameplay, improve performance, or… prepare for the App Store? Many developers can render sprites on screen, yet struggle to turn that work into a complete, reliable game that runs well across iOS and macOS. This book is written for developers who want to move beyond experiments and actually ship.Practical iOS & macOS Game Development with Swift and SpriteKit provides a clear, end-to-end approach to building real 2D games on Apple platforms. Rather than isolated examples, it shows how to design a solid game architecture, share code between iOS and macOS, handle input differences, tune performance, integrate services, and confidently release and maintain a production-ready app. Every chapter focuses on techniques that hold up under real-world constraints, not simplified demos.You will learn how to structure SpriteKit projects so gameplay logic remains testable and maintainable, how scenes, physics, cameras, and UI work together in a complete game loop, and how to manage assets, memory, and rendering efficiency as features grow. The book also covers testing strategies, continuous integration, monetization, analytics, notifications, and App Store submission, topics often skipped, yet critical to success.By the end of this book, you will be able to: Design a clean SpriteKit architecture that scales beyond a single sceneBuild responsive gameplay systems with physics, animation, and input handlingShare core game logic across iOS and macOS without duplicationIdentify and fix performance bottlenecks using proven optimization techniquesIntegrate Game Center, in-app purchases, analytics, and notifications responsiblyTest, automate, submit, and maintain a game built for long-term stabilityIf you already know Swift and want to build serious 2D games for Apple platforms, this book gives you the practical guidance most tutorials leave out. Take the next step from prototype to production, get the skills you need to build, ship, and support games that players can rely on. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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EUR 32,08
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PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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EUR 28,90
EUR 5,82 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 32,82
EUR 42,89 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Practical iOS & macOS Game Development with Swift and SpriteKitBuild Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple PlatformsHave you built a SpriteKit prototype that looked promising, but stalled when it came time to structure gameplay, improve performance, or… prepare for the App Store? Many developers can render sprites on screen, yet struggle to turn that work into a complete, reliable game that runs well across iOS and macOS. This book is written for developers who want to move beyond experiments and actually ship.Practical iOS & macOS Game Development with Swift and SpriteKit provides a clear, end-to-end approach to building real 2D games on Apple platforms. Rather than isolated examples, it shows how to design a solid game architecture, share code between iOS and macOS, handle input differences, tune performance, integrate services, and confidently release and maintain a production-ready app. Every chapter focuses on techniques that hold up under real-world constraints, not simplified demos.You will learn how to structure SpriteKit projects so gameplay logic remains testable and maintainable, how scenes, physics, cameras, and UI work together in a complete game loop, and how to manage assets, memory, and rendering efficiency as features grow. The book also covers testing strategies, continuous integration, monetization, analytics, notifications, and App Store submission, topics often skipped, yet critical to success.By the end of this book, you will be able to: Design a clean SpriteKit architecture that scales beyond a single sceneBuild responsive gameplay systems with physics, animation, and input handlingShare core game logic across iOS and macOS without duplicationIdentify and fix performance bottlenecks using proven optimization techniquesIntegrate Game Center, in-app purchases, analytics, and notifications responsiblyTest, automate, submit, and maintain a game built for long-term stabilityIf you already know Swift and want to build serious 2D games for Apple platforms, this book gives you the practical guidance most tutorials leave out. Take the next step from prototype to production, get the skills you need to build, ship, and support games that players can rely on. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.