ISBN: 9798868817861 - procedural content generation for games: automate 3d asset and environment creation with blender python and geometry nodes (21 risultati)

Perfeziona la tua ricerca

  • Libri (21)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Apress, 2025

    9798868817861

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 43,98

    EUR 2,37 spedizione 
    Spedito in U.S.A.

    Quantità: 6 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Apress, 2025

    9798868817861

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 47,68

    EUR 2,37 spedizione 
    Spedito in U.S.A.

    Quantità: 6 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: APress, US, 2025

    9798868817861

    • Brossura
    • Prima edizione

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 50,12

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. 1. Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you'll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you'll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations? Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal. What You Will Learn?        Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes?        Access Blender features such as nodes, modifiers, and operators from scripts?        Programmatically generate stylized as well as realistic game assets and environments?        Combine parametric modeling with procedural generation to control chosen aspects of the creative process and influence the types of variations in the output Who Is This Book ForThis book is for software developers who want to procedurally generate 3D assets and environments for their game or simulation project. Readers with high-level understanding of the 3D content pipeline and either already using Blender or are interested in learning the basics on their own would benefit from the book. In addition, the ideal readers will already know some Python basics or are motivated to pick them up along the way from resources outside the book.…

  • Lingua: Inglese

    Editore: Apress, 2025

    9798868817861

    • Brossura

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 49,99

    EUR 2,70 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2025

    9798868817861

    • Brossura

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 55,57

    EUR 7,02 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 6 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Apress, 2025

    9798868817861

    • Brossura

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 62,96

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 6 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: APress, US, 2025

    9798868817861

    • Brossura
    • Prima edizione

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 63,34

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. 1. Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you'll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you'll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations? Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal. What You Will Learn?        Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes?        Access Blender features such as nodes, modifiers, and operators from scripts?        Programmatically generate stylized as well as realistic game assets and environments?        Combine parametric modeling with procedural generation to control chosen aspects of the creative process and influence the types of variations in the output Who Is This Book ForThis book is for software developers who want to procedurally generate 3D assets and environments for their game or simulation project. Readers with high-level understanding of the 3D content pipeline and either already using Blender or are interested in learning the basics on their own would benefit from the book. In addition, the ideal readers will already know some Python basics or are motivated to pick them up along the way from resources outside the book.…

  • Lingua: Inglese

    Editore: Apress, 2025

    9798868817861

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 51,19

    EUR 17,94 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 6 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Apress -, 2025

    9798868817861

    • Brossura

    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 57,72

    EUR 11,95 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 6 disponibili

    paperback. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 9-10 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Apress, 2025

    9798868817861

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 55,37

    EUR 17,94 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 6 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Apress, Apress Okt 2025, 2025

    9798868817861

    • Brossura

    Da: Wegmann1855, Zwiesel, GermaniaWegmann1855

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 64,19

    EUR 25,95 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware -Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.…

  • Lingua: Inglese

    Editore: APress, US, 2025

    9798868817861

    • Brossura
    • Prima edizione

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 55,38

    EUR 44,94 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. 1.

  • Lingua: Inglese

    Editore: Apress Okt 2025, 2025

    9798868817861

    • Brossura

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 70,42

    EUR 42,12 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - Learn to procedurally generate 3D content for your next game or simulation using the Blender Python APIand geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you ll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you ll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal.What You Will Learn Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes.…

  • Lingua: Inglese

    Editore: Apress, 2025

    9798868817861

    • Brossura

    Da: preigu, Osnabrück, Germaniapreigu

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 53,30

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. Procedural Content Generation for Games | Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes | Isabel Lupiani | Taschenbuch | xxi | Englisch | 2025 | Apress | EAN 9798868817861 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Altre immagini

    Lingua: Inglese

    Editore: APress, US, 2025

    9798868817861

    • Brossura
    • Prima edizione

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 61,47

    EUR 77,73 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. 1. Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you'll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you'll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations? Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal. What You Will Learn?        Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes?        Access Blender features such as nodes, modifiers, and operators from scripts?        Programmatically generate stylized as well as realistic game assets and environments?        Combine parametric modeling with procedural generation to control chosen aspects of the creative process and influence the types of variations in the output Who Is This Book ForThis book is for software developers who want to procedurally generate 3D assets and environments for their game or simulation project. Readers with high-level understanding of the 3D content pipeline and either already using Blender or are interested in learning the basics on their own would benefit from the book. In addition, the ideal readers will already know some Python basics or are motivated to pick them up along the way from resources outside the book.…

  • Lingua: Inglese

    Editore: Apress Okt 2025, 2025

    9798868817861

    • Brossura

    Da: Books-by-Floh, Paderborn, GermaniaBooks-by-Floh

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 87,88

    EUR 105,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware -Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you'll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you'll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal. What You Will Learn¿ ¿ ¿ ¿ Combine parametric modeling with procedural generation to control chosen aspects of the creative process and influence the types of variations in the output Who Is This Book ForThis book is for software developers who want to procedurally generate 3D assets and environments for their game or simulation project. Readers with high-level understanding of the 3D content pipeline and either already using Blender or are interested in learning the basics on their own would benefit from the book. In addition, the ideal readers will already know some Python basics or are motivated to pick them up along the way from resources outside the book. 532 pp. Englisch.…

  • Lingua: Inglese

    Editore: APress, 2025

    9798868817861

    • Brossura
    • Print on Demand

    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 50,23

    EUR 5,50 spedizione 
    Spedito da Italia a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: APRESS L.P. Okt 2025, 2025

    9798868817861

    • Brossura
    • Print on Demand

    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 64,19

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn to procedurally generate 3D content for your next game or simulation using the Blender Python APIand geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you ll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you ll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal.What You Will Learn Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes 507 pp. Englisch.…

  • Lingua: Inglese

    Editore: Apress, Apress Okt 2025, 2025

    9798868817861

    • Brossura
    • Print on Demand

    Da: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, GermaniaRheinberg-Buch Andreas Meier eK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 64,19

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn to procedurally generate 3D content for your next game or simulation using the Blender Python APIand geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you ll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you ll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal.What You Will Learn Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes 532 pp. Englisch.…

  • Lingua: Inglese

    Editore: APress, Berkley, 2025

    9798868817861

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 62,81

    EUR 44,25 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that youll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, youll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations? Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal. What You Will Learn Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes Access Blender features such as nodes, modifiers, and operators from scripts Programmatically generate stylized as well as realistic game assets and environments Combine parametric modeling with procedural generation to control chosen aspects of the creative process and influence the types of variations in the output Who Is This Book ForThis book is for software developers who want to procedurally generate 3D assets and environments for their game or simulation project. Readers with high-level understanding of the 3D content pipeline and either already using Blender or are interested in learning the basics on their own would benefit from the book. In addition, the ideal readers will already know some Python basics or are motivated to pick them up along the way from resources outside the book. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: Apress, Apress Okt 2025, 2025

    9798868817861

    • Brossura
    • Print on Demand

    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 64,19

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 532 pp. Englisch.…