Advanced unity game development (35 risultati)

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Paperback or Softback. Condizione: New. Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio. Book.

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Paperback. Condizione: new. Paperback. Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script compon…ents, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.Author Victor Brusca walks you through the games code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, youll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project.On completing this book, youll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more.What You Will LearnUnderstand Unity project design and implementation with regard to code base and scene hierarchy/game objectsLearn to implement game mechanics connected to Unity scene game objects with working demonstrationsReview professional topics,such as AI opponents, data persistence, menu systems, etc., and implement in the included projectCreate a complete game from ground up using prefab models and the code reviewed throughout the textWho This Book Is ForReaders with some coding experience, an understanding of classes in an OOP language, and solid experience using the Unity Editor. The code is reviewed and explained in detail on a class-by-class basis while also providing an overview of the overall structure of the code base, project, and scenes. Intermediate to Pro level readers Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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Condizione: New. 2021. 1st ed. Paperback. . . . . .

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Condizione: New. 2021. 1st ed. Paperback. . . . . . Books ship from the US and Ireland.

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Condizione: New. 1st ed. edition NO-PA16APR2015-KAP.

Lingua: Inglese
Editore: Independently Published Mai 2026, 2026
Serie: Professional Game Development with C# and Unity 6 series, Libro 3. Libro 3 - Professional Game Development with C# and Unity 6 series
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. Neuware.

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Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books
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- Prima edizione
Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Paperback. Condizione: new. Paperback. Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script compon…ents, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.Author Victor Brusca walks you through the games code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, youll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project.On completing this book, youll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more.What You Will LearnUnderstand Unity project design and implementation with regard to code base and scene hierarchy/game objectsLearn to implement game mechanics connected to Unity scene game objects with working demonstrationsReview professional topics,such as AI opponents, data persistence, menu systems, etc., and implement in the included projectCreate a complete game from ground up using prefab models and the code reviewed throughout the textWho This Book Is ForReaders with some coding experience, an understanding of classes in an OOP language, and solid experience using the Unity Editor. The code is reviewed and explained in detail on a class-by-class basis while also providing an overview of the overall structure of the code base, project, and scenes. Intermediate to Pro level readers Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Altre immagini- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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Taschenbuch. Condizione: Neu. Advanced Unity Game Development | Build Professional Games with Unity, C#, and Visual Studio | Victor G Brusca | Taschenbuch | xvii | Englisch | 2021 | Apress | EAN 9781484278505 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, jue…rgen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

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- Edizione Internazionale
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Condizione: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be prin…ted on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.

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Condizione: New. Brand New, Softcover edition. This item may ship from the US or our Overseas warehouse depending on your location and stock availability.

Lingua: Inglese
Editore: Independently published, 2026
Serie: Professional Game Development with C# and Unity 6 series, Libro 3. Libro 3 - Professional Game Development with C# and Unity 6 series
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- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
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Lingua: Inglese
Editore: Independently published, 2026
Serie: Professional Game Development with C# and Unity 6 series, Libro 3. Libro 3 - Professional Game Development with C# and Unity 6 series
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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Lingua: Inglese
Editore: Independently published, 2026
Serie: Professional Game Development with C# and Unity 6 series, Libro 3. Libro 3 - Professional Game Development with C# and Unity 6 series
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- Print on Demand
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Condizione: New. Print on Demand pp. 352.

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- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Condizione: New. PRINT ON DEMAND pp. 352.

Lingua: Inglese
Editore: Independently Published, 2026
Serie: Professional Game Development with C# and Unity 6 series, Libro 3. Libro 3 - Professional Game Development with C# and Unity 6 series
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- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
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Paperback. Condizione: new. Paperback. Are you tired of your Unity projects turning into unmanageable spaghetti code as soon as they grow beyond a single scene? Do you struggle with random frame-rate stutters, network lag, or AI that gets stuck running into walls? Most developers can hack together a functional prototype, but ver…y few know how to engineer a highly optimized, bulletproof digital product that survives the harsh realities of a commercial launch.Practical Advanced Game Development with C# and Unity 6 bridges the gap between hobbyist mechanics and studio-grade software engineering. This comprehensive guide skips the introductory fluff and delivers the exact architectural patterns, optimization workflows, and deployment frameworks used by professional teams. By treating game design as a rigorous computational discipline, this book teaches you how to build scalable systems that protect your frame budget, secure your data loops, and maintain absolute stability across multiple deployment platforms.Through clear, production-focused implementation strategies, you will acquire the technical skills required to compete in the modern marketplace: - Decoupled Architecture: Employ advanced software patterns like Model-View-Presenter (MVP) and global Service Locators to construct highly maintainable, testable codebases that scale smoothly.- Zero-Allocation Optimization: Exploit Unity 6's low-level Profiler, memory diagnostics, C# Job System, and Burst Compiler to eradicate garbage collection stutters and lock in maximum CPU throughput.- Secure Authoritative Multiplayer: Build robust server-authoritative netcode using Netcode for GameObjects, incorporating advanced client-side prediction and lag compensation to defeat network latency.- Cognitive Behavior Trees: Construct modular, zero-allocation AI brains driven by throttled sensory perception and tactical spatial evaluation layers for believable squad combat.- Industrial-Grade Deployment: Establish asynchronous, encrypted atomic save systems and automated C# build pipelines that satisfy strict platform certification requirements.Why settle for fragile code when you can master the systems engineering required by top-tier studios? Whether you want to land a professional game development job, launch a commercial indie title, or elevate your software programming skills to an elite level, this book provides your definitive technical roadmap.Stop fighting your codebase and start engineering software that scales. Secure your copy of Practical Advanced Game Development with C# and Unity 6 today and build games that set the standard for stability, security, and performance. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 65,65
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Paperback. Condizione: Brand New. 357 pages. 9.75x7.00x1.00 inches. In Stock. This item is printed on demand.

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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 69,54
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of… game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.Author Victor Brusca walks you through the game's code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, you'll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project.On completing this book, you'll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more.What You Will LearnUnderstand Unity project design and implementation with regard to code base and scene hierarchy/game objectsLearn to implement game mechanics connected to Unity scene game objects with working demonstrationsReview professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included projectCreate a complete game from ground up using prefab models and the code reviewed throughout the textWho This Book Is ForReaders with some coding experience, an understanding of classes in an OOP language, and solid experience using the Unity Editor. The code is reviewed and explained in detail on a class-by-class basis while also providing an overview of the overall structure of the code base, project, and scenes. 376 pp. Englisch.