Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 36,02
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations 1.76. Book.
Da: California Books, Miami, FL, U.S.A.
EUR 40,43
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EUR 32,83
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EUR 36,80
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EUR 49,81
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ISBN 10: 8868805952 ISBN 13: 9788868805951
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
EUR 33,64
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Aggiungi al carrelloCondizione: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
ISBN 10: 8868805952 ISBN 13: 9788868805951
Da: Basi6 International, Irving, TX, U.S.A.
EUR 33,64
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Aggiungi al carrelloCondizione: Brand New. New.SoftCover International edition. Different ISBN and Cover image but contents are same as US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
EUR 45,22
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EUR 47,19
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Da: Revaluation Books, Exeter, Regno Unito
EUR 57,78
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 463 pages. 10.01x7.01x0.94 inches. In Stock.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 68,14
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Aggiungi al carrelloCondizione: New. 2023. 2nd Edition. paperback. . . . . .
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 61,27
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 59,42
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. 876.
Da: Bob's your uncle, Bradford, Regno Unito
EUR 35,15
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Aggiungi al carrelloSoft cover. Condizione: New. 2nd Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects. Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will Learn Understand the basic concepts of points and vectors, and their applications in game development Grasp the details of autonomous behaviors such as facing a target, following and chasing an object, and more Apply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book For Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.
Da: Majestic Books, Hounslow, Regno Unito
EUR 64,53
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EUR 63,54
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Aggiungi al carrelloCondizione: New. Beginning user level|Gives complete incremental introduction to mathematics applied in game developmentExplains the math that builds Unity through example implementationsFocuses on covering each concept in the context of building video game.
EUR 81,44
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Aggiungi al carrelloCondizione: New. 2023. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland.
Da: Books Puddle, New York, NY, U.S.A.
EUR 83,24
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Aggiungi al carrelloCondizione: New. 2nd ed. edition NO-PA16APR2015-KAP.
Da: Revaluation Books, Exeter, Regno Unito
EUR 81,60
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Aggiungi al carrelloPaperback. Condizione: Brand New. 403 pages. 9.50x6.25x1.00 inches. In Stock.
Da: HPB-Red, Dallas, TX, U.S.A.
EUR 13,99
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Aggiungi al carrellopaperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 52,40
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 876.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 58,84
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations.After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion controlWho Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. 447 pp. Englisch.