Lingua: Inglese
Editore: Peter Lang GmbH, Internationaler, 2019
ISBN 10: 3631802129 ISBN 13: 9783631802120
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Lingua: Inglese
Editore: Peter Lang GmbH, Internationaler Verlag der Wissenschaften, 2019
ISBN 10: 3631802129 ISBN 13: 9783631802120
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Lingua: Inglese
Editore: Peter Lang GmbH, Internationaler Verlag der Wissenschaften, 2019
ISBN 10: 3631802129 ISBN 13: 9783631802120
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Aggiungi al carrelloPaperback. Condizione: New. This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.
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Lingua: Inglese
Editore: Peter Lang Gmbh, Internationaler Verlag Der W 2019-12, 2019
ISBN 10: 3631802129 ISBN 13: 9783631802120
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques. The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling, procedural content generation, visualization, and interaction techniques. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Contemporary Topics in Computer Graphics and Games | Selected Papers from the Eurasia Graphics Conference Series | Veysi ¿¿Ler (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2019 | Peter Lang | EAN 9783631802120 | Verantwortliche Person für die EU: Lang, Peter GmbH, Gontardstr. 11, 10178 Berlin, r[dot]boehm-korff[at]peterlang[dot]com | Anbieter: preigu.
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Aggiungi al carrelloPaperback. Condizione: New. This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques. The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling, procedural content generation, visualization, and interaction techniques. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques. 414 pp. Englisch.
Da: moluna, Greven, Germania
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling, procedural c.
Lingua: Inglese
Editore: Peter Lang, Peter Lang Dez 2019, 2019
ISBN 10: 3631802129 ISBN 13: 9783631802120
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 60,45
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.Lang, Peter GmbH, Gontardstraße 11, 10178 Berlin 414 pp. Englisch.