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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
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Da: California Books, Miami, FL, U.S.A.
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: Chiron Media, Wallingford, Regno Unito
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Aggiungi al carrelloPF. Condizione: New.
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1801816026 ISBN 13: 9781801816021
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 77,37
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Aggiungi al carrelloPaperback. Condizione: New. Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic gamesKey FeaturesLearn how to create, rig, and animate 3D low-poly models in BlenderDiscover the 3D workflow of Godot Engine and understand how to enhance your modelsUse modeling and game design skills to create a dynamic point-and-click gameBook DescriptionGame Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.What you will learnDiscover what low-poly modeling is and why it mattersUnderstand how to use materials, shaders, and textures in your modelsExplore how to render and animate a scene in BlenderFocus on how to export Blender assets and import them into GodotUse 3D low-poly models in Godot to create fun gamesDesign a dynamic and easy-to-navigate game worldExplore how to interact with the game via interfacesUnderstand how to export your game for WindowsWho this book is forThis book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
Editore: Packt Publishing 9/30/2022, 2022
ISBN 10: 1801816026 ISBN 13: 9781801816021
Lingua: Inglese
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 81,59
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game. Book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 65,73
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Da: moluna, Greven, Germania
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Aggiungi al carrelloCondizione: New. Über den AutorrnrnKumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he s.
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1801816026 ISBN 13: 9781801816021
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 70,98
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Aggiungi al carrelloPaperback. Condizione: New. This book is a comprehensive introduction to Blender and Godot, helping you understand how to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. By the end of the book, you will have a seamless workflow between Blender and Godot which you can use to create your own games from scratch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 50,41
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 138.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 60,89
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 65,86
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 67,09
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Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 58,27
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key Features:Learn how to create, rig, and animate 3D low-poly models in Blender Discover the 3D workflow of Godot Engine and understand how to enhance your models Use modeling and game design skills to create a dynamic point-and-click game Book Description: Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion. What You Will Learn:Discover what low-poly modeling is and why it matters Understand how to use materials, shaders, and textures in your models Explore how to render and animate a scene in Blender Focus on how to export Blender assets and import them into Godot Use 3D low-poly models in Godot to create fun games Design a dynamic and easy-to-navigate game world Explore how to interact with the game via interfaces Understand how to export your game for Windows Who this book is for: This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
Da: preigu, Osnabrück, Germania
EUR 101,45
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Game Development with Blender and Godot | Leverage the combined power of Blender and Godot for building a point-and-click adventure game | Kumsal Obuz | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Packt Publishing | EAN 9781801816021 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.