Da: SpringBooks, Berlin, Germania
Prima edizione
EUR 40,50
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: As New. 1. Auflage. Unread, like new. Immediately dispatched from Germany.
EUR 248,81
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
Editore: Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 192,59
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Editore: Springer International Publishing, Springer International Publishing, 2016
ISBN 10: 3319455559 ISBN 13: 9783319455556
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 192,59
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Editore: Springer-Verlag New York Inc, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Lingua: Inglese
Da: Revaluation Books, Exeter, Regno Unito
EUR 243,27
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Aggiungi al carrelloPaperback. Condizione: Brand New. reprint edition. 176 pages. 9.25x6.10x0.39 inches. In Stock.
Editore: Springer-Verlag New York Inc, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Lingua: Inglese
Da: Revaluation Books, Exeter, Regno Unito
EUR 284,36
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. reprint edition. 176 pages. 9.25x6.10x0.39 inches. In Stock.
Da: Majestic Books, Hounslow, Regno Unito
EUR 263,75
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 269,33
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.