Da: Books & Bobs, Deeside, FLINT, Regno Unito
Prima edizione
EUR 24,06
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Aggiungi al carrelloSoft cover. Condizione: As New. 1st Edition. As new copy. A tight, bright, and clean copy with no inscriptions and no annotations/notes. No creasing to spine/cover or foxing to pages. Fantastic condition book. 199pp. (19x23.5cm). Please contact us for any more information.
Da: California Books, Miami, FL, U.S.A.
EUR 32,86
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Editore: Packt Publishing 8/31/2018, 2018
ISBN 10: 1789340365 ISBN 13: 9781789340365
Lingua: Inglese
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 32,69
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Learn OpenGL 0.81. Book.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 36,11
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EUR 30,35
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EUR 35,29
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Editore: Packt Publishing 2018-08-31, 2018
ISBN 10: 1789340365 ISBN 13: 9781789340365
Lingua: Inglese
Da: Chiron Media, Wallingford, Regno Unito
EUR 32,31
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EUR 39,10
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EUR 40,41
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 29,30
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EUR 20,92
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Aggiungi al carrellopaperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
EUR 20,92
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Aggiungi al carrellopaperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 40,03
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 36,96
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 37,98
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 468.
Da: Majestic Books, Hounslow, Regno Unito
EUR 40,15
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 208.
Da: moluna, Greven, Germania
EUR 43,97
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube .
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 45,54
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind themKey Features: Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping.Book Description:Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What You Will Learn: Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your gameWho this book is for:This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.