Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Condizione: New.
Editore: Packt Publishing Limited, GB, 2013
ISBN 10: 1783281871 ISBN 13: 9781783281879
Lingua: Inglese
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. Practical 3D physics simulation experience with modern feature-rich graphics and physics APIsKey FeaturesCreate your own physics simulations and understand the various design concepts of modern gamesBuild a real-time complete game application, implementing 3D graphics and physics entirely from scratchLearn the fundamental and advanced concepts of game programming using step-by-step instructions and examplesBook DescriptionPhysics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the project's scale. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games, and special effects for film and animations. Bullet is integrated into many 3D modelers including Maya, Houdini, Cinema 4D, LightWave, and Blender. It is free for commercial use and open source under the permissive ZLib License.A comprehensive guide to start building games with the Bullet Physics library. Learn how modern physics engines work by implementing key features such as collision event systems, user input handling, and simulation of soft bodies. Then learn to control it all with forces, constraints, and robust object management. This book will reveal what's going on under the hood of two modern and feature-rich graphics and physics APIs; OpenGL and Bullet Physics.This book begins by teaching you to write your first OpenGL application, and then dives in to exploring the many features of the Bullet library in a straightforward manner. Each new feature expands upon the last, teaching you more about how physics is simulated in a video game, and how Bullet gives you the power to control every aspect of your simulation. You will learn how to render simple and complex shapes, apply some basic lighting, and construct a simple yet robust rendering system. From here, you will pull back the veil to see what's going on underneath Bullet Physics, and learn to implement key game logic features through this widely-used and extensive physics library. After you finish this book, you'll be armed with a wealth of knowledge to tackle the more advanced aspects of game graphics and physics going forward.What you will learnDevelop game applications from scratch; create a window, render the scene, and interact with your game through mouse and keyboard inputWrite OpenGL code at a low-level; render objects and understand every line of code you write!Understand how to keep the graphical and physical components of the simulation isolated for ease of understanding and future changesLearn how to properly handle the rendering and physics processing of multiple objectsExplore the technologies and concepts behind modern game physics simulation through a practical understanding of Bullet Physics and OpenGLBuild crucial features that are essential to all games; collision events, user input, object control, and trigger volumesImplement advanced physics simulation features like soft body physics, constrai.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 27,10
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Aggiungi al carrelloCondizione: New. In.
Editore: Packt Publishing Limited, GB, 2013
ISBN 10: 1783281871 ISBN 13: 9781783281879
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 41,44
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Practical 3D physics simulation experience with modern feature-rich graphics and physics APIsKey FeaturesCreate your own physics simulations and understand the various design concepts of modern gamesBuild a real-time complete game application, implementing 3D graphics and physics entirely from scratchLearn the fundamental and advanced concepts of game programming using step-by-step instructions and examplesBook DescriptionPhysics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the project's scale. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games, and special effects for film and animations. Bullet is integrated into many 3D modelers including Maya, Houdini, Cinema 4D, LightWave, and Blender. It is free for commercial use and open source under the permissive ZLib License.A comprehensive guide to start building games with the Bullet Physics library. Learn how modern physics engines work by implementing key features such as collision event systems, user input handling, and simulation of soft bodies. Then learn to control it all with forces, constraints, and robust object management. This book will reveal what's going on under the hood of two modern and feature-rich graphics and physics APIs; OpenGL and Bullet Physics.This book begins by teaching you to write your first OpenGL application, and then dives in to exploring the many features of the Bullet library in a straightforward manner. Each new feature expands upon the last, teaching you more about how physics is simulated in a video game, and how Bullet gives you the power to control every aspect of your simulation. You will learn how to render simple and complex shapes, apply some basic lighting, and construct a simple yet robust rendering system. From here, you will pull back the veil to see what's going on underneath Bullet Physics, and learn to implement key game logic features through this widely-used and extensive physics library. After you finish this book, you'll be armed with a wealth of knowledge to tackle the more advanced aspects of game graphics and physics going forward.What you will learnDevelop game applications from scratch; create a window, render the scene, and interact with your game through mouse and keyboard inputWrite OpenGL code at a low-level; render objects and understand every line of code you write!Understand how to keep the graphical and physical components of the simulation isolated for ease of understanding and future changesLearn how to properly handle the rendering and physics processing of multiple objectsExplore the technologies and concepts behind modern game physics simulation through a practical understanding of Bullet Physics and OpenGLBuild crucial features that are essential to all games; collision events, user input, object control, and trigger volumesImplement advanced physics simulation features like soft body physics, constrai.
Editore: Packt Publishing 2013-10-25, 2013
ISBN 10: 1783281871 ISBN 13: 9781783281879
Lingua: Inglese
Da: Chiron Media, Wallingford, Regno Unito
EUR 23,68
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Editore: Packt Publishing 10/25/2013, 2013
ISBN 10: 1783281871 ISBN 13: 9781783281879
Lingua: Inglese
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Learning Game Physics with Bullet Physics and OpenGL. Book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 26,58
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Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 30,00
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Editore: Packt Publishing Limited, GB, 2013
ISBN 10: 1783281871 ISBN 13: 9781783281879
Lingua: Inglese
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 38,28
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Practical 3D physics simulation experience with modern feature-rich graphics and physics APIsKey FeaturesCreate your own physics simulations and understand the various design concepts of modern gamesBuild a real-time complete game application, implementing 3D graphics and physics entirely from scratchLearn the fundamental and advanced concepts of game programming using step-by-step instructions and examplesBook DescriptionPhysics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the project's scale. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games, and special effects for film and animations. Bullet is integrated into many 3D modelers including Maya, Houdini, Cinema 4D, LightWave, and Blender. It is free for commercial use and open source under the permissive ZLib License.A comprehensive guide to start building games with the Bullet Physics library. Learn how modern physics engines work by implementing key features such as collision event systems, user input handling, and simulation of soft bodies. Then learn to control it all with forces, constraints, and robust object management. This book will reveal what's going on under the hood of two modern and feature-rich graphics and physics APIs; OpenGL and Bullet Physics.This book begins by teaching you to write your first OpenGL application, and then dives in to exploring the many features of the Bullet library in a straightforward manner. Each new feature expands upon the last, teaching you more about how physics is simulated in a video game, and how Bullet gives you the power to control every aspect of your simulation. You will learn how to render simple and complex shapes, apply some basic lighting, and construct a simple yet robust rendering system. From here, you will pull back the veil to see what's going on underneath Bullet Physics, and learn to implement key game logic features through this widely-used and extensive physics library. After you finish this book, you'll be armed with a wealth of knowledge to tackle the more advanced aspects of game graphics and physics going forward.What you will learnDevelop game applications from scratch; create a window, render the scene, and interact with your game through mouse and keyboard inputWrite OpenGL code at a low-level; render objects and understand every line of code you write!Understand how to keep the graphical and physical components of the simulation isolated for ease of understanding and future changesLearn how to properly handle the rendering and physics processing of multiple objectsExplore the technologies and concepts behind modern game physics simulation through a practical understanding of Bullet Physics and OpenGLBuild crucial features that are essential to all games; collision events, user input, object control, and trigger volumesImplement advanced physics simulation features like soft body physics, constrai.
EUR 32,70
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Aggiungi al carrelloCondizione: New.
Editore: Packt Publishing Limited, GB, 2013
ISBN 10: 1783281871 ISBN 13: 9781783281879
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 37,02
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Aggiungi al carrelloPaperback. Condizione: New. Practical 3D physics simulation experience with modern feature-rich graphics and physics APIsKey FeaturesCreate your own physics simulations and understand the various design concepts of modern gamesBuild a real-time complete game application, implementing 3D graphics and physics entirely from scratchLearn the fundamental and advanced concepts of game programming using step-by-step instructions and examplesBook DescriptionPhysics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the project's scale. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games, and special effects for film and animations. Bullet is integrated into many 3D modelers including Maya, Houdini, Cinema 4D, LightWave, and Blender. It is free for commercial use and open source under the permissive ZLib License.A comprehensive guide to start building games with the Bullet Physics library. Learn how modern physics engines work by implementing key features such as collision event systems, user input handling, and simulation of soft bodies. Then learn to control it all with forces, constraints, and robust object management. This book will reveal what's going on under the hood of two modern and feature-rich graphics and physics APIs; OpenGL and Bullet Physics.This book begins by teaching you to write your first OpenGL application, and then dives in to exploring the many features of the Bullet library in a straightforward manner. Each new feature expands upon the last, teaching you more about how physics is simulated in a video game, and how Bullet gives you the power to control every aspect of your simulation. You will learn how to render simple and complex shapes, apply some basic lighting, and construct a simple yet robust rendering system. From here, you will pull back the veil to see what's going on underneath Bullet Physics, and learn to implement key game logic features through this widely-used and extensive physics library. After you finish this book, you'll be armed with a wealth of knowledge to tackle the more advanced aspects of game graphics and physics going forward.What you will learnDevelop game applications from scratch; create a window, render the scene, and interact with your game through mouse and keyboard inputWrite OpenGL code at a low-level; render objects and understand every line of code you write!Understand how to keep the graphical and physical components of the simulation isolated for ease of understanding and future changesLearn how to properly handle the rendering and physics processing of multiple objectsExplore the technologies and concepts behind modern game physics simulation through a practical understanding of Bullet Physics and OpenGLBuild crucial features that are essential to all games; collision events, user input, object control, and trigger volumesImplement advanced physics simulation features like soft body physics, constrai.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 28,65
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 31,37
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 280.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 39,08
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.
Da: preigu, Osnabrück, Germania
EUR 41,25
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Learning Game Physics with Bullet Physics and OpenGL | Chris Dickinson | Taschenbuch | Kartoniert / Broschiert | Englisch | 2013 | Packt Publishing | EAN 9781783281879 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.