Lingua: Inglese
Editore: Springer-Verlag, New York, NY, 2008
ISBN 10: 1848000227 ISBN 13: 9781848000223
Paperback. Condizione: Fine. 330 pp. Tightly bound. Spine not compromised.Text is Free of Markings.
Condizione: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Da: California Books, Miami, FL, U.S.A.
EUR 45,74
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Aggiungi al carrelloCondizione: New.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Condizione: New. pp. xvi + 336 1st Edition.
EUR 47,30
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Aggiungi al carrelloCondizione: New. pp. xvi + 336 130 Illus. (80 Col.).
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EUR 48,83
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Aggiungi al carrelloCondizione: New. pp. xvi + 336.
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Da: Chiron Media, Wallingford, Regno Unito
EUR 45,40
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Da: UK BOOKS STORE, London, LONDO, Regno Unito
EUR 88,92
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Aggiungi al carrelloCondizione: New. Brand New ! Fast Delivery "International Edition " and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 4-6 Working days .and we do have flat rate for up to 2LB. Extra shipping charges will be requested This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
Lingua: Inglese
Editore: Springer London, Springer London Mär 2008, 2008
ISBN 10: 1848000227 ISBN 13: 9781848000223
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 50,24
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 348 pp. Englisch.
EUR 46,45
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. OpenGL Graphics Through Applications | Robert Whitrow | Taschenbuch | xv | Englisch | 2008 | Springer | EAN 9781848000223 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Springer London, Springer London, 2008
ISBN 10: 1848000227 ISBN 13: 9781848000223
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 55,34
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Da: Majestic Books, Hounslow, Regno Unito
EUR 55,68
Quantità: 4 disponibili
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 46,86
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 50,24
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions. 348 pp. Englisch.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 56,16
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: moluna, Greven, Germania
EUR 44,63
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Concise text which includes worked examples from theory to code implementationConcise text which includes worked examples from theory to code implementationIncludes supplementary material: sn.pub/extrasOpenGL Graphics Through Applic.
Da: preigu, Osnabrück, Germania
EUR 61,60
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Real-Time 3D Graphics with WebGL 2 - Second Edition | Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) | Farhad Ghayour (u. a.) | Taschenbuch | Englisch | 2018 | Packt Publishing | EAN 9781788629690 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 68,68
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more Key FeaturesCreate visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more Unlock a variety of new and advanced features offered in WebGL 2 Book Description As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will 'level up' your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. What you will learnUnderstand the rendering pipeline provided in WebGL Build and render 3D objects with WebGL Develop lights using shaders, 3D math, and the physics of light reflection Create a camera and use it to navigate a 3D scene Use texturing, lighting, and shading techniques to render realistic 3D scenes Implement object selection and interaction in a 3D scene Cover advanced techniques for creating immersive and compelling scenes Learn new and advanced features offered in WebGL 2 Who this book is for This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.